[GC] Patch Batch

Discuss various gameplay related topics (rare hunts, time-attack records, etc) here. Anything PSO-related goes here, even if it isn't directly related to Sylverant.

Moderators: BlueCrab, Aleron Ives

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Re: [GC] Patch Batch

Post by LutheeMajestic » Sat Jan 27, 2018 2:49 pm

Okay, thanks for the information!

I have "looked around" and it seems people agree that the mag feeding timer pauses when in town and when teleporting to different areas which make setting a fixed timer on a watch for instance pretty inconsistent in it's reliability, have you considered making a modification that would display something in order to alert the player that Mag can be fed ? Or do you have tips on using such timer with PSO mag feeding for better results ? I bet that if possible people would rather not use a "Mag Always Hungry" WiiRD code as it really feels like cheating.
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Re: [GC] Patch Batch

Post by Aleron Ives » Sun Jan 28, 2018 7:23 am

I wouldn't be surprised if the timer is frozen during loading screens, but it's certainly not frozen on Pioneer 2. Lots of people idle in the shop to feed their mags, after all. ;)

It's probably possible to play a sound effect whenever a mag becomes hungry, but it would be the same sound for every mag in your pack, and I don't really think there's enough utility in it to make it worth doing, as checking your mag now and then isn't difficult.
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Re: [GC] Patch Batch

Post by Aleron Ives » Sat Apr 28, 2018 5:19 am

Another patch is now available, and it is almost as epic as the Atari Patch. ;) The Save Icon Patch removes the warning text underneath the Now Saving icon for Western PSO GC discs. No longer will you be condescendingly reminded not to set your memory card on fire or submerge it in water every time you save.
Spoiler!
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Stop treating me like a child, Sega.

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The RESPONSIBILITY... it FLOWS through me!
Spoiler!

Code: Select all

Phantasy Star Online GC
Save Icon Patch
Patcher by: Aleron Ives
Patch by: Aleron Ives & Ralf
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Save Icon Patch for PSO GC. The purpose of this patch is simple: it removes the warning text underneath the "NOW SAVING" icon for Western (US and EU) releases of PSO GC. Japanese discs do not display the "Do not touch the Memory Card or the POWER Button." text when the game saves, so apparently either Sega or Nintendo thinks that only Western players are morons who need to be reminded not to eat their memory cards every time they save the game. This patch eliminates the annoying text, repositions the saving icon, and resizes the "Quit Game" saving windows to align them with the new icon position.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Save_Icon_Patch.zip archive, you should have this README.txt file, as well as four different patching programs. Unlike most patches, this patch does not apply to Japanese releases of PSO GC, as they already lack the warning text when you save the game. Each patching program is meant for one of the four possible Western PSO GC releases that you might have:

NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Special thanks go out to Ralf for finding a clean and simple way to eliminate the warning text.

That's the end of this README; I hope everyone enjoys not being treated like an idiot anymore every time they save the game. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
In addition, all patches except the Draw Distance Patch, Radar Map Patch, and Widescreen Patch have been updated to support Japanese 1.03 discs. This is the edition of PSO GC that's branded as version "1.1" on the disc and the title screen.
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Re: [GC] Patch Batch

Post by Aleron Ives » Thu May 31, 2018 3:54 am

If you were expecting another silly patch, think again. The Palette Patch is now available! This patch gives you 24 buttons to work with instead of the usual six by expanding the game to support four Action Palettes, instead of only one. Be sure to read the instructions for this patch, as it won't do you any good if you don't know how to use it!

The Reticle Patch is also available if you want to have Dreamcast- or Xbox-style targetting reticles to go with your newfound plethora of available buttons. ;)

Palette Patch
Phantasy Star Online GC
Palette Patch
Patcher by: Aleron Ives
Patch by: Ralf & Aleron Ives
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Palette Patch for PSO GC. The purpose of this patch is to address the game's limited control scheme: although there are dozens of different actions you can use, you only have six buttons to work with, and as a result, many Techniques in particular get ignored simply because there is no easy way to access them. This patch addresses the problem by increasing the number of Action Palettes from one to four: instead of the standard six actions you can map, you can now map up to 24 different actions to the same controller (6 buttons x 4 palettes).

In addition, this patch addresses the problem of accidentally using Photon Blasts by allowing you to manually map Photon Blast icons to any buttons you want. Your mag will no longer override any of your assigned actions when your PB meter reaches 100, so you don't have to worry about using a PB by mistake when you really meant to use whatever action is normally mapped to that button.

Because this patch is more complex than other patches, some explanation is required in order for you to know how to use it. There are two separate versions of the patch; one version uses the C-stick, and the other uses the D-pad. The C-stick patch uses the C-stick to control the extra palettes, while the D-pad continues to support chat shortcuts. The D-pad patch uses the D-pad to control the extra palettes, while the C-stick continues to support chat shortcuts. Regardless of which version of the patch you use, both the C-stick and the D-pad remain fully functional for menu navigation.

The following instructions are for the C-stick version of the patch; if you are using the D-pad version of the patch, simply swap all instances of C-stick and D-pad, as both patches work in the same way.

---------------
Instructions:
---------------

1) Select the Customize option from the main menu. This will open the Action Menu, which allows you to pick which of your six buttons you want to configure. Use the D-pad to pick one of the buttons, and then press the A button to open the Action List, which allows you to select which action you want to assign to that button. Once you have selected an action to map to this button, repeat the process to configure all six buttons on this palette as usual.

2) Once you have configured all six buttons, you must save this palette as one of your four palettes. Each palette is assigned to a direction on the C-stick -- up, down, left, or right. For instance, if you want to save this palette to C-stick up, hold L+R, press up on the C-stick to save the palette, and then release L+R.

3) Use the Action Menu to assign six new actions to your palette.

4) Once you have configured all six buttons, save them using a direction on the C-stick that you haven't used yet. For instance, hold L+R and press down on the C-stick to save this palette as the C-stick down palette.

5) Notice that there are Photon Blast icons at the bottom of the Action List. If you want to be able to use Photon Blasts, you must assign at least one PB icon to a dedicated button. When you reach 100 PB, the icon will illuminate and become usable, assuming your equipped mag knows the Photon Blast you assigned to your palette. The rest of the time, the button will do nothing. In this way, you sacrifice 1-3 buttons for dedicated PB functionality in exchange for not losing 12/24 buttons when your mag has 100 PB.

6) Repeat steps 3 and 4 to save actions to the C-stick left palette and the C-stick right palette, including any Photon Blasts you want to be able to use.

7) Once you have configured all four palettes, press up, down, left, and right on the C-stick *without* holding L+R to cycle through each one. When you are satisfied with your button assignments, proceed to Ragol.

 You can now access each of your four palettes by pressing up, down, left, or right on the C-stick whenever the Action Palette is open. All six buttons will instantly be replaced with the actions you assigned to the palette earlier.

