The Last Mission (Dreamcast port)
- gameblabla
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The Last Mission (Dreamcast port)
Hello there, i'm back. (more or less)
It's been a while since i have not ported anything to the Dreamcast so i have decided
to port "The Last Mission" remake by Dmitry Smagin.
Download
Sauce
It controls and works fine on my Dreamcast but since i have no way to hear sounds
(got no speakers for now), it may or may not sound glitchy.
Let me know if you encounter any issue.
Version 1.1 (August 15th 2022) :
- Improved performance
- Now uses CDDA music. (No sound through SD adapter as a result but this was necesarry for better performance. Maybe i'll switch to ADX like Ganbare)
It's been a while since i have not ported anything to the Dreamcast so i have decided
to port "The Last Mission" remake by Dmitry Smagin.
Download
Sauce
It controls and works fine on my Dreamcast but since i have no way to hear sounds
(got no speakers for now), it may or may not sound glitchy.
Let me know if you encounter any issue.
Version 1.1 (August 15th 2022) :
- Improved performance
- Now uses CDDA music. (No sound through SD adapter as a result but this was necesarry for better performance. Maybe i'll switch to ADX like Ganbare)
Last edited by gameblabla on Wed Feb 14, 2024 4:04 pm, edited 4 times in total.
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- UndeadDC
Re: The Last Mission (Dreamcast port)
Hi again gameblabla!! Always a pleasure seeing you again! ^^
Very good news! This game is a "clasico" for us, spaniards, so that's double bonus hehe. I'll try on emu first to see if sound is OK, and do the usual small report
Update: Tested on emu, music OGG is fine, WAV is a completely broken as happened with Tail-Tale (zouzz could you record some footage)?
Also, another issue: in windows version you can hold the fire button so the machine keeps shooting but overheat is increasing. This does not happen on DC, where only can shoot once each time I pressed and hold the fire button
Very good news! This game is a "clasico" for us, spaniards, so that's double bonus hehe. I'll try on emu first to see if sound is OK, and do the usual small report
Update: Tested on emu, music OGG is fine, WAV is a completely broken as happened with Tail-Tale (zouzz could you record some footage)?
Also, another issue: in windows version you can hold the fire button so the machine keeps shooting but overheat is increasing. This does not happen on DC, where only can shoot once each time I pressed and hold the fire button
- gameblabla
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Re: The Last Mission (Dreamcast port)
Thanks Indiket for testing, i have re-uploaded a new version and fixed this !Indiket wrote:Update: Tested on emu, music OGG is fine, WAV is a completely broken as happened with Tail-Tale (zouzz could you record some footage)?
Also, another issue: in windows version you can hold the fire button so the machine keeps shooting but overheat is increasing. This does not happen on DC, where only can shoot once each time I pressed and hold the fire button
Re: The Last Mission (Dreamcast port)
Nice!! I tested again on emu and WAV sound much better now. And overheat now works as expected!
Here's something new I discovered and you will be impressed!!
If you leave the game in the attraction menu for, at least, 30 seconds (or 1 minute moreless), then the game starts automatically doing a demo mode.
Unfortunately, in DC version the timings are wrong (at least, on emu), and soon you will see that movements are not correct. The ship will die very soon, making all the remaining demo nonsense (compare with Win version, there is perfect-timing so the ship does not die and continues into its perfect party). Can you please take a look into it? Do you think it can be corrected? If no fix can be done, maybe will be better to disable it?
Btw, does it uses VMU in any part? Does it has saves? I can't even pass first level hehehe
Here's something new I discovered and you will be impressed!!
If you leave the game in the attraction menu for, at least, 30 seconds (or 1 minute moreless), then the game starts automatically doing a demo mode.
Unfortunately, in DC version the timings are wrong (at least, on emu), and soon you will see that movements are not correct. The ship will die very soon, making all the remaining demo nonsense (compare with Win version, there is perfect-timing so the ship does not die and continues into its perfect party). Can you please take a look into it? Do you think it can be corrected? If no fix can be done, maybe will be better to disable it?
Btw, does it uses VMU in any part? Does it has saves? I can't even pass first level hehehe
Last edited by Indiket on Thu Oct 08, 2015 3:48 pm, edited 2 times in total.
- gameblabla
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Re: The Last Mission (Dreamcast port)
Great to hear it runs better !Indiket wrote:Nice!! I tested again on emu and WAV sound much better now. And overheat now works as expected!
I still have to test on real hard, but the port seems done! Btw, does it uses VMU in any part? Does it has saves? I can't even pass first level hehehe
And no, i looked all over the source code but it does not seem to have saves...
