Falling Time (Dreamcast port)

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gameblabla
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Re: Falling Time (Dreamcast port)

Post by gameblabla »

Thanks for the news, indiket !
But am i really the only guy developing for this thing ?
Indiket wrote:Btw, I saw that Falling Time is GPLv2, so will you publish your changes into the repo / your website? Thanks!
The sauce is available on my github account : https://github.com/gameblabla/fallingtime
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Re: Falling Time (Dreamcast port)

Post by BlueCrab »

gameblabla wrote:But am i really the only guy developing for this thing ?
You're certainly not the only person working on anything related to the Dreamcast, that's for sure. I'm still working on improving KallistiOS, and there are people who are working on things that hang out on the Programming forum here and/or on the #dreamcastdev IRC channel on Freenode.

That said, I haven't actually pushed out any interesting programs in a while...

Things have slowed down quite a bit in the past 15 years, but there are still a few of us around. :wink:
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Re: [WIP] Falling Time

Post by dreamcast-news »

gameblabla wrote:
Basil wrote:
I know this is offtopic but any other suggestions for SDL ports ?
Do you have a list we can choose from?
Yes, I have a small list of what i would like to port :
https://gameblabla.olympe.in/files/dreamcast_list.txt
I vote OpenTitus and Super Mario War.
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Re: [WIP] Falling Time

Post by gameblabla »

dreamcast-news wrote: I vote OpenTitus and Super Mario War.
I actually just finished porting OpenTitus and i will make a thread about it.
As for Super Mario War, this might take some time...
I need to figure out how input works in this game as it's a bit messy...
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Re: Falling Time (Dreamcast port)

Post by gameblabla »

I've updated Falling Time to fix some issues with my first porting attempt.
This should run a bit faster and this version is still compatible with the SD adapter (uses ADX streaming).
I've updated the link in my first post
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