Your configured palettes will remain until you change characters, at which point they will be erased. Whichever palette is active when you quit the game will be saved to the memory card, and the other three palettes will be lost, as there is no space in the save file to store the extra palettes. You must therefore configure your palettes whenever you load a different character.

-NOTE-

The Palette Patch does not work properly in splitscreen multiplayer. You can still use splitscreen mode transfer items between characters, but if you actually want to play the game in multi mode, you should play without the patch.

-TIPS-

1) Experiment until you find an ideal way to configure all four palettes, and then use that configuration on all of your characters to make it easier to remember which button does what.

2) You can map the same action to more than one palette. For instance, since androids do not have Techniques, you could configure the first palette with attacks and mates, the second palette with attacks and atomizers, the third palette with attacks and traps, and the fourth palette with attacks and Photon Blasts. The game is only aware of the currently active palette, so you can duplicate actions across palettes if having certain actions in more than one place is convenient.

3) If you're a Force who won't reach 100 PB before your teammates chain their Photon Blasts together, don't bother mapping any Photon Blasts to your palette, as you can always donate PB, instead.

4) If you're carrying multiple mags, you can map all six Photon Blasts to your palette at once, and then you won't have to reconfigure your palettes in the middle of a run when you change mags.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Palette_Patch.zip archive, you should have this README.txt file, as well as seven different patching programs. Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Huge thanks go out to Ralf for making this patch, as the game's lack of button assignments has been a problem since day one on the Dreamcast. The Quick Menu improved the game significantly, but it still wasn't enough to let you access every Technique at a moment's notice. With this patch, Forces in particular can finally use spells to their fullest potential.

That's the end of this README; I hope everyone enjoys no longer having to use Rafoie on individual enemies because they can't access Foie without slogging through a menu. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
Reticle Patch
Phantasy Star Online GC
Reticle Patch
Patcher by: Aleron Ives
Patch by: Ralf & Aleron Ives
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Reticle Patch for PSO GC. The purpose of this patch is to make the targetting reticles match the buttons on your controller, as both Wii and Dolphin players are able to play with controllers other than the GameCube controller.

The default GameCube reticle colours are:

A: Green
B: Red
X: Grey

The Dreamcast patch changes the reticles to match the colours of a Dreamcast controller:

A: Red
B: Blue
X: Yellow

The Xbox patch changes the reticles to match the colours of an Xbox controller:

A: Green
B: Red
X: Blue

This way, the targetting reticles will match whichever controller layout you are most familiar with.

-NOTE-

You should keep a backup of your PsoV3.dol file if you wish to try both the Dreamcast and Xbox reticle patches, as they are separate and are not compatible with each other!

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Reticle_Patch.zip archive, you should have this README.txt file, as well as two folders. The "Dreamcast" folder contains the Dreamcast patch, and the "Xbox" folder contains the Xbox patch. Each folder contains seven different patching programs. Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol" (unless you want to try both reticle patches). Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Thanks go out to Ralf for finding how Sega stores the reticle colours, as people have been searching for them in vain for years.

That's the end of this README; I hope everyone enjoys the new reticles. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
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Re: [GC] Patch Batch

Post by Aleron Ives » Sun Jul 29, 2018 3:08 am

A new patch has appeared! The Mag Alert patch notifies you when your Mag is hungry by playing the Mag feed sound effect. I'm sure Luthee has been waiting for this one with bated breath. ;)
Phantasy Star Online GC
Mag Alert Patch
Patcher by: Aleron Ives
Patch by: Ralf
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Mag Alert Patch for PSO GC. The purpose of this patch is to make it easier to tell when your Mag is hungry. Whenever your Mag is ready to eat another three items, this patch plays the Mag feeding (bar movement) sound effect to remind you to check the Mag menu. If you are carrying multiple Mags, you will hear only one sound effect at first, because all of your Mags will get hungry at the same time if you just created a new team. Once you start feeding your Mags, each Mag will trigger its own SFX when it becomes hungry again.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Mag_Alert_Patch.zip archive, you should have this README.txt file, as well as seven different patching programs. Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Huge thanks go out to Ralf for making this patch, as not knowing when it's time to feed your Mag has been the bane of Mag farmers since the release of PSOv1, and there are very few people who have the experience needed to find things like this in GC games.

That's the end of this README; I hope everyone enjoys not having to use a Mag timer anymore. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
In addition, the Draw Distance Patch, Radar Map Patch, and Widescreen Patch have been updated to support Japanese 1.03 discs. This is the edition of PSO GC that's branded as version "1.1" on the disc and the title screen.
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Re: [GC] Patch Batch

Post by Aleron Ives » Sun Aug 26, 2018 3:24 am

The DRE Prevention patch is now available via server-side patching. This patch removes music transitions on Pioneer 2 so you don't get a Disc Read Error when you walk into a new room. The regular Pioneer 2 music will play in every room, instead. If your GameCube is still in good condition, then you probably don't need this patch. This patch is only available server side, since you don't need it on Wii or Dolphin, as you can't get a DRE when you play from an ISO.
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Re: [GC] Patch Batch

Post by Aleron Ives » Sun Sep 09, 2018 2:57 am

I've updated the Palette Patch to version 1.1. The update fixes a small bug with Photon Blast targetting. Photon Blasts normally have their own palette with its own targetting rules, and mapping PB icons to regular palettes causes them to use regular targetting rules, including displaying reticles that shouldn't be there. The update corrects the problem: PBs won't display reticles anymore, and they won't cause you to slow down when you get close to enemies, either.
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Re: [GC] Patch Batch

Post by Aleron Ives » Mon Oct 08, 2018 3:08 am

If you use the PAL release of PSO GC, a new patch is out today just for you: the Progressive Patch allows the PAL version to display in progressive mode when you use the Wii component cable or Wii 2 HDMI adapter. NTSC releases already have progressive support, so they don't need the patch. The patch doesn't improve the image quality in Dolphin, but it does let you skip the 60 Hz prompt if you really hate saying yes to it every time you start the game. ;)
Phantasy Star Online GC
Progressive Patch
Patcher by: Aleron Ives
Patch by: Ralf
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Progressive Patch for PSO GC. This patch allows the PAL release of PSO to output a progressive video signal to improve the quality of the displayed image. NTSC (US and JP) discs do not need this patch, as they already have the ability to output in progressive mode. When you connect a component cable (or a Wii 2 HDMI adapter) to your Wii, PSO will automatically ask if you want to use progressive mode. If you say yes, the game will display in 480p/60Hz mode. If you say no, the game will display in 480i/60Hz mode. If you use a composite cable, the game will automatically display in 480i/60Hz mode, as a composite cable cannot carry a progressive video signal. Unlike the NTSC discs, you do not need to hold the B button when the game starts to make the prompt appear.

