Shenmue and Shenmue 2 engine

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Shenmue and Shenmue 2 engine

Post by chao2 » Thu Dec 12, 2013 9:55 pm

What would you guys do if the Shenmue and Shenmue 2 engines were cracked or released?
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Re: Shenmue and Shenmue 2 engine

Post by cube_b3 » Fri Dec 13, 2013 12:19 am

A few years back I was really into the now cancelled (and for good reason) tv show My Name is Earl. I always thought it would be cool if a game on Earl was made on the Shenmue engine.

I currently think TellTale's conversation system would probably be better.
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Re: Shenmue and Shenmue 2 engine

Post by Specially Cork » Sat Dec 14, 2013 6:29 am

Nothing? It's not a very good engine is it? Even back in the day it was slow and clunky. I love Shenmue, but more for the story, environments, and atmosphere. I have to admit that the actual gameplay needed some work, and I think it would've been more successful in the hands of a better developer.
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Re: Shenmue and Shenmue 2 engine

Post by cube_b3 » Sat Dec 14, 2013 1:05 pm

It was AM2's first 3D Home Console game.
Since then they have worked on Virtua Fighter RPG, which bombed.
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Re: Shenmue and Shenmue 2 engine

Post by RyoDC » Sat Dec 14, 2013 3:19 pm

What would you guys do if the Shenmue and Shenmue 2 engines were cracked or released?
Probably nothing, until you have enough curiosity or interest to mess with that mammoth shit.
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Re: Shenmue and Shenmue 2 engine

Post by |darc| » Sat Dec 14, 2013 9:26 pm

You mean if the source code was released?

Probably nothing would happen, except maybe some fan edits/continuations/sequels.
It's thinking...
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Re: Shenmue and Shenmue 2 engine

Post by chao2 » Fri Dec 20, 2013 3:56 pm

Couldn't we mod and improve the engine or would that be too much work?
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Re: Shenmue and Shenmue 2 engine

Post by RyoDC » Fri Nov 14, 2014 4:59 am

Yes you could, but it requires time and some level of expertise.
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Re: Shenmue and Shenmue 2 engine

Post by bogglez » Sun Nov 16, 2014 3:10 pm

cube_b3 wrote:It was AM2's first 3D Home Console game.
Since then they have worked on Virtua Fighter RPG, which bombed.
Wait, are you sure? Wasn't Virtua Fighter RPG the development title of Shen Mue?
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Re: Shenmue and Shenmue 2 engine

Post by cube_b3 » Tue Nov 18, 2014 6:24 pm

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Re: Shenmue and Shenmue 2 engine

Post by bogglez » Wed Nov 19, 2014 4:34 am

What are you referring to?

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Re: Shenmue and Shenmue 2 engine

Post by not just souLLy now » Wed Nov 19, 2014 5:22 pm

chao2 wrote:Couldn't we mod and improve the engine or would that be too much work?
To be honest I've got a lot on at the moment
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Re: Shenmue and Shenmue 2 engine

Post by cube_b3 » Fri Nov 21, 2014 4:12 pm

@ Bogglez: My post merely states AM2 has only released 2 proper home console games. They are primarily an arcade dev team.

In total I know of 3 home console games from there:

Sword of the Vermillion (mediocre)
Shenmue 1 & 2 (cult hit)
Virtua Quest (super bomb)

Also I am fully aware of Shenmue's development whether you call it Virtua Fighter RPG or Project Berkley.
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Re: Shenmue and Shenmue 2 engine

Post by bogglez » Fri Nov 21, 2014 5:42 pm

cube_b3 wrote:@ Bogglez: My post merely states AM2 has only released 2 proper home console games. They are primarily an arcade dev team.

In total I know of 3 home console games from there:

Sword of the Vermillion (mediocre)
Shenmue 1 & 2 (cult hit)
Virtua Quest (super bomb)

Also I am fully aware of Shenmue's development whether you call it Virtua Fighter RPG or Project Berkley.
Your posts sound like you think Virtua Quest and Virtua Fighter RPG are the same thing, though. In addition just posting a link without any comment isn't really helpful. So I'm not surprised I'm confused what you're trying to say. Nevermind.
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Re: Shenmue and Shenmue 2 engine

Post by chao2 » Thu Dec 11, 2014 5:04 pm

What open world engine better suit the dreamcast than shenmue's ?

Can you guys give me a list of all the errors of the

shenmue engine and compare to others?
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Re: Shenmue and Shenmue 2 engine

Post by bogglez » Fri Dec 12, 2014 5:07 am

They did a lot of right things, but in very basic ways, so I think it can be generally improved.. For such an expensive project I found the animation system to be very unimpressive (compare with for example Shadow Man, which has per-vertex skinning so the skin bends around), the texturing is quite awful (textures warp, etc), the lighting was terrible and the loading zones could have been avoided/improved..
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Re: Shenmue and Shenmue 2 engine

Post by Specially Cork » Sun Dec 14, 2014 9:36 am

Shenmue isn't an open-world engine. It's point-and-click adventure with Virtua Fighter strapped on.
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Re: Shenmue and Shenmue 2 engine

Post by chao2 » Sun Dec 14, 2014 3:31 pm

Specially Cork wrote:Shenmue isn't an open-world engine. It's point-and-click adventure with Virtua Fighter strapped on.
If Shenmue was going to be open world on the dreamcast what open world engine would you recommend ?
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Re: Shenmue and Shenmue 2 engine

Post by Specially Cork » Tue Dec 16, 2014 12:04 am

chao2 wrote:
Specially Cork wrote:Shenmue isn't an open-world engine. It's point-and-click adventure with Virtua Fighter strapped on.
If Shenmue was going to be open world on the dreamcast what open world engine would you recommend ?
Not entirely sure about your question.

Making Shenmue open-world would completely redefine the game. Outside of the Virtua Fighter action sections and QTEs it's pretty much a classic-style adventure game: progress is made by talking to the right people and collecting/using the right objects. That kind of gameplay works best in small areas.

I guess an open-world Shenmue would end up something like LA Noire - a huge city with not much to do in it, and an arrow constantly ushering you from place to place.

I'm right in thinking that's what you mean by open-world yes? That Ryo could explore a huge chunk of Yokohama, rather than just a couple of streets and the harbor?

If Shenmue really were to be made like that, I'm sure Criterion's Renderware engine would've done the job. It never ran on Dreamcast hardware but probably could've done if it had competed fully with the PS2 as planned.
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Re: Shenmue and Shenmue 2 engine

Post by chao2 » Tue Dec 16, 2014 6:02 am

Specially Cork wrote:
chao2 wrote:
Specially Cork wrote:Shenmue isn't an open-world engine. It's point-and-click adventure with Virtua Fighter strapped on.
If Shenmue was going to be open world on the dreamcast what open world engine would you recommend ?
Not entirely sure about your question.

Making Shenmue open-world would completely redefine the game. Outside of the Virtua Fighter action sections and QTEs it's pretty much a classic-style adventure game: progress is made by talking to the right people and collecting/using the right objects. That kind of gameplay works best in small areas.

I guess an open-world Shenmue would end up something like LA Noire - a huge city with not much to do in it, and an arrow constantly ushering you from place to place.

I'm right in thinking that's what you mean by open-world yes? That Ryo could explore a huge chunk of Yokohama, rather than just a couple of streets and the harbor?

If Shenmue really were to be made like that, I'm sure Criterion's Renderware engine would've done the job. It never ran on Dreamcast hardware but probably could've done if it had competed fully with the PS2 as planned.


Yeah that was what I was asking for, sorry if I sounded confusing.
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