PSO Weapon and Armor Database (currently v2)
Moderators: BlueCrab, Aleron Ives
- Neoblast
- DC Developer
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Re: PSO Weapon and Armor Database (currently v2)
That would make sense instead of packing every language into one fileLee wrote:you don't, you use the id to call it from unitext_e.prs, my pmt program calls all strings from that file
I am curious as to what some of those unused things are in weapons and guards. Also curious where tp/hp drain is stored.
Note I switched from fuzziqer's compression code to bluecrabs
Spoiler!
Re: PSO Weapon and Armor Database (currently v2)
Are you referring to Lee's? Because yes it is AmazingNeoblast wrote:Amazing app, kudos man
I am trying to convert the Delphi code Lee pasted into C so I can grab the weapon/item descriptions and little progress so far. I did however add armor and shield stat bonuses and fixed the weapons ones Thanks to Lee's program.
Re: PSO Weapon and Armor Database (currently v2)
Well so far all I have managed to learn is that the weapon descriptions are from 0xABA8 to 0x1312C
Re: PSO Weapon and Armor Database (currently v2)
you shouldn't really be reading them as raw hex, i don't even know where they are as raw hex, i just load them all in to string lists, you realise the unitext once you decompress it is just a collection of pointers, pointing to the various groups of text.
Prob easier seeing it like this so you know what the code is kinda reading it as:
And yes i could dump the descriptions as text files but where is the fun in that
Í'm sure neoblast is not referring to my program, he doesn't like me very much.
You might be better off grabbing sodas c code from his unitext to text file conversion program, which is included with tethellas source code.
Prob easier seeing it like this so you know what the code is kinda reading it as:
And yes i could dump the descriptions as text files but where is the fun in that
Í'm sure neoblast is not referring to my program, he doesn't like me very much.
You might be better off grabbing sodas c code from his unitext to text file conversion program, which is included with tethellas source code.
Re: PSO Weapon and Armor Database (currently v2)
Any chance can you post a link to your Unitext editor? The schthack forums aren't sending the activation email and I am sure my account has long since been pruned I cant even remember what it was to be honest. Are there 57 groups? if so I am making progress lol
- Aleron Ives
- DCEmu Nutter
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Re: PSO Weapon and Armor Database (currently v2)
@ AmonX
Remember that the unitxt also contains Word Select and menu text, not just item descriptions.
@ Lee
Did you ever add DC text support? I've still yet to see a tool that can edit the DC text files.
Remember that the unitxt also contains Word Select and menu text, not just item descriptions.
@ Lee
Did you ever add DC text support? I've still yet to see a tool that can edit the DC text files.
"Fear the HUnewearl."
Re: PSO Weapon and Armor Database (currently v2)
@Ives
It contains ALL THE THINGS and yes I know Decompressed it and opened it up in winhex to get the hex values :p I posted above
It contains ALL THE THINGS and yes I know Decompressed it and opened it up in winhex to get the hex values :p I posted above
Re: PSO Weapon and Armor Database (currently v2)
I noticed that in the pmt editor the stat bonuses sometimes list a second stat bonus but in v2 are they ever applied? I checked what ones I could and they don't seem to.
Re: PSO Weapon and Armor Database (currently v2)
Okay I did some testing and found that the second stat bonus is never used.... just to make sure I edited the pmt and gave some ridiculous second bonus stats like all stats + 999 and everything like that, I changed some of the first bonuses just to double check and yeah the second stat bonus is never used. I thought possibly they were kept hidden and just used in the calculations for a weird sega reason but nope
Re: PSO Weapon and Armor Database (currently v2)
They are on later versions of pso. And well when porting the ui functions, arrays etc i prob missed a few things.
I could have sworn schthacks old unitext editor which my code is based on, read console version files, i just didn't include the ability to in my program, prob wouldn't be too hard to implement though.
I could have sworn schthacks old unitext editor which my code is based on, read console version files, i just didn't include the ability to in my program, prob wouldn't be too hard to implement though.
- Aleron Ives
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Re: PSO Weapon and Armor Database (currently v2)
You did say that Schthack's old editor could handle Xbox text files, but IIRC DC files were slightly different, so it couldn't read them.
"Fear the HUnewearl."
Re: PSO Weapon and Armor Database (currently v2)
Question is the bonus to hp limited to 25% of yourbase hp? At level 5 with 55 hp I only got 14 hp instead of 20 when I equipped a last survivor
- Aleron Ives
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Re: PSO Weapon and Armor Database (currently v2)
When I equipped it at level 200 with 1874 HP, I got 0 extra. It's probably capped and scaled based on your level the way Burning and Tempest is.
"Fear the HUnewearl."
Re: PSO Weapon and Armor Database (currently v2)
Anyone have any more suggestions before I start to do things properly and allow people to open up the itempmt itempt and itemrt as well as the unitxt files directly? Or is everyone happy just using Lee's program for that? I most likely am going to do it anyways as a learning experience and luckily I have things like BlueCrabs and Sodaboy's server as code references as well as Lee's Program as output references Unlike when they first started
Re: PSO Weapon and Armor Database (currently v2)
so you honestly feel like there is any benefit to opening itempmt and itemrt when neither of the files really share any commonality and do distinctly independent things.
The only reason i open the itempmt and unitext together is because one has an influence on the other when editing.
The only reason i open the itempmt and unitext together is because one has an influence on the other when editing.
Re: PSO Weapon and Armor Database (currently v2)
Well I need the itemrt for drop rates and only reason why I want others to be able to open there own itempmts is so that I can get it working for GC or BB or have people compare sega v2 to ives ep or what not