Note that this patch eliminates the PAL 576i/50Hz mode and forces PSO to use NTSC video modes, as the game does not contain any settings for a PAL 480p/60Hz mode, so your TV must be capable of displaying an NTSC signal to use this patch. The progressive prompt screen uses NTSC 480i/60Hz, instead of PAL 576i/50Hz, as well.

Also note that this patch has no effect on the video quality in Dolphin, as Dolphin displays all games progressively by default. The only reason to use this patch with Dolphin is so you don't have to say yes to the PAL 60Hz prompt every time you start the game, as the game will start in NTSC 60Hz mode automatically. Leaving the "Enable Progressive Scan" option unchecked will cause Dolphin to tell PSO that a composite cable is connected, so you won't see the progressive prompt when you start the game, either.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Progressive_Patch.zip archive, you should have this README.txt file, as well as one patching program. Unlike most patches, this patch only applies to the European/PAL release of PSO GC, as NTSC discs already support progressive output. The patching program will only work with the PAL 1.00 (EU regular disc) release of PSO GC.

If you're not sure whether your disc is PAL, look at the inner ring on the bottom of your disc, and you should see this product number:

DOL-GPOP-0-00 (EU 1.00)

If you have a different disc, then you don't need this patch.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check whether you have a PAL copy of PSO.

---------
Credits:
---------

Special thanks go out to Ralf for finding a way to output 480p in another PAL game, as most PAL GC games don't natively support progressive output.

That's the end of this README; I hope everyone enjoys having a crisper image from their Wii. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
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Re: [GC] Patch Batch

Post by Aleron Ives » Fri Dec 21, 2018 6:45 pm

The Common Bank patch is now available. This patch gives you an extra bank to share between your characters, so you don't need to use splitscreen mode to do most item transfers. The price for this is that you can no longer use temporary slot 3 to transfer a character from another memory card, so you're limited to transferring 2 characters when you play splitscreen. Make sure temporary slot 3 is empty before you apply this patch!
Phantasy Star Online GC
Common Bank Patch
Patcher by: Aleron Ives
Patch by: Ralf
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Common Bank Patch for PSO GC. The purpose of this patch is make it easier to transfer items between characters on the same memory card. This patch gives you an extra bank that all four characters can access, so you can deposit an item with one character, switch to another character, and then withdraw the item again. This way, you don't have to use multi mode for most item transfers.

Using the patch is simple:

*To access the common bank, hold R when you talk to the counter.
*To access your regular character bank, don't hold R when you talk to the counter.

To switch from one bank to the other, you must back out of the bank menu and then talk to the bank again. The common bank holds 200 items, just as regular character banks do.

Note that you cannot access the common bank in multi mode, so if you want to transfer items to a character on a different memory card, you must withdraw the items from the common bank in single mode before you start your multi mode session.

---ATTENTION---

This patch uses temporary slot 3 to store the common bank data. As a result, you can no longer use temporary slot 3 to store a character from another memory card. You can still play multi mode, but you will only have 2 temporary slots to use after you apply this patch. In order to play a game with four players in splitscreen, two characters must come from the slot A memory card.

BE SURE TEMPORARY SLOT 3 IS EMPTY BEFORE YOU APPLY THIS PATCH!

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Common_Bank_Patch.zip archive, you should have this README.txt file, as well as seven different patching programs. Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Huge thanks go out to Ralf for making this patch, as nobody expected that PSO GC would ever have such a convenient BB feature.

That's the end of this README; I hope everyone enjoys having an easier way to transfer items. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
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Re: [GC] Patch Batch

Post by Aleron Ives » Sat Jan 12, 2019 12:13 am

I've updated the Palette patch again. There are now two separate editions of the patch:

v1.2
  • Splitscreen mode is fixed and can be played normally now.
  • Humans and newmans can map traps to their palettes for Battle mode.
  • Palettes no longer get erased when you change characters, so you don't have to reconfigure your buttons as often.
v2.0
  • Palettes are saved to the memory card + the improvements from v1.2.
As with the Common Bank Patch, v2.0 uses temporary slot 3 to store the extra palettes, so you won't be able to use temporary slot 3 to transfer a character from another memory card anymore. If you don't want to give up temporary slot 3, then you can use v1.2.
Phantasy Star Online GC
Palette Patch 2.0
Patcher by: Aleron Ives
Patch by: Ralf & Aleron Ives
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Palette Patch for PSO GC. The purpose of this patch is to address the game's limited control scheme: although there are dozens of different actions you can use, you only have six buttons to work with, and as a result, many Techniques in particular get ignored simply because there is no easy way to access them. This patch addresses the problem by increasing the number of Action Palettes from one to four: instead of the standard six actions you can map, you can now map up to 24 different actions to the same controller (6 buttons x 4 palettes).

In addition, this patch addresses the problem of accidentally using Photon Blasts by allowing you to manually map Photon Blast icons to any buttons you want. Your Mag will no longer override any of your assigned actions when your PB meter reaches 100, so you don't have to worry about using a PB by mistake when you really meant to use whatever action is normally mapped to that button.

Because this patch is more complex than other patches, some explanation is required in order for you to know how to use it. The patch uses the C-stick to control the extra palettes, while the D-pad continues to support chat shortcuts. Both the C-stick and the D-pad remain fully functional for menu navigation.

There are two separate versions of the patch: version 2.0 allows you to save your extra palettes to the memory card, so you no longer have to remap your actions whenever you start a game session. Version 1.2 works like previous versions of the patch and does not save your palettes to the memory card.

-NOTE-

You can upgrade from version 1.2 to 2.0, but you cannot downgrade from 2.0 to 1.2, so you should keep a backup of your PsoV3.dol file if you're not sure which version you want to use.

---ATTENTION---

Version 2.0 of this patch uses temporary slot 3 to save the extra palettes. As a result, you can no longer use temporary slot 3 to store a character from another memory card. You can still play multi mode, but you will only have 2 temporary slots to use after you apply this patch. In order to play a game with four players in splitscreen, two characters must come from the slot A memory card.

If you don't want to lose temporarly slot 3, you can use patch version 1.2, which does not save the extra palettes to the memory card.

BE SURE TEMPORARY SLOT 3 IS EMPTY BEFORE YOU APPLY PATCH VERSION 2.0!

---------------
Instructions:
---------------

1) Select the Customize option from the main menu. This will open the Action Menu, which allows you to pick which of your six buttons you want to configure. Use the D-pad to pick one of the buttons, and then press the A button to open the Action List, which allows you to select which action you want to assign to that button. Once you have selected an action to map to this button, repeat the process to configure all six buttons on this palette as usual.

2) Once you have configured all six buttons, you must save this palette as one of your four palettes. Each palette is assigned to a direction on the C-stick -- up, down, left, or right. For instance, if you want to save this palette to C-stick up, hold L+R, press up on the C-stick to save the palette, and then release L+R.

3) Use the Action Menu to assign six new actions to your palette.

