The Ascension Of Vigil

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Re: The Ascension Of Vigil

Post by Moi »

law56ker wrote:It's just strange, this was a really neat project. I saw he wanted someone to host it, because his website server went out of action. Now he and the project dissapeared. Someone here must know a way of contacting him.
http://forums.inside3d.com/profile.php? ... rofile&u=7



I have no access to my external hd, but somehow i suspect the TAOV version to be the same as on the machine I'm working on right now, which is sadly a version from 2005-2006 :(
Create your own Dreamcast games using the Quake-Engine:
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Re: The Ascension Of Vigil

Post by Anthony817 »

Ouch, well it is older than we had hoped. I want the latest version to host at my site too, becuase nobody can remove the games we have there but the founder of the site and I, so all files are good forever, as they are hosted on 2 sever farms in 2 countries. :grin:
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Re: The Ascension Of Vigil

Post by mankrip »

I've talked to him.
Tyne wrote: I have everything
I'll shortly have an FTP to upload it to
I've just been busy with IRL crap
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: The Ascension Of Vigil

Post by law56ker »

and?
:oops:
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Re: The Ascension Of Vigil

Post by Tyne »

Sorry for the LONG delay.

http://rennyc.slipgateconstruct.com/

All my mods are now rehosted, and TAoV is in it's own sub folder.
It includes the latest version which was unreleased, you can tell since I removed the iD software monsters
with crappy variants as placeholders. Includes development files, QuakeC, .maps, you name it.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by Tyne »

Darkplaces.exe was used as candidates for the latest stable Darkplaces releases which would replace TAoV.exe
as development moved forward. Pretty sure the included Darkplaces.exe didn't affect the gameplay at all so feel
free to use it. P.S Feel free to report bugs to this day ;)

EDIT: I'm here to answer any questions regarding my plans for some of the included files that weren't included
in the game yet, there's also some things that the general public never saw that you may now.

And development will continue.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by DARKHALO2K »

Thanks for making all of these available again, Tyne. I look forward to playing about with TAoV when time allows!
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Re: The Ascension Of Vigil

Post by Tyne »

Welcome, if you're wondering what happened to me. I got discouraged by lack of mappers, then a woman entered my life; she's now gone.
I can now focus. Vigil lives on!

By the way, Map02ak is the latest Map02. If you want it playable then put this in console:

sv_gameplayfix_easierwaterjump 0
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by mankrip »

I wonder how playable it will be on Makaqu when I get my current code running on the DC again.
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Re: The Ascension Of Vigil

Post by Anthony817 »

@mankrip, any details on when that might be? :)
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Re: The Ascension Of Vigil

Post by mankrip »

I have no idea, my job is killing me. Things are going very slow because of that.

I'm looking into getting a better job, but I've got to pay my current debts first.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: The Ascension Of Vigil

Post by Tyne »

mankrip wrote:I have no idea, my job is killing me. Things are going very slow because of that.

I'm looking into getting a better job, but I've got to pay my current debts first.
Do what matters in life first and foremost always. It's good to hear you have spirit on working
on Makaqu even to this day, great engine. I'm back into TAoV development again, I've ran
back through some old development levels even released in the latest beta version;
Some of them have potential for real atmosphere and so forth.. I've updated and
revised my TAoV bug fixes text files and so forth.

Combat is polished in terms of attack animations, I'm going to make it so on Vigils
forward + attack commands he can turn around before the next one happens. I want
his Forward+Attacks to be able to "Run through" enemies on low health, but have
the attacks more easily blockable, while his "standing still" attacks have more power
and push back effects.. a trade-off that's properly and skillfully used.

It's been awhile since I've worked on TAoV as I've been dealing with life itself, but I'm
back .. I have to relearn what I've forgotten over time. Bear with me.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by Stryfe »

Tyne wrote:Sorry for the LONG delay.

http://rennyc.slipgateconstruct.com/

All my mods are now rehosted, and TAoV is in it's own sub folder.
It includes the latest version which was unreleased, you can tell since I removed the iD software monsters
with crappy variants as placeholders. Includes development files, QuakeC, .maps, you name it.
I missed this post, thanks for the update.
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Re: The Ascension Of Vigil

Post by law56ker »

So you replaced the quake monsters with place holders? Is there a way a user can put the quake monsters back in the game?
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Re: The Ascension Of Vigil

Post by law56ker »

Anything new tyne :)
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Re: The Ascension Of Vigil

Post by Tyne »

law56ker wrote:So you replaced the quake monsters with place holders? Is there a way a user can put the quake monsters back in the game?
Yes I was hoping to have a modeller replace the Quake monsters ingame, since I doubt that will happen as I can't find a 3D Modeller who cares enough I'll soon
be personally asking iD themselves if I'm able to use their monster models and textures. Hopefully they're cool about it.

As for progress, I haven't been able to do anything as of late and I've started to slip again. Real life has caught up with me and left me with very little time to
myself, I tend to get into what I call 'work binges' where I can work on a project every day with whatever spare time I have, then burn out for awhile and then
eventually resume my work binge.

It's coming, I can feel it ;) TAoV will be finished some day, I'm pretty much doing everything alone as of now.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: The Ascension Of Vigil

Post by Juan »

Great to know from you. Hope it works out with iD then :)
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Re: The Ascension Of Vigil

Post by law56ker »

Nice to hear from you tyne, I hope you get on that binge again because TAOV is a great game.
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Re: The Ascension Of Vigil

Post by law56ker »

Almost a year later, any updates?
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Re: The Ascension Of Vigil

Post by DaMadFiddler »

Man, I haven't checked on TAoV in ages. I remember trying out some very early versions; I'd love to take a look at where the project currently stands. However, Tyne's "updated" link from 18 months ago now appears to be dead. Is this mirrored anywhere right now?
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