Hello all
I have a few questions about CDDA.
Currently I can play a CDDA ( i simply use cdrom_cdda_play(1, 1, 15, CDDA_TRACKS) ) , the problem is that it plays too fast, music doesn't play at the right speed. It's a WAV file, I give you the properties of the WAV:
Codec: PCM Audio
Info: 32000Hz 1024 kb/s tot (2 chnls)
I also have two loop points inside, which I created with Wavosaur, is this compatible?
If not, is there a file format with loop points that the CDDA sound engine supports?
I test my MDS on Demul
Thank you in advance for your help
CDDA plays too fast and loop points
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Re: CDDA plays too fast and loop points
CDDA is just normal CD tracks. There is no way to store loop points in CDDA audio, even if your WAV files that you used as a source have them -- it is not part of the Audio CD standard.
As for things playing too fast, I suspect that is a problem with Demul's emulation.
As for things playing too fast, I suspect that is a problem with Demul's emulation.
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Re: CDDA plays too fast and loop points
Ok, Thank you for this information BlueCrab, it's good to know