4) Once you have configured all six buttons, save them using a direction on the C-stick that you haven't used yet. For instance, hold L+R and press down on the C-stick to save this palette as the C-stick down palette.

5) Notice that there are Photon Blast icons at the bottom of the Action List. If you want to be able to use Photon Blasts, you must assign at least one PB icon to a dedicated button. When you reach 100 PB, the icon will illuminate and become usable, assuming your equipped Mag knows the Photon Blast you assigned to your palette. The rest of the time, the button will do nothing. In this way, you sacrifice 1-3 buttons for dedicated PB functionality in exchange for not losing 12/24 buttons when your Mag has 100 PB.

6) Repeat steps 3 and 4 to save actions to the C-stick left palette and the C-stick right palette, including any Photon Blasts you want to be able to use.

7) Once you have configured all four palettes, press up, down, left, and right on the C-stick *without* holding L+R to cycle through each one. When you are satisfied with your button assignments, proceed to Ragol.

 You can now access each of your four palettes by pressing up, down, left, or right on the C-stick whenever the Action Palette is open. All six buttons will instantly be replaced with the actions you assigned to the palette earlier.

If you use patch version 1.2, your configured palettes will remain until you power off the console. Whichever palette is active when you quit the game will be saved to the memory card, and the other three palettes will be lost. You must therefore configure your palettes whenever you start a new session and load your first character. Your configured palettes will remain when you change characters, so if you use the same layout on multiple characters, you won't have to configure your buttons again during the same session.

If you use patch version 2.0, your configured palettes will be saved when you quit the game and loaded the next time you select that character.

-NOTE-

The Palette Patch is disabled in splitscreen multiplayer. When you use multi mode, all players will have the standard 6 buttons to use, and when you reach 100 PB, your Mag will replace 3 of your buttons with Photon Blasts, as usual.

-TIPS-

1) Experiment until you find an ideal way to configure all four palettes, and then use that configuration on all of your characters to make it easier to remember which button does what.

2) You can map the same action to more than one palette. For instance, since androids do not have Techniques, you could configure the first palette with attacks and mates, the second palette with attacks and atomizers, the third palette with attacks and traps, and the fourth palette with attacks and Photon Blasts. The game is only aware of the currently active palette, so you can duplicate actions across palettes if having certain actions in more than one place is convenient.

3) If you're a Force who won't reach 100 PB before your teammates chain their Photon Blasts together, don't bother mapping any Photon Blasts to your palette, as you can always donate PB, instead.

4) If you're carrying multiple Mags, you can map all six Photon Blasts to your palette at once, and then you won't have to reconfigure your palettes in the middle of a run when you change Mags.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Palette_Patch.zip archive, you should have this README.txt file, as well as seven different patching programs. Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol" (unless you think you might want to roll back from version 2.0 to version 1.2). Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

-------------
Changelog
-------------

1.0

-initial version!

1.1

-PB targetting bug fixed

1.2

-Splitscreen mode fixed
-Traps added to human/newman Action List for Battle mode
-Palette erasure when changing characters removed
-D-pad patch deprecated

2.0

-Palette saving added

---------
Credits:
---------

Huge thanks go out to Ralf for making this patch, as the game's lack of button assignments has been a problem since day one on the Dreamcast. The Quick Menu improved the game significantly, but it still wasn't enough to let you access every Technique at a moment's notice. With this patch, Forces in particular can finally use spells to their fullest potential.

That's the end of this README; I hope everyone enjoys no longer having to use Rafoie on individual enemies because they can't access Foie without slogging through a menu. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
"Fear the HUnewearl."
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Re: [GC] Patch Batch

Post by Aleron Ives » Sun Mar 03, 2019 8:37 pm

The Mag Alert and Widescreen patches have both been updated to version 1.1. The Mag Alert Patch will no longer go off in the lobby, and Seabed water is fixed in the Widescreen Patch for all aspect ratios.

In addition, the Rain Patch is now available. This patch improves the rain effect in Forest 2 and Gal Gryphon and adds rain to Mountain Area to make it less visually dull compared to the rest of CCA.
Phantasy Star Online GC
Rain Patch
Patcher by: Aleron Ives
Patch by: Ralf & Aleron Ives
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Rain Patch for PSO GC. This patch changes the rain effect in Forest 2 and Gal Gryphon to look more realistic, and it also adds rain to Mountain Area, since it's the most drab part of CCA.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Rain_Patch.zip archive, you should have this README.txt file, as well as seven different patching programs. Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Thanks go out to Ralf for figuring out how the rain system works, as there are very few people who have the experience needed to find things like this in GC games.

That's the end of this README; I hope everyone enjoys the new Mountain aesthetic. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
"Fear the HUnewearl."
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Re: [GC] Patch Batch

Post by Aleron Ives » Mon Apr 08, 2019 6:32 pm

The Shop Patch is now available. This patch ensures that you can always buy Monomate, Dimate, Trimate, Monofluid, Difluid, Trifluid, Sol Atomizer, Moon Atomizer, and Star Atomizer if you're above level 100. The tradeoff is that Antidote, Antiparalysis, Telepipe, and Trap Vision have to become random items, instead. Telepipe and Trap Vision have a high appearance rate, while Antidote and Antiparalysis are less common. In addition, Scape Doll is once again available for purchase, and as with Monogrinder, you can only buy it once.

This patch also improves the Tekker by raising the odds of getting +1 special tier and +10%, so you don't have to spend as much time arguing to get the correct result.

Finally, this patch removes the annoying prompts asking if you want to equip stuff, so there are fewer dialogues to confirm when using the shop.

See the README below for more detailed information.
Phantasy Star Online GC
Shop Patch
Patcher by: Aleron Ives
Patch by: Ralf & Aleron Ives
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Shop Patch for PSO GC. The purpose of this patch is to fix some annoyances with various aspects of the shop. This patch accomplishes three things:

1) The Tool Shop inventory has been rebalanced to offer more useful items based on your current level.

2) The Tekker has improved rates, so you don't have to argue as long to get the correct result.

3) The Arms Shop, Guards Shop, and Tekker will no longer prompt you regarding whether you can equip an item.

More information is available at the end of this README file.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Shop_Patch.zip archive, you should have this README.txt file, seven different patching programs, and two other files -- JudgeItem.rel and ToolRandom.rel. Unlike most patches, this patch requires two different actions:

1) Use the patching program that matches your disc to patch PsoV3.dol, as usual.

2) Replace JudgeItem.rel and ToolRandom.rel in your ISO with the pre-patched files that you unzipped along side the README and patching programs.

Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol" (unless you think you might want to roll back from version 2.0 to version 1.2). Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

5) Use the GCRebuilder scrollbar to scroll up until you find the file "JudgeItem.rel". Right click on "JudgeItem.rel" and select the "Import..." option. A window will open asking you to select the file you want to import. Import the new JudgeItem.rel file included with this patch.

