Talk about paletted graphics by a veteran

Talk about anything and everything not related to this site or the Dreamcast, such as news stories, political discussion, or anything else. If there's not a forum for it, it belongs in here. Also, be warned that personal insults, threats, and spamming will not be tolerated.
Post Reply
User avatar
bogglez
Moderator
Moderator
Posts: 576
Joined: Sun Apr 20, 2014 9:45 am
Has liked: 0
Been liked: 0

Talk about paletted graphics by a veteran

Post by bogglez » Sat Apr 16, 2016 8:44 am

I enjoyed this talk a lot, maybe one of you will get a kick out of it too. It's about paletted graphics, cycling palettes for animation, day/night progression and so on. All of this is possible on the DC btw

http://www.gdcvault.com/play/1023586/8- ... h-Graphics
Wiki & tutorials: http://dcemulation.org/?title=Development
Wiki feedback: viewtopic.php?f=29&t=103940
My libgl playground (not for production): https://bitbucket.org/bogglez/libgl15
My lxdream fork (with small fixes): https://bitbucket.org/bogglez/lxdream
User avatar
Dormoxx
DCEmu Fast Newbie
DCEmu Fast Newbie
Posts: 20
Joined: Sat Feb 02, 2013 5:53 pm
Has liked: 0
Been liked: 0

Re: Talk about paletted graphics by a veteran

Post by Dormoxx » Sun Apr 17, 2016 11:06 am

Awesome! I was just looking into paletted graphics so I'll be sure to give this a gander.
#PlaySkullgirls
Post Reply