New Dreamcast Game

This forum is for the posting of new newsposts, and it stores the site's news and comments archives. Only newsposters have access to post new news in here; if you wish to submit news, please post it in the discussion section for your particular topic. We may choose to move it here as a newspost if we find that it's worthy for the front page.
User avatar
PH3NOM
DC Developer
DC Developer
Posts: 574
Joined: Fri Jun 18, 2010 9:29 pm
Has liked: 0
Been liked: 0

New Dreamcast Game

Post by PH3NOM » Fri Mar 25, 2016 11:20 pm

Whats up guys!

For those who are not familiar, myself(PH3NOM)(programmer) and Wilson(juguefre)(artist) have been working on a new game for the Dreamcast.

Initially, the engine was using the Quake III BSP for the level format.

However, due to inherent limitations in the Quake .map format, I have pushed the engine forward and created a new MAP format for the Dreamcast using QuadTree partitioning for the collision, with fast render meshes optimized for the Dreamcast hardware.

Everything you see here are assets created by juguefre and is our own copyright :-)

Image

This is no small feat; this model is some ~3.5k tris:
Image

Image

Image

We are still hard at work to create a final product, so please stay tuned!
Last edited by PH3NOM on Sun Mar 27, 2016 8:14 pm, edited 1 time in total.
cube_b3
Ex-Newsposter
Ex-Newsposter
Posts: 3937
Joined: Tue May 28, 2002 6:51 am
Location: pakistan,karachi
Has liked: 0
Been liked: 0
Contact:

Re: New Dreamcast Game

Post by cube_b3 » Sun Mar 27, 2016 12:27 am

How does Quake 3 perform in contrast to 3DGE?
Just wondering?
User avatar
PH3NOM
DC Developer
DC Developer
Posts: 574
Joined: Fri Jun 18, 2010 9:29 pm
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by PH3NOM » Sun Mar 27, 2016 8:12 pm

Hey man thanks for taking a look!

First off, my engine is not a port of Quake 3.
It is a brand new engine written by myself using C, intended for the Dreamcast hardware.
Some critical pieces of code are using assembly, like the model render and model shadow render routines, and when I am done, the ray->triangle collision code.

In the beginning, I used the Quake 3 BSP format for world geometry and collision detection, but it has been a nightmare for my 3D artist Wilson to work in this format.
Now we are no longer using the Quake 3 BSP format; I have created a custom format that gives us complete control over how we do things.

I cant say much about EDGE due to a nda I have with Dan and the Goat store http://www.goatstorepublishing.com/
But one thing we know publicly is that it is very much a port of open-source multi-platform code using C++, SDL, and OpenGL.
User avatar
|darc|
DCEmu Webmaster
DCEmu Webmaster
Posts: 16158
Joined: Wed Mar 14, 2001 6:00 pm
Location: New Orleans, LA
Has liked: 17 times
Been liked: 5 times
Contact:

Re: New Dreamcast Game

Post by |darc| » Sun Mar 27, 2016 10:02 pm

This is looking very promising. A much needed new direction for DC homebrew.
It's thinking...
User avatar
DaMadFiddler
Team Screamcast
Team Screamcast
Posts: 7953
Joined: Fri Feb 06, 2004 7:17 am
Location: San Francisco, CA
Has liked: 0
Been liked: 0
Contact:

Re: New Dreamcast Game

Post by DaMadFiddler » Sun Mar 27, 2016 10:17 pm

Image
User avatar
MisterDave
DCEmu Freak
DCEmu Freak
Posts: 58
Joined: Mon Apr 08, 2013 1:16 pm
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by MisterDave » Mon Mar 28, 2016 1:56 am

Looking great guys, you've managed to get a lot of detail into those meshes on the hardware, so am looking forward to seeing where this goes. Will the game be a single player campaign campaign or more like Quake 3?
User avatar
pcwzrd13
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 14
Joined: Sun Mar 20, 2016 9:18 am
Has liked: 0
Been liked: 1 time

Re: New Dreamcast Game

Post by pcwzrd13 » Mon Mar 28, 2016 7:22 pm

This looks amazing! I assume Payday: The Heist is an inspiration here? Any plans for online multiplayer?
User avatar
Nico0020
DCEmu User with No Life
DCEmu User with No Life
Posts: 3815
Joined: Wed Oct 17, 2001 7:44 pm
Location: Fukuoka, Japan
Has liked: 0
Been liked: 1 time

Re: New Dreamcast Game

Post by Nico0020 » Mon Mar 28, 2016 11:13 pm

Impressive. You have my attention. Keep us posted! Good luck.
*The Cadillac of signatures*
dreamcast-news
DCEmu Freak
DCEmu Freak
Posts: 54
Joined: Tue Aug 30, 2011 3:29 am
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by dreamcast-news » Tue Mar 29, 2016 11:49 am

Excellent, good luck !
User avatar
PH3NOM
DC Developer
DC Developer
Posts: 574
Joined: Fri Jun 18, 2010 9:29 pm
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by PH3NOM » Thu Mar 31, 2016 8:51 pm

MisterDave wrote:Looking great guys, you've managed to get a lot of detail into those meshes on the hardware, so am looking forward to seeing where this goes. Will the game be a single player campaign campaign or more like Quake 3?
Hey Dave!

