I have looked over the guide https://dreamcast.wiki/PVR_Spritesheets on how to do sprites. It was very helpful.
I am interested in doing 2D tile maps, basically rendering https://www.mapeditor.org/ maps. Is the best way to do this to just render a series of fixed-dimension sprites? Or is there a better way?
I looked over the KOS examples and didn't find exactly what I was looking for.
I also wondered what the most current way people are doing page flipping is.
Is spritesheet demo appropriate for tilemapping
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Re: Is spritesheet demo appropriate for tilemapping
Using the sprite command for tile maps works fine. I worked on an unfinished port of Micropolis (open source SimCity Classic), and I used the sprite command to render the city as a 120x100 tile tilemap without issues.
When using KOS's PVR driver, the driver will handle flipping automatically.
When using KOS's PVR driver, the driver will handle flipping automatically.
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Re: Is spritesheet demo appropriate for tilemapping
Sprites are quite fast for this. You should be able to render Tiled map with the DC.
Add me on Discord (bertholet) if you want to talk about it, I could be interested in a Tiled map reader for the DC.
Add me on Discord (bertholet) if you want to talk about it, I could be interested in a Tiled map reader for the DC.