6) Use the GCRebuilder scrollbar to scroll down until you find the file "ToolRandom.rel". Right click on "ToolRandom.rel" and select the "Import..." option. A window will open asking you to select the file you want to import. Import the new ToolRandom.rel file included with this patch.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching programs give an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

--------
Details
--------

1) The Tool Shop will now introduce the following item changes at the following levels:

Lv51: Trimate, Trifluid become fixed; Antidote, Antiparalysis appear randomly (high rate); Scape Doll appears randomly (low rate)

Lv101: Sol & Star Atomizer become fixed; Telepipe, Trap Vision appear randomly (high rate); Antidote, Antiparalysis appearance rate is reduced

This way, you can always buy the useful healing items from the shop without having to reload Pioneer 2 to make them appear. Unfortunately, the Tool Shop has a limit of 11 items that can appear at once, so it's impossible to make everything appear every time. Since Sol Atomizer functionally replaces Antidote and Antiparalysis, it makes the most sense to demote them to random item status. Telepipe and Trap Vision generally do not need to be used as often as healing items do, so they are also demoted to random items but at a high enough rate that they will usually appear.

Adjusting the required levels for each tier helps with the problem of Mag feeding, as new characters need Antidote and Antiparalysis to feed their Mag. Your Mag will be level 200 long before your character reaches level 101, so keeping Antidote and Antiparalysis easily accessible until then reduces the impact of the shop changes on Mag feeders. If you want to raise more Mags, Antidote and Antiparalysis are still available, although you will have to reload Pioneer 2 several times to make them appear. Overall, this is the best tradeoff I can make with Sega's limited coding of the Tool Shop.

2) The Tekker now has a greatly improved chance of giving you +1 special tier and +10%. In addition, each Tekker's speciality has been enhanced. Each Tekker is more proficient at tekking a specific type of non-rare weapon and will be more likely to produce the correct result when tekking that weapon type. The Tekker proficiencies are:

Viridia: Shot
Greennill: Rifle
Skyly: Sword
Bluefull: Partisan
Purplenum: Mechgun
Pinkal: Cane
Redria: Handgun (new)
Oran: Dagger
Yellowboze: Saber (new)
Whitill: Slicer

On average, it would take 9 tries to tek a weapon to +1 special tier and +10%, but it would take 3 tries to get the same result with the Tekker who is proficient at the type of weapon you're tekking.

3) The following prompts have been removed:

Do you wish to equip it now?
You cannot equip it.  OK?
Your skill is not good enough to equip it now,  OK?

This makes for fewer dialogues to confirm before buying items or when tekking multiple weapons.

---------
Credits:
---------

Huge thanks go out to Ralf for figuring out how the shop tier system works and to Soly for figuring out how Sega's shop .rel files work.

That's the end of this README; I hope everyone enjoys being able to buy Monomates after level 42. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
"Fear the HUnewearl."
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Re: [GC] Patch Batch

Post by Aleron Ives » Sun May 05, 2019 9:30 pm

The Movement Patch is out now. This patch improves weapon animations by allowing you to step backwards and improves combat by allowing you to walk when you're close to enemies, instead of having the joystick get disabled.
Phantasy Star Online GC
Movement Patch
Patcher by: Aleron Ives
Patch by: Ralf
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Movement Patch for PSO GC. The purpose of this patch is to fix two problems with the way your character moves.

1) Animations that are intended to make you step backwards are allowed to do so again. Sega added a check in GC to prevent you from using such animations to walk through objects, but it appears Sega was so paranoid about this old Dreamcast bug that they simply disabled all animations that make you step backwards altogether. This is a big problem for animations such as the male Double Saber animation, because without the ability to step backwards out of an enemy's attack range, you'll usually get hit after doing a full combo attack. As long as there are no objects behind you, you'll now be able to step backwards with all attack animations.

2) You can move when enemies are nearby again. Sega disables your movement whenever you touch an object on GC, most likely to prevent other players from seeing your character spinning wildly whenever you're walking in place. Unfortunately, this cosmetic change also means that whenever you get close to enemies, the joystick gets disabled. Not only does this prevent you from wiggling out of tight enemy formations, but it also prevents you from picking which enemy you want to attack when you're surrounded, since you can't turn around. This patch fixes both of these problems.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Movement_Patch.zip archive, you should have this README.txt file, as well as seven different patching programs. Each patching program is meant for one of the seven possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Huge thanks go out to Ralf for making this patch, as these movement problems make combat unnecessarily frustrating on GC at times, and there are very few people who have the experience needed to find things like this in GC games.

That's the end of this README; I hope everyone enjoys being able to move more freely again. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
"Fear the HUnewearl."
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Re: [GC] Patch Batch

Post by Aleron Ives » Sun Jul 14, 2019 3:47 am

I've updated the Shop Patch to version 1.1 to make Antidote and Antiparalysis a little easier to get when you're above level 100. Mag farmers rejoice? :P
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Re: [GC] Patch Batch

Post by Aleron Ives » Sat Jul 20, 2019 12:32 am

The Decoction Patch is out now. This patch lets you reset your consumed materials (except HP/TP) by using a Decoction. You can buy a Decoction for one Photon Drop from Paganini on Altimira if you have the patch. After you reset your materials, your stats will decrease as if you had never used any materials before, and you'll be able to use materials again. Unlike older material reset methods, this method has no side effects.

Note that since this patch makes significant changes to your character, I recommend backing up your save file before you use it. In addition, you might want to reset your materials on a level multiple of 5, so you can check your base stats against PSO-World. I've tested the patch on every disc to make sure it resets your materials correctly, but caution is advisable until a larger pool of people have tried it.
Phantasy Star Online GC
Decoction Patch
Patcher by: Aleron Ives
Patch by: Ralf
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Decoction Patch for PSO GC. The purpose of this patch is to let you reset the materials you've used, so that using too many of one material type doesn't permanently prevent your character from reaching its full potential. Unlike most patches, this patch is tied to a specific item. In order to make use of the patch, you must bring one Photon Drop to Paganini in Garon's Shop on the Sylverant ship Altimira. If you have the patch, you will be able to purchase a Decoction. When you use the Decoction, all of your material counters will be reset, except for HP and TP Materials. These materials have their own counters that are separate from the other material types, so it makes sense to exclude them from the reset.

After you reset your materials, your stats will be adjusted as if you had never used any materials before, and you'll be able to use materials again according to your new material plan. You can reset your materials as many times as you want by buying multiple Decoctions. Unlike material resets of the past, this reset method has no side effects.

