Using KGLX on DC, so far the results are good
Models are in the format MD2
Texture filter is set to PVR_FILTER_BLINEAR, the only thing that could help is Mip-Mapping
![Image](http://www.underground-gamer.com/imagebucket/DCE-3D-1.jpeg)
I have managed to work out a basic camera implementation
![Image](http://www.underground-gamer.com/imagebucket/DCE-3D-2.jpeg)
So far so good
![Image](http://www.underground-gamer.com/imagebucket/DCE-3D-3.jpeg)
But problems occur with clipping of large polygons
![Image](http://www.underground-gamer.com/imagebucket/DCE-3D-4.jpeg)
Also obviously transparency not working correctly
![Image](http://www.underground-gamer.com/imagebucket/DCE-3D-5.jpeg)
So I post here for help with Clipping and Transparency. Any comments appreciated.