Megaman: War Of The Past- Final - Reviews and such

A forum for news and discussion about Beats of Rage and its modification.
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impetus
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Post by impetus » Mon Apr 05, 2004 6:57 pm

I think you ought to wait a few days to a couple weeks to get input before releaseing anything new.Sad but true the more often you update, the more people lose interest.
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Post by r0ck3rz88 » Mon Apr 05, 2004 7:09 pm

i had the same prob as molotovwars. so what you're saying is you can knock him off screen and be able to move on?
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Post by DcSteve » Mon Apr 05, 2004 7:28 pm

right
Check out the beats of rage community at http://borrevolution.vg-network.com/
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Post by Segafiend » Mon Apr 05, 2004 8:54 pm

Most pimp DcSteve. Most pimp indeed. There's no telling what you could've done with a more powerful engine to work with.
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Post by Gav-X » Mon Apr 05, 2004 9:12 pm

I downloaded all the RARs, only to find out that the file got corrupted somehow :(. Can anyone host a mirror (with the whole unsplitted file, if possible)?
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Post by NovaStar83 » Mon Apr 05, 2004 11:47 pm

there seems to be a glich with the "how to play" section. when i go into it on startup
the text in not displayed,when i go into the game and exit out of it and back into the "how to play" the text is displayed propertly-has anybody else had the same problem?
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Post by djray » Tue Apr 06, 2004 12:21 am

good job dcsteve for completing the mod in such a short period of time...
i'm prolly not going to download it until you are absolutely done with the mod though!
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Post by r0ck3rz88 » Tue Apr 06, 2004 7:41 am

Gav-X, when you extract the files can you see which number comes up before the corruption? you might just need to download that one file again.
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Post by cube_b3 » Tue Apr 06, 2004 3:16 pm

DJ does not support many cd-r rom's
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Post by Gav-X » Tue Apr 06, 2004 4:50 pm

DCSteve, are you going to release a bugfix version? If so, when do you expect it will be ready?
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Post by DcSteve » Tue Apr 06, 2004 5:05 pm

ive got rid of the getting hit by throws thing, but now, when u throw an enemy, he wont crash into another enemy like b4. How do u guys feel about that, is crashing one enemy into another a sacrifice u can life without in exchange for not getting hit by throws?
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Post by edub1030 » Tue Apr 06, 2004 5:39 pm

steve, i d'loaded your final release version yesterday and i rocks!!! i love what you did in every way with the mod. i'm sure a few people will have soome negative things to say about it (i.e. too easy, too short, too this, too that) but i definitely appreciate and value giving me this fine piece of DC Emu history. MOD ON!!!!
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Post by Lord_Ball » Tue Apr 06, 2004 5:53 pm

You could have just increassed the "delay" while the character was low enough to the ground to avoid contact with the thrown enemy
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Post by impetus » Tue Apr 06, 2004 6:07 pm

By request from Gav-X, here's my hi-rez versions of the cover art I posted earlier.

I also improved on them a bit and cleaned up a couple errors.

zipfile has front and back covers.
http://www.screamcast.net/megamancovers_impetus.zip
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Post by DcSteve » Wed Apr 07, 2004 12:01 am

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Post by kungpow12345 » Wed Apr 07, 2004 11:46 am

Hey, it's ok man! We're all happy you finished MegaMan. Congratulations!!!!

Edit: Great job on the covers Impetus! ...and I love the new avatar. Is that a custom palette you used or just the regular Bor palette?
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Post by impetus » Wed Apr 07, 2004 12:59 pm

thanks on both. the avatar is not BOR related, it's a sprite from TRIGGERHAPPY (back when it was being actively worked on)

It's a photographic reduced to fit small spritesize, so I guess that's a "custom" pallette. ;)
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Post by generalpain » Wed Apr 07, 2004 3:39 pm

dude i downloaded them all then un rared the first one and i got the cdi. then i used cdi to nero and butnt it with nero but all it does is restart my dc
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Post by DcSteve » Wed Apr 07, 2004 4:16 pm

i tested the image and it works fine- use alcohol 120% to burn
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Post by kungpow12345 » Wed Apr 07, 2004 5:09 pm

I second that...use Alcohol 120!!!! It's excellent!
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