--------------
Installation:
--------------

After downloading and unzipping the PSO_GC_Decoction_Patch.zip archive, you should have this README.txt file, as well as eight different patching programs. Each patching program is meant for one of the eight possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.04 (JP Plus disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-04 (JP 1.04 Plus)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

---------
Credits:
---------

Huge thanks go out to Ralf for making this patch, as previous material reset methods would delete all of your items, Techniques, Challenge records, and other things, thus making the process of resetting your materials incredibly tedious. Now you no longer have to fear messing up your character by using the wrong kinds of materials without a plan: for one Photon Drop, you can start over.

That's the end of this README; I hope everyone enjoys being able to fix the materials they used on their first characters. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
"Fear the HUnewearl."
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Aleron Ives
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Re: [GC] Patch Batch

Post by Aleron Ives » Tue Jul 30, 2019 4:46 pm

After nearly three years of work, I'm proud to announce the release of the Bugfix Patch (again?!). The initial release fixes 36 different bugs of varying levels of severity.

NOTE: If you downloaded the faulty release from two days ago, you'll need to roll back your ISO before you apply the updated patch. Sorry for the inconvenience!
Phantasy Star Online GC
Bugfix Patch
Patcher by: Aleron Ives
Patch by: Ralf & Aleron Ives
http://psopalace.funurl.com

----------------
Introduction:
----------------

Welcome to the Bugfix Patch for PSO GC. The purpose of this patch is to fix many of the bugs that Sega left in the game and is the result of nearly three years' worth of work by Ralf and myself. Below is a list of the various bugs fixed by this patch. For more detailed information on some of the more interesting bug fixes, see the end of this README.

1) Barriers no longer get their variable DFP capped incorrectly.
2) VR Spaceship no longer has rooms where the enemies can't drop any items.
3) Weapon attributes now correctly add extra damage to minibosses and Olga Flow form 2.
4) Minibosses and Rangers now correctly bleed when they get hit.
5) Gi Gue and Ill Gill no longer incorrectly emit Altered Beast blood when they get hit.
6) S-Rank Psychogun, Windmill, and Knuckle can now have any special attack.
7) The Dark and Hell specials now have visible effects when they successfully kill an enemy.
 Slimes no longer incorrectly split from Techniques other than Gibarta and Rabarta, nor do they sometimes split twice when using Gibarta and Rabarta.
9) Bulclaw's current HP is correctly divided among the Bulk and four child Claws, rather than having the Claws incorrectly spawn with full HP.
10) Dark Bringer's dash no longer incorrectly unequips your weapon when you don't take damage from the attack.
11) Gol Dragon no longer has a strange camera angle after the fight.
12) Morfos' laser no longer instantly kills you when you're frozen.
13) Barta no longer hurts you when Olga Flow turns orange and picks ice as his Technique weakness.
14) Item crates and laser fence switches no longer fade in, then out, then in again when you approach them under some circumstances.
15) Mags can now use Reverser on dead players with the correct success rate in offline freeplay and quests.
16) You no longer get prematurely sent back to Pioneer 2 while your Mag is trying to use Reverser under some circumstances.
17) Baby Mags no longer incorrectly drop with the colour grey on some discs.
18) Presents are no longer forced to be white/pink on some discs.
19) Unwrapping a wrapped unit no longer causes the unit to be deleted.
20) Invalid frames, barriers, units, and Mags are now correctly shown as ???? items that you can't equip.
21) The Check Room now handles stackable items correctly.
22) Downloaded quests are now filtered by episode so that you always get the correct item drops.
23) Technique targetting angles have been corrected so that you no longer attack random enemies and boxes behind you for no reason.
24) Grass Assassins produce offspring when they die in any area, rather than making the assassin babies SFX for no reason in Spaceship, Palace, and VR Temple.
25) Ruins laser fences now hum when on and are silent when off.
26) Delbiter's death SFX is fixed in Control Tower.
27) Technique SFX pitches have been corrected so that high-level Techniques are deeper than low-level ones.
28) The character selection screen's playtime counter is no longer capped at 9999:59.
29) Item boxes no longer appear underwater in Seabed.
30) The star garlands on Pioneer 2 Christmas trees are no longer invisible.
31) Android and area traps are again able to spin before they detonate.
32) Reverser and Moon Atomizer again target the dead player's soul, rather than empty air.
33) The TP bar colour has been adjusted to make the fill animation visible again.
34) Forest 2, Mountain, and Gal Gryphon raindrops are no longer yellow.
35) Monkey King Bar and Black King Bar no longer have incorrect textures when both weapons are being used by different players at the same time.
36) Equipping Zanba before the Barba Ray fight no longer corrupts the textures on the dock.

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Installation:
--------------

After downloading and unzipping the PSO_GC_Bugfix_Patch.zip archive, you should have this README.txt file, eight different patching programs, and a folder named "Textures" with one extra patching program. Unlike most patches, this patch requires two different actions:

1) Use the patching program that matches your disc to patch PsoV3.dol, as usual.

2) Extract the file "ItemTexture.afs" from your ISO and use the PSO_GC_Texture_Bug_Patch.exe program to patch it, too.

Each patching program is meant for one of the eight possible PSO GC releases that you might have:

NTSC-J 1.02 (JP regular disc)
NTSC-J 1.03 (JP regular disc)
NTSC-J 1.04 (JP Plus disc)
NTSC-J 1.05 (JP Plus disc)
NTSC-U 1.00 (US regular disc)
NTSC-U 1.01 (US regular disc)
NTSC-U 1.02 (US Plus disc)
PAL 1.00 (EU regular disc)

If you're not sure which version of the game you have, look at the inner ring on the bottom of your disc, and you should see one of these product numbers:

DOL-GPOJ-0-02 (JP 1.02)
DOL-GPOJ-0-03 (JP 1.03)
DOL-GPOJ-0-04 (JP 1.04 Plus)
DOL-GPOJ-0-05 (JP 1.05 Plus)
DOL-GPOE-0-00 (US 1.00)
DOL-GPOE-0-01 (US 1.01)
DOL-GPOE-0-02 (US 1.02 Plus)
DOL-GPOP-0-00 (EU 1.00)

You only need to use the patching program that matches the ISO dump of the disc you have.

Always be sure to keep a clean backup copy of your ISO, so that you don't have to dump your game again if you make a mistake!

In order to patch your ISO, you will need to use GCRebuilder to extract the game's main exectuable file, "PsoV3.dol". If you don't have GCRebuilder, you can find it in the GC downloads section of the main site. If you want a tutorial with pictures, you can find one in the GC guides section of the main site; otherwise, follow these steps:

1) Open GCRebuilder, select the "Image" option at the top, then select "Open". GCRebuilder will ask you to select an image to open. Navigate to the location of your PSO ISO file, select it, then click the "Open" button.

2) You will now see information about your PSO disc on the left side of the main GCRebuilder window, as well as a list of all the files on the disc on the right side of the main GCRebuilder window. The files are shown in alphabetical order by default, so use the scrollbar to scroll down until you find the file "PsoV3.dol".

