RadQuake new version any interest ? CDDA music
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RadQuake new version any interest ? CDDA music
Hi, Ian Micheal
Long time no visit, I'm working on a new version of Radquake that has CDDA audio. that's the main focus of it just that feature..
I would like to know, if anyone wants something else added. I'm working on old KOS 1.1.9 and can mod the engine in ways you might need. It will still be software rending, there is a new HW rending nuquake That wasn't by me that might be what you need..
What feature's would you want in a quake 1 engine lets try to get this to what people would need for Modding, new homebrew mods for Dreamcast
I'm open would like input,
I know there is other quake 1 engine's ported that are better.. I would like this to be for all people I can make change's to have homebrew mods.
Thanks Ian micheal
Long time no visit, I'm working on a new version of Radquake that has CDDA audio. that's the main focus of it just that feature..
I would like to know, if anyone wants something else added. I'm working on old KOS 1.1.9 and can mod the engine in ways you might need. It will still be software rending, there is a new HW rending nuquake That wasn't by me that might be what you need..
What feature's would you want in a quake 1 engine lets try to get this to what people would need for Modding, new homebrew mods for Dreamcast
I'm open would like input,
I know there is other quake 1 engine's ported that are better.. I would like this to be for all people I can make change's to have homebrew mods.
Thanks Ian micheal
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Re: RadQuake new version any interest ? CDDA music
Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to know which .spr files causes it and of course there's no log file created.
Edit: Also try not to change the default engine 'step height', it caused many headaches before when Envenom was in development. It's important to keep to vanilla Quake gameplay as close as possible while adding features for users/modders.
CDDA music is excellent, so I commend you on that. RAM usage is Dreamcast's biggest obstacle as 16mb is just so small so any compression algorithms you can think of to save space always helps as well.
Edit: Also try not to change the default engine 'step height', it caused many headaches before when Envenom was in development. It's important to keep to vanilla Quake gameplay as close as possible while adding features for users/modders.
CDDA music is excellent, so I commend you on that. RAM usage is Dreamcast's biggest obstacle as 16mb is just so small so any compression algorithms you can think of to save space always helps as well.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: RadQuake new version any interest ? CDDA music
Vanilla quake yes, mods no.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: RadQuake new version any interest ? CDDA music
I want to do that CDDA is now working we can work on the other problemsTyne wrote: ↑Sat Apr 06, 2019 9:37 pm Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to know which .spr files causes it and of course there's no log file created.
Edit: Also try not to change the default engine 'step height', it caused many headaches before when Envenom was in development. It's important to keep to vanilla Quake gameplay as close as possible while adding features for users/modders.
CDDA music is excellent, so I commend you on that. RAM usage is Dreamcast's biggest obstacle as 16mb is just so small so any compression algorithms you can think of to save space always helps as well.
Dreamcast forever!!!
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Re: RadQuake new version any interest ? CDDA music
Yes i have it working from console.. also 640x480 mode now
- Ian Robinson
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Re: RadQuake new version any interest ? CDDA music
Yes it's complete now
- Custom IP.BIN just for this version
Custom 0GDTEX.pvr for gdemu and dreamshell
320X240
44k Stereo Sound
44k CDDA on CD-R & Gdemu most times
#Only When Possible, Remember now Quake would read from the PC HardDrive and the CD for music
Full CDDA on NullDC/FlyCast Emulator music works perfect all the time..
50hz / 60hz Video Modes on the fly HDMI to SCART
Gamma, Brightness, Dreamcast WideScreen
Full Custom Controls with Keyboard & Mouse all pc functions
Saving screenshot to pc using coders cable or bba
Complete sensitivity controls with 21 levels for each axis analog look up down turn around not tank controls
Rumble support with 21 power control levels and functions in game
VMU Quick Saving/Loading, Auto Config Saving and VMU Icon Saving
VMU Savestate/Loading
Live VMU Doom Guy Health Display customize-able 15 animation
On the Fly Body View - 3rd person quake and mods
Full CD-R Support with Disc swap for most Original, Nonofficial and Unofficial Expansions
Custom Theme for the DreamCast HomeScreen
GDEMU users can use up to 100 Mods with the MDS/MDF mod collection
Quick Mod Switching no reboot
https://youtu.be/CEIM78GoU_I
Uncapped demo video
https://youtu.be/MOI1mbQUO70
capped framerate
https://www.dreamcast-talk.com/forum/do ... hp?id=6241
Plainfiles uncapped speed
https://www.dreamcast-talk.com/forum/do ... hp?id=6242
https://github.com/ianmicheal source code to all projects
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Re: RadQuake new version any interest ? CDDA music
Nice job!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."