Chrono Trigger Remake Project

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Chrono Trigger Remake Project

Post by az_bont » Thu Oct 02, 2003 2:54 pm

Could be interesting. A remake of Chrono Trigger in complete 3D using the latest Unreal engine. Pics are available on the site. And the author assures us that in later versions, Chrono won't be carrying a gun :wink:.

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Post by Nyarlathotep » Thu Oct 02, 2003 3:06 pm

That projects never getting off the ground without major assistance.

Ripping the soundtracks then saying 20% of the conversion is done is vastly inaccurate; that would be less than 1% of the whole project.
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Post by az_bont » Thu Oct 02, 2003 3:08 pm

You're right - I'm still waiting for the Unofficial Chrono Trigger II project to show anything more promising than a minor playabale demo after years of work: http://www.uct2.net/
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Post by Nyarlathotep » Thu Oct 02, 2003 3:11 pm

Most people VASTLY under estimate the amount of work an RPG needs - I would say something in the region of at least 40-50 man hours for each hour of actual gameplay at the very minimum
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Post by Lartrak » Thu Oct 02, 2003 3:14 pm

Nyarlathotep wrote:Most people VASTLY under estimate the amount of work an RPG needs - I would say something in the region of at least 40-50 man hours for each hour of actual gameplay at the very minimum
Depends on the RPG. In a MODERN RPG, I would say it is much higher then that - Squaresofts must be in the hundreds of hours per hour (each game has what? 100 people working on it for a year?). Older 16 bit and 8 bit RPGs are often very different, with a lot of the gameplay just combat and wandering.

Has one of these remakes ever actually been finished?
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Post by Veggita2099 » Thu Oct 02, 2003 3:57 pm

Thats the thing about these fanmade projects, seems like there never completed. Somebody always seems to get a girlfriend, goe back to school, loose interest, get a job, etc.
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Post by MrSiggler » Thu Oct 02, 2003 5:31 pm

Nyarlathotep wrote:Most people VASTLY under estimate the amount of work an RPG needs - I would say something in the region of at least 40-50 man hours for each hour of actual gameplay at the very minimum
And then you still need a complete and working engine on top of that! :lol:
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Post by daisyboy13 » Thu Oct 02, 2003 8:05 pm

Too bad it's never gonna actually happen, I love that game, but on the other hand I'm kinda glad that stuff never works out, i want chrono trigger to remain untainted.
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Post by bounty hunter » Sat Oct 04, 2003 7:48 am

well, here's to hoping.....i love CT
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Post by EvilSporkMan » Sat Oct 04, 2003 11:07 pm

*cough*DCRPG*hack**wheeze*
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Post by Nyarlathotep » Sun Oct 05, 2003 5:36 am

Also reading this thread again, may I say:

For 6,000 polys, those models look like ass.
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Post by someoneElse » Mon Oct 06, 2003 10:45 pm

Nyarlathotep wrote:Also reading this thread again, may I say:

For 6,000 polys, those models look like ass.
It's the textures.

They can make a poor model look good (Ahem, Star Wars galaxies comes to mind, very low quality models, but really high resolution textures), and good models look poor and unprofessional.
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Post by Ender » Mon Oct 06, 2003 10:58 pm

EvilSporkMan wrote:*cough*DCRPG*hack**wheeze*
Yea, what ever happened to that? I was doing art for it, and everything just up and died...
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