RadQuake new version any interest ? CDDA music

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Ian Micheal
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RadQuake new version any interest ? CDDA music

Post by Ian Micheal » Wed Mar 20, 2019 10:18 am

Hi, Ian Micheal
Long time no visit, I'm working on a new version of Radquake that has CDDA audio. that's the main focus of it just that feature..
I would like to know, if anyone wants something else added. I'm working on old KOS 1.1.9 and can mod the engine in ways you might need. It will still be software rending, there is a new HW rending nuquake That wasn't by me that might be what you need..
What feature's would you want in a quake 1 engine lets try to get this to what people would need for Modding, new homebrew mods for Dreamcast
I'm open would like input,

I know there is other quake 1 engine's ported that are better.. I would like this to be for all people I can make change's to have homebrew mods.

Thanks Ian micheal
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Re: RadQuake new version any interest ? CDDA music

Post by Tyne » Sat Apr 06, 2019 9:37 pm

Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to know which .spr files causes it and of course there's no log file created.

Edit: Also try not to change the default engine 'step height', it caused many headaches before when Envenom was in development. It's important to keep to vanilla Quake gameplay as close as possible while adding features for users/modders.

CDDA music is excellent, so I commend you on that. RAM usage is Dreamcast's biggest obstacle as 16mb is just so small so any compression algorithms you can think of to save space always helps as well.
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Re: RadQuake new version any interest ? CDDA music

Post by mrneo240 » Fri Apr 26, 2019 7:23 pm

16mb is more than plenty for quake. its no issue
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Re: RadQuake new version any interest ? CDDA music

Post by Tyne » Fri Aug 16, 2019 10:40 pm

Vanilla quake yes, mods no.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: RadQuake new version any interest ? CDDA music

Post by Ian Micheal » Sun Aug 25, 2019 12:31 pm

Tyne wrote:
Sat Apr 06, 2019 9:37 pm
Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to know which .spr files causes it and of course there's no log file created.

Edit: Also try not to change the default engine 'step height', it caused many headaches before when Envenom was in development. It's important to keep to vanilla Quake gameplay as close as possible while adding features for users/modders.

CDDA music is excellent, so I commend you on that. RAM usage is Dreamcast's biggest obstacle as 16mb is just so small so any compression algorithms you can think of to save space always helps as well.
I want to do that CDDA is now working we can work on the other problems
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Re: RadQuake new version any interest ? CDDA music

Post by law56ker » Sat Feb 29, 2020 6:02 pm

any progress
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Re: RadQuake new version any interest ? CDDA music

Post by Ian Robinson » Sun Mar 01, 2020 10:10 am

Yes i have it working from console.. also 640x480 mode now
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Re: RadQuake new version any interest ? CDDA music

Post by Ian Robinson » Tue Apr 21, 2020 5:06 am

law56ker wrote:
Sat Feb 29, 2020 6:02 pm
any progress
Yes it's complete now
main.png
main.png (99.46 KiB) Viewed 378 times
  • Custom IP.BIN just for this version
    Custom 0GDTEX.pvr for gdemu and dreamshell
    320X240
    44k Stereo Sound
    44k CDDA on CD-R & Gdemu most times
    #Only When Possible, Remember now Quake would read from the PC HardDrive and the CD for music
    Full CDDA on NullDC/FlyCast Emulator music works perfect all the time..
    50hz / 60hz Video Modes on the fly HDMI to SCART
    Gamma, Brightness, Dreamcast WideScreen
    Full Custom Controls with Keyboard & Mouse all pc functions
    Saving screenshot to pc using coders cable or bba
    Complete sensitivity controls with 21 levels for each axis analog look up down turn around not tank controls
    Rumble support with 21 power control levels and functions in game
    VMU Quick Saving/Loading, Auto Config Saving and VMU Icon Saving
    VMU Savestate/Loading
    Live VMU Doom Guy Health Display customize-able 15 animation
    On the Fly Body View - 3rd person quake and mods
    Full CD-R Support with Disc swap for most Original, Nonofficial and Unofficial Expansions
    Custom Theme for the DreamCast HomeScreen
    GDEMU users can use up to 100 Mods with the MDS/MDF mod collection
    Quick Mod Switching no reboot
YoutuBe gamesripp review
https://youtu.be/CEIM78GoU_I

Uncapped demo video
https://youtu.be/MOI1mbQUO70

capped framerate
https://www.dreamcast-talk.com/forum/do ... hp?id=6241

Plainfiles uncapped speed
https://www.dreamcast-talk.com/forum/do ... hp?id=6242

https://github.com/ianmicheal source code to all projects
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