I can't pass the first level either... One life and you start all over again, what the hell ?
Re: The Last Mission (Dreamcast port)
Hey gameblabla!! Sorry I edited my post when you were typing your answer xD
Take a look at my previous post (issue with attract mode), thanks!!
Take a look at my previous post (issue with attract mode), thanks!!
- gameblabla
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Re: The Last Mission (Dreamcast port)
Sorry, that won't be an easy fix due to the differences in video timing.Indiket wrote: Unfortunately, in DC version the timings are wrong (at least, on emu), and soon you will see that movements are not correct. The ship will die very soon, making all the remaining demo nonsense (compare with Win version, there is perfect-timing so the ship does not die and continues into its perfect party). Can you please take a look into it? Do you think it can be corrected? If no fix can be done, maybe will be better to disable it?
I will just leave it as it is i think but if you think that's really an issue, i can disable it.
Re: The Last Mission (Dreamcast port)
Yep, it is as I thought. I played all the demo on Win and it lasts 5 minutes (the ship also dies, I mean, its not a perfect gameplay and probably a bit long xD).
So, here are my 4 proposals. Pick the one that suits better for you
- Modify the demo to adjust to Dreamcast video timings.
- Records a new demo using the Dreamcast version (or with PC maybe). Dunno if the game has some flag to record games?
- Do this thing: start the attract mode normally but when the ship dies, just return immediately to home screen (instead of continue). So it will be a shorter demo but still OK.
- Or just disable it.
If it's not possible to do one of the 3 first options, then I prefer disabling it that just leave it as it is now, because then it seems a buggy port
So, here are my 4 proposals. Pick the one that suits better for you
- Modify the demo to adjust to Dreamcast video timings.
- Records a new demo using the Dreamcast version (or with PC maybe). Dunno if the game has some flag to record games?
- Do this thing: start the attract mode normally but when the ship dies, just return immediately to home screen (instead of continue). So it will be a shorter demo but still OK.
- Or just disable it.
If it's not possible to do one of the 3 first options, then I prefer disabling it that just leave it as it is now, because then it seems a buggy port
- gameblabla
- DCEmu Freak
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Re: The Last Mission (Dreamcast port)
I have chose to disable it, most people won't notice it anyways.Indiket wrote:Yep, it is as I thought. I played all the demo on Win and it lasts 5 minutes (the ship also dies, I mean, its not a perfect gameplay and probably a bit long xD).
So, here are my 4 proposals. Pick the one that suits better for you
- Modify the demo to adjust to Dreamcast video timings.
- Records a new demo using the Dreamcast version (or with PC maybe). Dunno if the game has some flag to record games?
- Do this thing: start the attract mode normally but when the ship dies, just return immediately to home screen (instead of continue). So it will be a shorter demo but still OK.
- Or just disable it.
If it's not possible to do one of the 3 first options, then I prefer disabling it that just leave it as it is now, because then it seems a buggy port
Reuploaded the new version with the disabled demo.
Re: The Last Mission (Dreamcast port)
Ok gameblabla, no more issues . Game is very playable and challenging, good job!
I'll post it on Dreamcast.es for sure!
I'll post it on Dreamcast.es for sure!
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Re: The Last Mission (Dreamcast port)
Any chance of a re-up?gameblabla wrote:Hello there, i'm back. (more or less)
It's been a while since i have not ported anything to the Dreamcast so i have decided
to port "The Last Mission" remake by Dmitry Smagin.
Download
Sauce
It controls and works fine on my Dreamcast but since i have no way to hear sounds
(got no speakers for now), it may or may not sound glitchy.
Let me know if you encounter any issue.
- gameblabla
- DCEmu Freak
- Posts: 51
- Joined: Tue Jul 14, 2015 8:32 pm
- Has thanked: 0
- Been thanked: 36 times
Re: The Last Mission (Dreamcast port)
Sorry for the trouble, here it is :brmanuk wrote: Any chance of a re-up?
EDIT: See first post for updated link
Last edited by gameblabla on Sun Aug 14, 2022 5:57 pm, edited 1 time in total.
- gameblabla
- DCEmu Freak
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Re: The Last Mission (Dreamcast port)
Updated the game to improve performance as it was a bit lackluster you could say ;P
I've also switched the game to CDDA music so unfortunately this means no sound for SD card users.
Maybe i'll provide a version with ADX instead if someone asks... As it is, it works on GDEMU and CD.
You can find the download link above (first post)
I've also switched the game to CDDA music so unfortunately this means no sound for SD card users.
Maybe i'll provide a version with ADX instead if someone asks... As it is, it works on GDEMU and CD.
You can find the download link above (first post)
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