Right click on the filename, and you'll get a small popup with the options "Import..." and "Export...". Click the "Export..." option, and then GCRebuilder will ask where you want to export this file. For simplicity, I suggest exporting it to C:\. Click the "Save" button to export PsoV3.dol to the folder you selected. We're done with GCRebuilder for the moment, but don't close it yet.

3) Now that we have extracted PsoV3.dol from the ISO, it's time to patch it. Run the patching program that matches the PSO disc you have, and then click the "..." button. A window will open asking you to select the "PsoV3.dol" file you want to patch. Navigate to C:\, and you should see the "PsoV3.dol" file you just extracted from your ISO. Select it, then click the "Open" button. I recommend unchecking the "Make a backup when possible" option, as you don't need a backup copy of "PsoV3.dol". Now press the "Start" button, and you should get confirmation that the file was successfully patched. When you close this message, the patching program will automatically close, too. You have now applied the patch, so it's time for the final step.

Before you begin the final step, you may want to apply other patches to your "PsoV3.dol" file. Once you've applied all of the patches you want to use, it's time to put the modified "PsoV3.dol" back into your ISO.

4) You should still have GCRebuilder open at this point, so this step is easy. Right click on "PsoV3.dol" in the GCRebuilder file list again, but this time, select the "Import..." option. A window will open asking you to select the file you want to import. Navigate to C:\ and select the "PsoV3.dol" file you patched in step 3. Click the "Open" button, and then you should get a confirmation window to indicate that the file import was successful.

5) Use the GCRebuilder scrollbar to scroll up until you find the file "ItemTexture.afs". Right click on "ItemTexture.afs" and select the "Export..." option to export the file to the C:\ folder, just as you did for "PsoV3.dol" in step 2.

6) Use the PSO_GC_Texture_Bug_Patch.exe program to patch "ItemTexture.afs", then import it back into your ISO, just as you did for "PsoV3.dol" in steps 3 and 4.

That's it! You can now close GCRebuilder and use your patched PSO ISO file to play with Wii or Dolphin (or GC, if you have the necessary homebrew).

--------------------
Troubleshooting:
--------------------

If the patching program gives an error that says:

"PsoV3.dol - File size/version missmatch!"

then that means you tried to use a patching program that doesn't match your PSO disc. Double check which version of PSO GC you have and then select the patching program that matches your disc.

--------
Details
--------

1) This bug is caused by a mistake in the game's legitimacy checker. The game compares the barrier's maximum allowed EVP bonus against the actual DFP bonus, and it compares the barrier's maximum allowed DFP bonus against the actual EVP bonus. Since rare barriers usually allow up to +50 extra DFP and +15 extra EVP, any barrier that drops with > 15 extra DFP violates the faulty legit check, so the game sets the DFP boost to 0, mistakenly thinking that you hacked the barrier with too much DFP. Since the real EVP range of 15 is much less than the DFP range of 50, the EVP never gets erased. Comparing the barrier's real DFP and EVP to the maximum allowed DFP and EVP solves the problem.

Be warned that this patch must ALWAYS be in effect in order to prevent the bug. If you find a rare shield with > 15 extra DFP (or > 25, depending on the shield) and load your character without the patch even one time, the barrier's DFP will be permanently ruined by the faulty legit check. You can never play without this patch again if you want this fix to be effective.

2) This bug is caused by a faulty item validity check. The game checks the elevation of dropped items to make sure they're within the map boundaries, and it deletes the items if they're not. Any item that drops with an elevation above 100.0 is deleted as invalid, and while this threshold is fine for Episode I (and thus the Dreamcast version), Sega forgot to update the cap for Episode II. VR Spaceship has many rooms with an elevation greater than 100.0, so all the monster drops in those rooms get deleted. The solution is simply to raise the elevation cap to accommodate these rooms.

3) This is one of the more interesting bugs. The game compares the attributes of your weapon to the attribute of the enemy to see if you should do extra damage, but Mericarol, Merikle, Mericus, Gibbles, and Gi Gue have a special "Miniboss" attribute in addition to their Native and A.Beast attributes that prevents them from being affected by the confusion status. The game checks specifically for the enemy to be Native or A.Beast, so "Native + Miniboss" and "A.Beast + Miniboss" fail the check and cause the game to think that your weapon's attributes do not match the attribute of the enemy.

The same problem happens with Olga Flow form 2: Olga Flow has a special "Olga Flow" attribute that tells the game to display ???? in the lock-on window, instead of the actual attribute. As with minibosses, this causes your weapon to not match Olga Flow's attribute, so you don't deal any extra damage when your weapon has the correct percentages.

The solution is to compare only the weapon attribute with the enemy attribute and ignore these special flags, so the game can tell whether your weapon's attribute matches that of the enemy.

4) This bug is closely related to the weapon attribute bug. The game looks at the monster's attribute to determine what kind of blood it should spurt when it gets hit, but the miniboss flag causes Mericarol, Merikle, Mericus, Gibbles, and Gi Gue to not register as A.Beast or Native, so they don't bleed when you hit them. The solution is to ignore the miniboss flag when checking the attribute, so that minibosses will display the correct blood particle when you hit them.

This also happens with Olga Flow form 2, but it is not desirable to make the blood particle visible on him, or else it instantly tells you what his attribute is, thus defeating the purpose of hiding his attribute in the lock-on window.

7) This is a peculiar bug. The Dark and Hell specials have complete code for displaying a particle when they activate, but the particles Sega chose don't actually work. It appears that Sega wanted the Hell particle to be the same as the Dark particle, except 2x bigger, but I have substituded my own particle choice to make Hell look better when it activates.

10) Dark Bringer is infamously broken on V2, because if it dashes at you and unequips your Mechgun while you're firing it, you get stuck in an infinite loop of firing an invisible Mechgun and can't escape except by taking damage when your invincibility wears off -- or quitting the game. Sega fixed this bug with weapons in GC, but sadly they forgot to fix Techniques, so you can get stuck permanently casting a Technique if Dark Bringer takes your weapon while you're casting it.

The best solution for this bug is to prevent Dark Bringer from unequipping your weapon at all unless you actually take damage from the dash attack, as Chaos Bringer can't confuse you unless you get hit, and Sinow Spigell/Zele can't disarm you unless you get hit, either. Sega simply forgot to check whether you're invincible before letting Dark Bringer unequip your weapon. Oops.

11) Gol Dragon has three different camera angles to choose from -- the fight camera, the regular player camera, and some kind of beta fight camera. Unfortunately, Sega mistakenly uses the beta fight camera before Gol Dragon spawns and after it dies, rather than the regular player camera. Thankfully, it's easy to enable the regular player camera to correct the problem.

12) Morfos has a piercing laser that works by comparing the laser collision hitbox with the player hitbox. Unfortunately, when a player is frozen, the ice block gets counted as part of the player hitbox and effectively makes the player 3x bigger! As the Morfos laser passes through, it checks for collision with the player hitbox and usually hits once as it enters the ice block, once as it hits the actual player, and once as it exits the ice block.

