New PSOv2 Online Quest: Fragments of Memories

Discussion of topics related to licensed games, software hacking/modification, prototypes, and development kits belongs here. Includes topics related to emulating the Dreamcast console on your computer or on another gaming console. Discussion of Reicast should go in the Official Reicast Forum.
Post Reply
User avatar
Nico0020
DCEmu User with No Life
DCEmu User with No Life
Posts: 3820
Joined: Wed Oct 17, 2001 7:44 pm
Location: Fukuoka, Japan
Has liked: 0
Been liked: 1 time

New PSOv2 Online Quest: Fragments of Memories

Post by Nico0020 » Sat May 24, 2008 11:21 pm

I totally meant to post this when it came out, but I was too much into playing. Anyways, this is a conversion of a PSO BB Japanese quest. This quest was originally planned to be the last quest released for Gamecube PSO, but then sega dropped it and only worried about blue burst. The quest has been properly translated and "ported" to Phantasy Star Online v2 for our beloved Dreamcast. This is one of the most challenging quests I have ever done, as it all takes place in ruins in ruins with a very tough enemy set. The ghost also from "Garron's Trechory" are also back, causing more problems for fellow hunters.

Anyways, i'm pretty sure the few DC users left already know this, but felt it was worth posting anyways. I'll post some screenshots I took in the next day or so as I have to upload them from my VMU. Happy hunting!

Here are some notes from AleronIves about the quest.


PSO Addict


Group: SCHTHACK Mods
Posts: 14,107
Member No.: 18
Joined: 30-June 05




Fragments of a Memory

Search for message
capsules left
in the Ruins.


Client: solider
Quest:
A message capsule thought
to be from the Pioneer 1
Military was discovered in
Ragol's underground Ruins.
We would like you to
search for more.
Reward: ??? Meseta

After a great deal of work, I'm pleased to say that this quest is finally done. You might wonder how hard it could be to make it be "done" when it was only in Japanese, but there was a lot that needed to be fixed. FoaM is now available for BB, GC, and for the first time, DC and PC. I believe this is another first for Schtserv quest development, a BB quest that has been made fully compatible with PSO Ver.2.
Many changes were made to fix up the quest

* Script changes made to allow the quest to function properly. JPBB quests are strangely coded... It seems likely that on JPBB the server interacts with the quest to allow the actual quest to be coded less fully. Thus, when you try to play the quest on a server without the extra crap on JPBB, it doesn't work. It could also be a problem with our editor, but either way the problems are fixed.
* A little debug junk left in the quest by Sega has been removed so the quest is a bit smaller.
* Spawn points of players and positions of the warpers in Ruins fixed to be in the correct positions.
* The solider next to the main teleporter was moved to the side so the green gem player isn't hugging him when returning to Pioneer 2. >_>;
* If you've played the quest on either BB or GC, you might be aware of the "missing warps" problem in Ruins 1 that occured on one version of the quest. After analysing the quest, it turns out that Sega intended to have a warp roulette in Ruins 1. The three warps which you see send you to different locations in Ruins 1 every time you play the quest. After a great deal of work, this has been fixed. Ironically, it took me trying to create my own, simpler roulette to figure out how to make Sega's work. Though a lot of work went down the drain, Sega's is far better anyway so it was worth it. It was easiest to get the roulette functioning on DC/PC, but making it work on GC/BB was a major pain. I was about ready to give up and release a somewhat crippled version of Ruins 1 for GC/BB so the stupid quest could finally come out, but thanks to Lee the roulette has been fixed on GC/BB as well. It only took a lot of head bashing, hex editing, and FTPing, lulz.
* Enemies. While testing the quest at one point, Shadowfox mentioned that the quest had only Dimenians. I hadn't noticed, but it was true. Why exactly this is, I don't know. If the quest has only Dimenians on JPBB, I also don't know. Considering how apparently quickly the quest was made due to the little tweaks necessary and the fact that every enemy type is used extensively (except for Bringers, boo), it seemed like perhaps either 1) Sega didn't code the Dimenians properly or 2) JPBB would make them La or So types through server interaction with the quest (assuming Sega didn't actually want no La or So Dimenians to appear in the quest...). Since we had no idea what the quest would be like properly, it seemed like greater variety was a better option and likely to be correct. However in case Sega did want you to be fighting the same type of enemy all the time, the enemies are divided by area. You'll fight Dimenians in Ruins 1, La Dimenians in Ruins 2, and So Dimenians in Ruins 3. (This was also the easiest to do from a development standpoint...).

