Megaman: War Of The Past- Final - Reviews and such

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Megaman: War Of The Past- Final - Reviews and such

Post by DcSteve » Sat Apr 03, 2004 3:42 pm

Yes, its finally complete. Here is the full and possibly final version of Megaman: War Of the Past.

Changes/Additions Include:

Implemented Save Work-Around (beat story mode to find out)
Added another mode
Redesigned a part of zero mode
Increased Duo's Power level
Added "How To Play" section
New Cutscene Added (Balzac)
New Char Select Music (VicViper)
Changed sound of menu cursor
Added Sound to protoman's special (Vicviper)
Fixed Scene delay times


Download:


Bugfixed version on page 3
Last edited by DcSteve on Wed Apr 21, 2004 10:10 pm, edited 3 times in total.
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Post by speud » Sat Apr 03, 2004 4:38 pm

Implemented Save Work-Around
so if i understood correctly that would mean you implemented vmu reading/writing? just out of curiosity, what did you use?
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Post by supersaiyansonic » Sat Apr 03, 2004 4:53 pm

Yes I'm quite interested in what that means to if it is save support then could you please tell me how to add it to the Sonic BOR mod I am doing.
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Post by DcSteve » Sat Apr 03, 2004 4:56 pm

well, u see- i want to tell you guys, but you have to beat story mode because its the way to earn that secret.

Edit- whoever beats the story mode, pls reveal how the workaround works :)
Last edited by DcSteve on Sat Apr 03, 2004 5:08 pm, edited 1 time in total.
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Post by speud » Sat Apr 03, 2004 5:00 pm

theres no way i burn it and play it to the end for now, i just wanted to know if you successfully included the vm functions from kos or you used your own functions, nevermind
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Post by falken80 » Sat Apr 03, 2004 5:15 pm

thanks it's terrible on my gp32 !!! :)
et merci bcp au nom de la communaut? fran?aise GP32 ^^

and for my dreamcast too :)

http://www.gp32france.com
Last edited by falken80 on Sat Apr 03, 2004 5:19 pm, edited 2 times in total.
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Post by DcSteve » Sat Apr 03, 2004 5:16 pm

its not meant for gpsomethingtwo, its meant for dreamcast.
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Post by falken80 » Sat Apr 03, 2004 5:20 pm

yes i know sir.. sorry :|
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Post by DcSteve » Sat Apr 03, 2004 5:27 pm

and thank you bcp in the name of French community GP32 also, think you can post a screenshot of how it looks like on gp32, that just seems awsome.
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Post by supersaiyansonic » Sat Apr 03, 2004 5:51 pm

-------ok but is anyone working on a vmu save support?
Last edited by supersaiyansonic on Sat Apr 03, 2004 5:57 pm, edited 2 times in total.
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Post by DcSteve » Sat Apr 03, 2004 5:52 pm

i know- but can u please edit that post so everyone doesnt know that.
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Post by segajoel » Sat Apr 03, 2004 10:23 pm

The files 10, 11, 12, 13 and 14 are damaged :(

Anybody receive the same mesage :?:
XBOX 360 Gamercard:
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SEGA DREAMCAST Gamercard:
Image
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Post by Maximo2703 » Sat Apr 03, 2004 10:30 pm

nope they're arent damaged i had no problem just redownload them i had similar problem before with his beta 4 but after a redownload it was fine
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Post by DemoniusX » Sat Apr 03, 2004 11:34 pm

sweet ,so its a full version? yay, I am glad, I am downloading noew and I am going to beat the game tonight when I burn it, now I will wait for TMNT and castlevania and I will be done with Bor mods cuz the idea is getting out of hand, the Castlevania,TMNT and this one sounded the coolest the rest I couldn't care less for, no offense but these three mods are cool but now it seems 90% of DCemu is BOR mods, so I am getting this mod and the other two I mentioned, after that everone else can play, the only way I will like a new mod if they are ever a zelda mod or a thundercats mod, I am off topic, great job DCsteve,I looke forward to playing your creation
no other company in the gaming world will ever have the originality that sega and nintendo have to offer, PEROID. xbox and sony take a HIKE!!!!!
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Post by cagmere » Sun Apr 04, 2004 12:16 am

Touche. I was looking forward to this, CastleVania, and TMNT as well. Thank you Steve, very nice work in such a short time. Is there any cover and back artwork yet to make it complete?
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Post by DcSteve » Sun Apr 04, 2004 12:23 am

yes, look in the latter pages here- http://www.dcemulation.org/phpBB/viewto ... 67&start=0
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Post by Ian Micheal » Sun Apr 04, 2004 1:15 am

Hey great job You got it finshed must of been hard to do all of it wow i cant stand doing the one i started hurts the hands.

So double good job for sticking at it and finshing it..

There's nothing wrong with bor mods maybe some people need to think of some new levels and not jst punch kick there are ways and things to break it up..

Any way great stuff..
Dreamcast forever!!!
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Post by DemoniusX » Sun Apr 04, 2004 1:53 am

A sweet bor mod or type mod (other than zelda nd thundercats} would be a final fight 3 mod, why? in FF3 you got ot break walls that would be short cuts in levels and leading to power ups. I own the final fight 3 cart and would rock as a mod because well sor and FF are beat em ups at their finest.
no other company in the gaming world will ever have the originality that sega and nintendo have to offer, PEROID. xbox and sony take a HIKE!!!!!
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Post by cube_b3 » Sun Apr 04, 2004 3:21 am

Wooohoooo
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Post by drone » Sun Apr 04, 2004 3:46 am

Hey there.

I've downloaded all of the files, but for the version released a few days ago.

I un-rar'd the first file, no.1, and left the others all packed up.

You told someone that this was the way to burn it??

So, should I un-rar them all?? Burn as an ISO, image, boot,...???

I'm using NERO, and I don't mind downloading DJ, or Alcho, but is that the problem??

Let me know.

I really want to give your mod a try.

Thanks.
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