OpenBORX - Beats of Rage for XBox v3

A forum for news and discussion about Beats of Rage and its modification.
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DcSteve
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OpenBORX - Beats of Rage for XBox v3

Post by DcSteve » Tue Feb 21, 2006 9:00 am

OpenBORX - Beats of Rage for XBox v3

http://forums.xbox-scene.com/index.php?showtopic=491802

What's New
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- Fixed: bug in "remap" command causing packs to crash while loading models
- Fixed: multiple sound effects causing nasty static
Check out the beats of rage community at http://borrevolution.vg-network.com/
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MetaFox
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Post by MetaFox » Tue Feb 21, 2006 3:42 pm

I really wish people would focus more on the legal tools rather than the official XDK. :|
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Post by kungpow12345 » Tue Feb 21, 2006 3:59 pm

Here, here! I mean they have access to openxdk! It supports SDL and there is an SDL port of BoR now (the current windows port with the fixed source core) ...it's so sad that they wouldn't take the time to learn the xdk and if nothing else, help the people develop the xdk itself.

...I just hope my mods finally work in this build and I'll be very hurt if they don't.
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Post by Xenox » Thu Feb 23, 2006 4:50 pm

I've tryed out v3 and it works great with most mods, except one in particulur Megaman - Xtreme Legend Plus don't work becauce this version of openbor for the xbox doesn't have the alpha tranparences feature included. The picture looks so blury compare to the dreamcast even with all the graphic filters I still prefer to have the a setting that has scanlines like the DC if u know wat i'm talking about :o ? But as far as everything else goes its the best port of openbor to console around out there just with a few minor details I would want from the next release if there's another coming by :roll: ?
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Post by DcSteve » Thu Feb 23, 2006 4:51 pm

with the source now available, there is no doubt about that.
Check out the beats of rage community at http://borrevolution.vg-network.com/
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Post by Cammyfan » Sun Feb 26, 2006 2:52 am

OpenBORX - Beats of Rage for XBox v4

What's New
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- If errors occur, OpenBORX will now ask if you wish to continue. PAKs for DarkBOR and other BOR variants should load now, but their special features will not work.
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Post by Xenox » Sun Feb 26, 2006 2:31 pm

:) :D AWSOME MAN! thanks for the update. 8-)
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