# Significant script changes to accomodate Ver.2's different script system. Thankfully, this quest does not have any elements significant to the quest's gameplay that are unsupported by Ver.2. All changes made are, I believe, merely aesthetic.
# The Pioneer 2 map was imported from a Dreamcast quest and modified to be mostly the same as the GC/BB Pioneer 2. (I didn't edit a few of the NPCs IIRC, like the Tekker lady.) Ver.2 doesn't like BB Pioneer 2, when you talk to the bank and shop NPCs the camera zooms to the wrong location, and if you talk to the Guild you RSOD. tongue.gif Using a Dreamcast Pioneer 2 fixes these problems.
# The scrolling timer messages in Ruins 2 have been removed. While it might be possible to create similar messages, I don't know how and it wasn't really worth figuring it out.
# The "AWOOGA" siren in Ruins 2 has been replaced with the "Uneasiness" Symbol Chat sound since the sound used on GC/BB doesn't exist. The delays were slightly adjusted to make the triple sound effect sound better.
# The fancy failure message box for the timer in Ruins 2 has been replaced with a normal message box.
# Oodles of script was added to make the quest behave properly when you fail in Ruins 2. Players who are already on Pioneer 2 will be sent to the Guild, while players who are in Ruins 2 appear by the main teleporter. The script might not have been needed, but it works so oh well. tongue.gif
# The client's behaviour was changed slightly. On GC/BB if you talk to him when you fail the quest or if you choose to quit early, you get immediately sent to the lobby. This doesn't work on Ver.2, so he will ask you to cancel the quest at the Guild Counter instead.
# Protection has been added to prevent players from quitting the quest and then continuing since they are not immediately sent to the lobby.
# Minor changes were made to the ghosts in Ruins 3 to make them work on Ver.2. Thankfully, they seem to behave exactly the same as they do on GC/BB.
# The method of generating the sparklies used for capsules was changed to make them work properly.
*NOTE FOR DREAMCAST USERS*
The new sparkly creation method has decreased the visual range of the capsules, i.e. you must be close to them before they appear. I don't think this is a bug; it's probably related to the Dreamcast's low clipping distance compared to PSO PC. It's possible that the visual range on PC is also low if high-end clipping is not selected, but I haven't tried. Regardless, just know that the capsules are there, you just have to get close to them before they appear. tongue.gif
Source:http://z7.invisionfree.com/PSO_SERVER_H ... opic=38107
*The Cadillac of signatures*
User avatar
Basil
Insane DCEmu
Insane DCEmu
Posts: 200
Joined: Wed Apr 09, 2008 9:04 am
Has liked: 5 times
Been liked: 0
Contact:

Re: New PSOv2 Online Quest: Fragments of Memories

Post by Basil » Sun May 25, 2008 3:49 am

Can I play this quest offline ?
User avatar
Nico0020
DCEmu User with No Life
DCEmu User with No Life
Posts: 3820
Joined: Wed Oct 17, 2001 7:44 pm
Location: Fukuoka, Japan
Has liked: 0
Been liked: 1 time

Re: New PSOv2 Online Quest: Fragments of Memories

Post by Nico0020 » Sun May 25, 2008 11:16 am

no, online only. this quest is pretty tough to solo too. But a conversion is being looked at to convert the BB Government quests into v2 Online and download quests. We should also have some single player download quests coming in the future.
*The Cadillac of signatures*
User avatar
Maturion
Moderator
Moderator
Posts: 618
Joined: Fri Oct 12, 2007 1:52 pm
Location: Munich, Germany
Has liked: 0
Been liked: 0
Contact:

Re: New PSOv2 Online Quest: Fragments of Memories

Post by Maturion » Sat Jun 21, 2008 5:18 am

I suggest moving this to news, although it's a bit old now.
Post Reply