Sylverant Feature Suggestions

Sylverant is a homebrew open source server for Phantasy Star Online. Dreamcast users still play PSO online with this server even today! This is the official forum for both the online game server as well as the open source project itself. Feel free to post and get a gathering started online! We can also show you how to get connected!

Moderators: BlueCrab, Aleron Ives

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BlueCrab
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Re: Sylverant Feature Suggestions

Post by BlueCrab » Sun Jul 08, 2018 10:20 pm

I should point out though that the /minlvl and /maxlvl commands do not take the current team into account -- that is to say that it is entirely possible to make it so that you make the team so that if someone leaves that they can't rejoin.

For instance, the server will let you do a "/minlvl 20" followed by a "/maxlvl 40" with a team that contains players at level 7, 12, 60, and 200, even though nobody is between the specified levels. It won't try to kick anyone out or anything, but obviously that team would not be rejoinable by anyone if they were to leave.

Also, you can't use /minlvl to set a lower level than the difficulty you're playing on calls for. The server will not let you do "/minlvl 1" on a team playing in Hard difficulty, for instance.
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Nico0020
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Re: Sylverant Feature Suggestions

Post by Nico0020 » Mon Jul 09, 2018 2:17 am

Yea, took a bit of google searching to find a list of commands. I was totally unaware this was a thing, but I am very happy it is.

Sometimes people say okay and leave when I ask them if they have a lower level character, other times they just can't comprehend that I don't want a lvl 100+ in my hard mode game :headbash:
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Pretty lights

Post by Aurelli » Tue Dec 01, 2020 3:30 am

I have a pretty niche suggestion that I don't expect to see the light of day, but here goes.

If anyone who knows what they're doing is bored enough...
What about the idea of a small (maybe downloadable) quest with the simple purpose of displaying particle effects?

Episode 1, Pioneer 2 and Ruins 1 (Probably just the waterfall room or another single, large room.)
The lighting, textures, (At least in N-VH) and simple design of these areas would be ideal for viewing and testing particle effects.

I've noticed text commands have been implemented into some quests, and hopefully that would be the case here too.
An example of what I imagine would be: "Play ### XXX YYY ZZZ TT"
# = effect number (0-511)
X/Y/Z = effect spawn coordinates
T = time (in seconds)

As I said earlier, I don't honestly expect this to come to fruition. This idea mostly came to me out of frustration with trying to fill a request, but here's the idea if someone capable sees fit.. XD
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