Console Afterfile 1up.com talk about emulation, and DC

Discussion of topics related to licensed games, software hacking/modification, prototypes, and development kits belongs here. Includes topics related to emulating the Dreamcast console on your computer or on another gaming console. Discussion of Reicast should go in the Official Reicast Forum.
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Arqueiro
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Console Afterfile 1up.com talk about emulation, and DC

Post by Arqueiro »

3d graphics and visualization ?
http://www.arquiteturadigital.com
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royhubbs
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Post by royhubbs »

very interesting,
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Post by MetaFox »

It's nice that they gave a little blurb to Dreamcast hobbyists, but it's not at all accurate.

1) They mention that hobbyists are attracted to it because it used WindowsCE (while that was true in the early days before libdream/KOS and libronin, it's not at all true now)
2) They said that bleemcast! for Metal Gear Solid was the only bleem pak that made it out

While it is nice to see mainstream gaming giving at least a little attention to the Dreamcast, it'd be nice if they did a little research before hand. It's almost as if they added it in as an afterthought.
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Post by racketboy »

Yeah the Windows CE comments made me laugh.

The first couple paragraphs were interesting, but the rest of it went downhill IMO
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Post by abydos1000 »

Let's see if I have this straight. The DC does not use Windows CE as they implied. Rather, one used Windows CE as a dev environment, correct?

Nice to see some info though about some of the was to legally play or obtain roms. In all honestly, if done so in a reasonable fashion, I think most people would rather be honest and get things legally.
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Post by Strapping Scherzo »

abydos1000 wrote:Let's see if I have this straight. The DC does not use Windows CE as they implied. Rather, one used Windows CE as a dev environment, correct?
No. The common misconception of DC and WinCE is that the DC has WinCE built-in. This is wrong. Other than the BIOS (which handles the screen you see when you turn on the DC without a CD) the DC does not have any builtin operating system. Instead, the games would have what they need on their disc. Some games used a specially tailored version of Windows CE. Others used what is called Katana, the Sega developed libraries and complier. Us "hobbyists" use GCC with the KallistiOS suite of libraries. Basically, it was up to the developers which development tools, libraries, and compilers they used. If the dev team had lots of experience in Windows game development, they would probably have gone with the WinCE approach since they'd feel right at home. Others with a more *NIX background might have chosen Katana.
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