Glad you asked. There will be a Single Player Campaign that is event-driven.
I do not want to give too many details yet, but the Single Player mode is nothing like Quake 3.
In fact, even the multi-player mode is nothing like Quake 3 :lol:
We are more focused on a more realistic experience, physically and visually, than Quake 3's sci-fi theme.
User avatar
PH3NOM
DC Developer
DC Developer
Posts: 574
Joined: Fri Jun 18, 2010 9:29 pm
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by PH3NOM » Thu Mar 31, 2016 8:55 pm

pcwzrd13 wrote:This looks amazing! I assume Payday: The Heist is an inspiration here? Any plans for online multiplayer?
:lol: 8-) :o :lol:

Payday is not a inspiration, but a derivative of the source inspiration
Dark Knight bank scene, anyone?

Online Multiplayer is a phrase that has been thrown around more than once internally :P
User avatar
pcwzrd13
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 14
Joined: Sun Mar 20, 2016 9:18 am
Has liked: 0
Been liked: 1 time

Re: New Dreamcast Game

Post by pcwzrd13 » Fri Apr 01, 2016 10:36 am

PH3NOM wrote:Online Multiplayer is a phrase that has been thrown around more than once internally :P
Attachments
LxLl7.gif
LxLl7.gif (1.65 MiB) Viewed 12317 times
User avatar
SiZiOUS
DC Developer
DC Developer
Posts: 386
Joined: Fri Mar 05, 2004 2:22 pm
Location: France
Has liked: 13 times
Been liked: 10 times
Contact:

Re: New Dreamcast Game

Post by SiZiOUS » Tue Apr 05, 2016 8:02 am

Same here:
Image

Sounds really great PH3NOM. Your 3D engine is already impressive, and to see a nice, brand new FPS (I love these games) with a Single campaign made with it, sounds so great to me.

Keep up the great work!
User avatar
PH3NOM
DC Developer
DC Developer
Posts: 574
Joined: Fri Jun 18, 2010 9:29 pm
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by PH3NOM » Fri Apr 08, 2016 10:31 pm

Thank you all for taking a look.

We are still early in our developmental cycle, but things are shaping up quite nice :P

-We are rendering very high quality models; higher polygon than probably most commercial DC games :roll:
Image

-We are implementing a Melee Combat System along with Projectile Weapons in our Model / Animation / Combat System.
Image
park
DCEmu Junior
DCEmu Junior
Posts: 42
Joined: Tue Jun 24, 2008 10:46 am
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by park » Mon Apr 11, 2016 8:11 am

Its looking great.I hope you implement a third person view as an option.(never was a much of fps lover.) Kinda like what quake 3dc had.
User avatar
PH3NOM
DC Developer
DC Developer
Posts: 574
Joined: Fri Jun 18, 2010 9:29 pm
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by PH3NOM » Sun May 08, 2016 10:26 pm

park wrote:Its looking great.I hope you implement a third person view as an option.(never was a much of fps lover.) Kinda like what quake 3dc had.
Hehe yes sir, that is confirmed.

Not only an option, it is switchable real-time 8-)

First Person Perspective:
Image

Third Person Perspective:
Image

We have been hard at work, stay posted!
User avatar
PH3NOM
DC Developer
DC Developer
Posts: 574
Joined: Fri Jun 18, 2010 9:29 pm
Has liked: 0
Been liked: 0

Re: New Dreamcast Game

Post by PH3NOM » Sun May 15, 2016 10:11 pm

We have been quiet, but working hard.

Sorting out the new level format, things are looking quite good
Image

My engine supports instancing, to reduce memory usage, and is used by most assets seen here:
Image

Also, models are using a LOD system to reduce vertex count
Image

And the engine supports 1st or 3rd person perspective :0
Image
User avatar
pcwzrd13
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 14
Joined: Sun Mar 20, 2016 9:18 am
Has liked: 0
Been liked: 1 time

Re: New Dreamcast Game

Post by pcwzrd13 » Mon May 16, 2016 8:35 am

Looking amazing! Will there be keyboard and mouse support for this BTW? It's a must have for FPS games on the Dreamcast!
User avatar
Nico0020
DCEmu User with No Life
DCEmu User with No Life
Posts: 3815
Joined: Wed Oct 17, 2001 7:44 pm
Location: Fukuoka, Japan
Has liked: 0
Been liked: 1 time

Re: New Dreamcast Game

Post by Nico0020 » Mon May 16, 2016 10:27 am

Looks wonderful! Keep up the good work. I've been subbed to your channel on youtube for awhile and always enjoy seeing your dev videos.
*The Cadillac of signatures*
User avatar
|darc|
DCEmu Webmaster
DCEmu Webmaster
Posts: 16158
Joined: Wed Mar 14, 2001 6:00 pm
Location: New Orleans, LA
Has liked: 17 times
Been liked: 5 times
Contact:

Re: New Dreamcast Game

Post by |darc| » Tue May 17, 2016 8:29 pm

pcwzrd13 wrote:Looking amazing! Will there be keyboard and mouse support for this BTW? It's a must have for FPS games on the Dreamcast!
It's a must-have for me as well.
It's thinking...
Post Reply