Getting hit 3x increases the laser damage from 420 to 1260 in online Ultimate, which usually proves fatal, since you must have already taken damage when you got frozen by Sinow Zoa or Deldepth Rabarta. The solution is to reduce the laser's hitbox size when you're frozen, so the laser will only hit your jumbo hitbox one time as it passes through.

13) This bug is caused by a simple Sega oversight: Barta has a different element than Gibarta and Rabarta. Gibarta and Rabarta are classified as "ice that can freeze", while Barta is classified as "ice that can't freeze". When Olga Flow picks his random elemental weakness as either fire, ice, lightning, or light, he picks "ice that can freeze" as his element, and thus Barta doesn't qualify and causes you to take damage, even though it's an ice Technique. Allowing Barta to qualify for this check solves the problem.

15) This bug is caused by a problem with the way the game evaluates Mag special slots. The 1/10 HP slot has higher priority than the death slot, so when you die, your Mag mistakenly rolls the 1/10 HP slot success rate. If the roll succeeds, your Mag tries to use its 1/10 HP ability, but it can't, since you're dead. The game does not evaluate subsequent slots after the first one rolls success, so the death slot is skipped entirely. The only way to get your Mag to use Reverser is therefore to fail the roll for the 1/10 HP slot and then succeed at the roll for the death slot. This makes it extremely difficult to get revived, so the solution is to ignore the 1/10 HP slot when you're dead, so that the death slot can do its random roll first. This way, you get the full chance for your Mag to use Reverser.

16) This bug was particularly annoying to figure out. Mags have a 3 second timer before they use Shifta/Deband, Resta, or Reverser, but male characters have a slightly faster animation than females if they fall down when they die. As a result, if you have a Scape Doll, it would get used at the same time your Mag used Reverser, thus defeating the point of the Mag revival. If you didn't have a Scape Doll, you'd end up getting sent back to Pioneer 2, even though your Mag was about to revive you. The solution is to make the Reverser timer slightly shorter so that your Mag uses Reverser sooner and prevents the bugs.

17) This bug is simple. Sega set the colour of dropped Mags to "grey" instead of "costume colour" on JP 1.02, US 1.0, and US 1.01 discs. With the fix, dropped Mags will again receive the colour tied to whichever costume the first person to equip them is wearing.

18) As with the grey Mags bug, this bug only applies to JP 1.02, US 1.0, and US 1.01 discs. Sega added an extra check for whether an item is a present on these discs, except... Sega checked the wrong variable. As a result, all presents fail the "Is this a present?" test, and the game does not save the present colour, mistakenly thinking the item is not a present at all. Disabling the bogus check allows the wrapping paper type to be saved properly.

23) This bug is particularly bizarre. PSO uses two different formats for calculating angles: one format is a standard angle on a scale of 0 - 360 degrees, while the other format is a special PSO angle stored as a number from 0 - 65535 to represent 0 - 360 degrees. Sega attempted to implement a system where the targetting angle of Foie, Rafoie, Barta, Gibarta, and Megid rises as the Technique level increases, but they made a critical mistake: they used both of these angle formats without converting between them. As a result, Techniques end up with ludicrously large targetting angles in excess of 5000 degrees!

Foie 30 has an effective targetting angle of ~211 degrees, and this angle is so wide that you have no control over which enemy you target. The solution is to fix the unit conversions and adjust the angles of each Technique to give you back control over what you want to attack. The new angles are based on Sega's fixes for this problem in PSOBB.

25) In typical Sega fashion, the code to play the humming SFX is missing from the active laser fence function, because Sega put it in the inactive laser fence function, instead. Sigh.

26) This bug is caused by SFX having different IDs depending upon which area you're in. Control Tower has the correct Delbiter SFX, but the game doesn't play it, since the Control Tower ID differs from the ID used in Seabed. The sad thing is Sega actually wrote a function to pick the correct howling SFX depending upon whether you're in Seabed or Control Tower... and then they added more code to disable the Control Tower check. Even with the Control Tower check enabled again to fix the howling SFX, Sega completely forgot to fix the black smoke whoosh SFX that all Dark enemies make when they die.

28) This is a curious problem. The game always tracks your total playtime, but the character selection screen arbitrarily caps your playtime to 9999:59, even if you've played longer than that. Disabling the cap allows you to see your true playtime if you've played more than 10000 hours.

29) Much like the Delbiter SFX problem, Sega already created a function to adjust the position of item boxes depending upon the terrain type. Unfortunately, Sega didn't bother to set the flag to adjust item boxes that drop in Seabed water, so items end up underwater, where they're difficult to see. Enabling the Seabed water flag causes items to drop above the water, which looks much better.

30) This bug has a silly cause: the game draws the garland first and then the tree, so the tree appears on top of the stars. Drawing the tree first and then the stars fixes the problem.

31) Traps animate before they go off in V2, but it seems Sega forgot to implement this in GC, and traps instead have a placeholder effect where a second trap appears on top of the original trap before it goes off. Implementing the spinning animation again demonstrates when the trap has entered its active phase and is counting down to detonation.

33) The Dreamcast HUD is dark blue, so Sega made the TP bar bright cyan. This TP bar clashes with the green GC HUD, so Sega made the TP bar foreground much darker on GC. Unfortunately, they forgot that doing this made the TP bar foreground and background almost exactly the same colour, so the filling animation is almost invisible. Adjusting the TP bar foreground and background colours to match the GC HUD better fixes the problem.

34) With exquisite Sega finesse, they read the colour values of the raindrops backwards, and thus the raindrops appear yellow, instead of grey. Poor Sega.

---------
Credits:
---------

Huge thanks go out to Ralf for working on these fixes with me for nearly three years now, as there were so many, many problems in need of correcting with PSO.

That's the end of this README; I hope everyone enjoys the refined experience. Don't forget to visit PSO Palace, the home of this patch.

http://psopalace.funurl.com
There are a few other things to note:
  • Once again, remember that the shield DFP fix only works if you use the Bugfix patch at all times. If you find a shield that would normally be affected by the bug, you can never play without the patch again. If you load your character without the patch even one time, your shield's DFP will be permanently ruined. You have been warned.
  • If you load Garon's Shop with the patch, you'll be able to add any special you want to S-Rank Psychogun, Windmill, and Knuckle. Be aware that the specials will stop working if you play without the patch, though. The next time you play with the patch, the specials will start working again.
  • If you load Garon's Shop with the patch, you'll be able to wrap units. Be warned that the person who unwraps the unit MUST ALSO HAVE THE PATCH in order to unwrap it. If you give a wrapped unit to somebody who doesn't have the fix, the unit will be destroyed when he tries to unwrap it. Garon's Shop will remind you of this fact whenever you try to wrap a unit.
"Fear the HUnewearl."
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