[GC] Altimira

Discuss various gameplay related topics (rare hunts, time-attack records, etc) here. Anything PSO-related goes here, even if it isn't directly related to Sylverant.

Moderators: BlueCrab, Aleron Ives

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Aleron Ives
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Re: [GC] Altimira

Post by Aleron Ives » Tue Apr 21, 2020 10:34 pm

Since I recently adjusted the selling system in Garon's Shop on V2, this seemed like a reasonable time to update GC, as well. You can now sell 9, 10, 11, and 12 star rares for 1, 3, 5, and 10 Photon Crystals, respectively.
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Re: [GC] Altimira

Post by Aleron Ives » Tue Apr 28, 2020 10:40 pm

I've added another small feature to Garon's Shop. You can now combine 3 Monogrinders into 1 Trigrinder or 3 Digrinders into 2 Trigrinders to save bank space. Each combination costs either 500 Meseta or 2 Garon points.
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Re: [GC] Altimira

Post by Aleron Ives » Mon Aug 03, 2020 6:34 pm

Phantasmal World #3 has a new feature: you can activate the Barrier Field with a voice command. The Quest Board lets you select between Standby/Palette/Speech modes, where Standby is "off" and Palette is the old system of pressing X to activate the Barrier Field. In Speech mode, you can say "barrier on" to activate the barrier whenever you want, without losing access to your X button.
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Re: [GC] Altimira

Post by Aleron Ives » Tue Dec 22, 2020 5:59 pm

I am pleased to announce a significant "new" feature: I have restored the ability to convert monster parts into weapons in Today's Rate. Although the original Dreamcast version of the quest had this feature, Sega removed it in GameCube, thus giving people no reason to ever play this quest. As in the Dreamcast version, your goal is to locate the microchip on Ragol and give it to Dr. Montague in exchange for a weapon conversion, but unlike in offline mode, weapons converted online will have percentages. The specifics for the GC version of Today's Rate are as follows:
  • The team creator must have completed Doc's Secret Plan, or Dr. Montague won't help you.
  • After you acquire the microchip, you must complete the quest in order to perform a monster part conversion.
  • The location of the red and green players' microchips have been reversed, so that player 1 and player 2 will have their microchips in the same area on both DC and GC.
  • Each player in the team can convert one monster part per run of the quest.
  • Weapons converted in Normal and Hard will have one attribute up to 30%.
  • Weapons converted in Very Hard will have two attributes up to 30% each.
  • Weapons converted in Ultimate will have two attributes up to 60% each, as well as a small chance to have Hit up to 30%.
  • On average, weapons converted in Normal, Hard, and Very Hard will have 5-10%, and weapons converted in Ultimate will have 15-30% per area.
I've made some other tweaks to the quest, as well:
  • Super Hard is available.
  • The translation of Dr. Montague's dialogue has been improved to make slightly more sense.
  • If you complete the quest alone, the type of material you get is more strongly influenced by the difficulty. Only desirable material types are awarded in Very Hard and Ultimate.
  • If all four players collect the microchip, the lab worker will reward you with a material based on the current difficulty. (Of course, you would only give her the microchip if you don't have any monster parts to convert.)
  • If less than four players collect the microchip, the odds of which type of grinder the lab worker will give you have been adjusted. :P
Hopefully Today's Rate will be less lonely on GC now that people might actually want to play it. ;)

Happy 20th Anniversary, PSO!
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Re: [GC] Frantic Fauna

Post by Aleron Ives » Fri Apr 02, 2021 2:57 am

Avert a crisis
around the
Central Dome!

Client: Horace, scientist
Quest:
A probe leaking radiation
near the Central Dome is
affecting Ragol's native
wildlife. Deactivate the
probe before the damage
becomes irreversible!
Reward: ??? Meseta

At long last, the first entry in my "frantic" trio of quests is available on GC, thanks to BlueCrab adding the feature I needed in order to bring it over. Do you have what it takes to stop a radiation spike that's driving Ragol's native creatures nuts?

The quest is largely the same as on DC, but since the ES weapon side quest doesn't work on GC, I've made changes to that aspect of it. Due to the nature of the quest, Hildeblues and Hildetorrs will not drop items. If you've never played it on V2 before, it won't take you long to understand why. ;)
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