In Case you missed the news - SHADOWWARRIOR CODE RELEASED

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In Case you missed the news - SHADOWWARRIOR CODE RELEASED

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Post by SeGaFrEaK NL »

Yeah it's pretty damn sweet! I did loads of maps for it. :lol:
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Post by doragasu »

I doubt DC has enough RAM to run this, but it would be really nice to play it in the DC
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Post by Strapping Scherzo »

I'll port it tonight
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Post by NightStalker »

3d realms has to be one of the coolest game software creators around..they always release code.well not always but ya know what i mean.
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Post by Alexvrb »

doragasu wrote:I doubt DC has enough RAM to run this, but it would be really nice to play it in the DC
It might require extra effort on his part, but RAM shouldn't be too limiting a factor.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
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Post by doragasu »

Alexvrb wrote:
doragasu wrote:I doubt DC has enough RAM to run this, but it would be really nice to play it in the DC
It might require extra effort on his part, but RAM shouldn't be too limiting a factor.
AFAIK RAM IS a limiting factor with registered DN3D, and Shadow Warrior needs more RAM than DN3D so....
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Post by Alexvrb »

The bigger limiting factor in this case how much work someone wants to put into the port.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
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Post by Christuserloeser »

A quick and ugly port with basic functions would do atm :wink:

...hm, types a bit easier than actually doing it :?
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Post by SeGaFrEaK NL »

The 4 level shareware episode should be do-able.
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Post by Ominous 0nionfrog »

scherzo wrote:I'll port it tonight
sweet! :D
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Post by djmihow »

so??? did anyone port it?
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Post by Sonic-NKT »

should run on the dreamcast, the gp32 has only 8MB Ram and did DukeNukem3D really good. Chuis MMU code might help here?
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