|darc| wrote:Dr Wily wrote:Plus ISP fees.
Don't forget the basic needs. You need food, clothing, and shelter to survive. You can't play Xbox Live if you aren't alive, can you? Food can amount to quite a few dollars a day. And what about your electric bill? Cost to own a television? That's a lot of money a year to play online, even if you do get away without clothing or shelter.
Yes, I read penny-arcade too.
However, Sega when they did online games did so by providing their own ISP, so that when you *purchased* a game, if you wished to play online you used *their* ISP which was free, so you DIDN'T have any further ISP costs associated with playing the game online - let alone a frigging SUBSCRIPTION for jack shit.
Or are you seriously trying to suggest MS are incapable of providing a free ISP to Live subscribers?
MKE wrote:unreal championship ... was 100x better online on the xbox than the pc.
You are high. UT2K3 pisses all over UC from an extremely great height.
TreyDay wrote:Think of it this way. You pay $50 a month to be in their system. I don't mean a server for certain games, I mean their system. One gamertag, for every game. It's easy to keep up with people, and people know if you're Sk8terpunkrawkdood in Mech Assault, then they know you're Sk8terpunkrawkdood in Unreal Championship. It's a nice feature, and you know it's nice. And you know it's better than PC gaming in that aspect, which for me, makes it all worth it.
bam.
So its advantage is offering a service identical to Steam or Gamespy, or UT2K?s stats tracking?
Except it randomly erases all those stats?
Oh, you've convinced me, its clearly not a scam to subsidise massive hardware losses by making people pay for a service they shouldn't have to.