Golden Axe Remake DC

This forum is for discussion pertaining to homebrew and indie software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.
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Re: Golden Axe Remake DC

Post by Christuserloeser » Sun Mar 09, 2008 1:41 pm

Okay, utunnels released a new build of OpenBoR-DC yesterday. He moved the file cache to VRAM and we got at least three MBytes more RAM to work with. :D

Also he and SumolX worked on the renderer a lot during the past days. They managed to improve performance by 50fps (!) compared to previous versions. It now runs at 149 fps on PSP.

- I tested it on Dreamcast and it seems that slowdowns in the Dreamcast port likely are a thing of the past.


You can download the latest builds from here: http://www.lavalit.com/index.php?board=2.0
(you will need to register before you can see + download the attachments)


- I will compile, test and upload a new version of Golden Axe Remake using the latest build asap :)
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Re: Golden Axe Remake DC

Post by Aurora » Thu Mar 20, 2008 10:27 am

Thanks!
Back it up.
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Re: Golden Axe Remake DC

Post by dc-ton » Fri Mar 28, 2008 3:41 pm

awesome
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Re: Golden Axe Remake DC

Post by Deth2k7 » Thu Apr 10, 2008 9:14 pm

It looks like I'll be taking the Dreamcast out of the closet this year. Good work!
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Re: Golden Axe Remake DC

Post by Maturion » Sat Apr 12, 2008 3:46 am

This year is going to be one of the best years for the DC.

R4, Donk and Dynamite Dreams are coming. (Commercial releases) and there have already been a lot of homebrew releases.
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Re: Golden Axe Remake DC

Post by Superstrider » Mon Apr 28, 2008 12:26 pm

Pardon me for asking, but when will the fixed version of this game be ready for download?
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Re: Golden Axe Remake DC

Post by cube_b3 » Mon Sep 29, 2008 12:41 pm

The version I downloaded had some fun in it, but it was largely inferior to the genesis version.
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Re: Golden Axe Remake DC

Post by Calavera » Wed Oct 01, 2008 9:20 am

BILAL_XIA wrote:The version I downloaded had some fun in it, but it was largely inferior to the genesis version.
How so? I haven't tried it yet, just wondering.
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Re: Golden Axe Remake DC

Post by DCDayDreamer » Wed Oct 01, 2008 11:58 am

Calavera wrote:
BILAL_XIA wrote:The version I downloaded had some fun in it, but it was largely inferior to the genesis version.
How so? I haven't tried it yet, just wondering.
One is a homebrew remake, the other is a commercial game.

It really is as simple as that.
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Re: Golden Axe Remake DC

Post by cube_b3 » Thu Oct 02, 2008 7:42 pm

Calavera wrote:
BILAL_XIA wrote:The version I downloaded had some fun in it, but it was largely inferior to the genesis version.
How so? I haven't tried it yet, just wondering.
Would it make sense if I said it lacked blast processing?

Golden Axe on Genesis starts in a really cool way with the clouds moving and the Golden Axe logo forming... well the BOR lacked that and other effects like this were either really simplified or removed.

On the plus side, you can select music from any version of the game, but graphically it is a step down.
DCDayDreamer wrote:
Calavera wrote:
BILAL_XIA wrote:The version I downloaded had some fun in it, but it was largely inferior to the genesis version.
How so? I haven't tried it yet, just wondering.
One is a homebrew remake, the other is a commercial game.

It really is as simple as that.
Is it to much to expect from a homebrew game to exceed nearly a 20 year old game in terms of quality?
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Re: Golden Axe Remake DC

Post by Christuserloeser » Fri Oct 03, 2008 9:01 am

BILAL_XIA wrote:On the plus side, you can select music from any version of the game, but graphically it is a step down.
Mega Drive / Genesis:
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Dreamcast:
Image


Personally I think the SegaCD version is the best official port of GA to a home console. It's essentially identical with the Mega Drive version but with the added bonus of the remastered arcade sound track as red book audio.
Superstrider wrote:Pardon me for asking, but when will the fixed version of this game be ready for download?
I hope it won't take me long to get back to this.
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Re: Golden Axe Remake DC

Post by DCDayDreamer » Fri Oct 03, 2008 1:51 pm

BILAL_XIA wrote:
DCDayDreamer wrote:One is a homebrew remake, the other is a commercial game.

It really is as simple as that.
Is it to much to expect from a homebrew game to exceed nearly a 20 year old game in terms of quality?
How do you expect a twenty year old game that has it's data ripped and added into a different game engine (primarily DOs) to be improved in any way without alteration?.
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Re: Golden Axe Remake DC

Post by Genezis » Mon Oct 06, 2008 1:45 am

Any new version?? :oops:
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Re: Golden Axe Remake DC

Post by Salamander2 » Sun Oct 19, 2008 3:25 pm

GREAT!

keep them coming.
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Re: Golden Axe Remake DC

Post by Badwolf » Tue Mar 10, 2009 8:14 pm

Good! I will try this one!
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Re: Golden Axe Remake DC

Post by cube_b3 » Mon Apr 20, 2009 3:45 pm

Christuserloeser wrote:
BILAL_XIA wrote:On the plus side, you can select music from any version of the game, but graphically it is a step down.
Mega Drive / Genesis:
Image


Dreamcast:
Image


Personally I think the SegaCD version is the best official port of GA to a home console. It's essentially identical with the Mega Drive version but with the added bonus of the remastered arcade sound track as red book audio.
I meant the effects
Golden Axe on Genesis starts in a really cool way with the clouds moving and the Golden Axe logo forming... well the BOR lacked that and other effects like this were either really simplified or removed.
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Re: Golden Axe Remake DC

Post by K_I_R_E_E_K » Sat Apr 06, 2013 6:54 pm

Anyone has a valid download i can use?
The game seems great and i would like to try this version on the dc.
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Re: Golden Axe Remake DC

Post by cube_b3 » Sun Apr 07, 2013 6:45 pm

You'll have to try a BOR site.

DC Emu is nothing more than a message board at the moment.
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