It's a fairly close approximation of the original arcade game, but don't try to insert quarters into your Dreamcast.
Features:
- Aliens to shoot!
- UFOs to shoot!
- Enemy fire to avoid (or shoot)!
- Shields to hide behind (or shoot)!
Done!BlueCrab wrote:ant512, care to update the first post a bit to make it look more like a newspost (maybe describe things a bit and include a screenshot or two)? I'll go ahead and move this over to the News forum if you do.
I'm surprised there's no third-party BBA yet. I suppose the various GD-ROM replacements and the SD adaptor negate the need for it. The lack of a BBA is what prevented me from trying to write anything for the Dreamcast until now.BlueCrab wrote:I'm glad to see you got things working after a few early growing pains. Testing things on the Dreamcast can be annoying without the proper hardware to work with. Trust me, I know from my early work -- for my first 6-9 months or so of Dreamcast stuff, I didn't have any sort of BBA or Coder's Cable to work with (and there was no such thing as an SD card adapter yet).
And... Moved to news.ant512 wrote:Done!BlueCrab wrote:ant512, care to update the first post a bit to make it look more like a newspost (maybe describe things a bit and include a screenshot or two)? I'll go ahead and move this over to the News forum if you do.
There have been attempts at a BBA replacement, but it's a lot of work for not very much gain, unfortunately. In the small numbers that someone might actually be able to make something like that in, it'd probably be more expensive than buying a BBA as it is now, unfortunately.ant512 wrote:I'm surprised there's no third-party BBA yet. I suppose the various GD-ROM replacements and the SD adaptor negate the need for it. The lack of a BBA is what prevented me from trying to write anything for the Dreamcast until now.BlueCrab wrote:I'm glad to see you got things working after a few early growing pains. Testing things on the Dreamcast can be annoying without the proper hardware to work with. Trust me, I know from my early work -- for my first 6-9 months or so of Dreamcast stuff, I didn't have any sort of BBA or Coder's Cable to work with (and there was no such thing as an SD card adapter yet).
I'm glad you found it relatively straightforward to get things up and running. I've been trying to simplify things with porting stuff to KOS and thus providing a lot of nice functionality that one might expect out of a more full-fledged OS. Plus, with PH3NOM's great work on our libgl, we have a much more easily accessible graphics stack than we've ever had before.ant512 wrote:But getting the game running on the DC was pretty straightforward. What to make next...?