Yabause 0.8.6 Released

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BlueCrab
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Yabause 0.8.6 Released

Post by BlueCrab » Sat Aug 18, 2007 7:57 pm

Well, its only been about two months, but there is a new release of Yabause for all the architectures it supports (Dreamcast included, of course). This release is pretty much a bugfix release, and actually doesn't have any new Dreamcast-related enhancements. Anyway, here's the list of changes that went into this version (not including any Linux/Windows/Mac specific changes):
68k:
- Fixed a bug which caused the emulator to crash if 68k execution jumped to
an invalid address.
scsp:
- Fixed a bug where the slot buffer pointers weren't set correctly.
- Added a function for debugging SCSP registers
vdp1:
- MODR returns the correct version number now.
- Fixed a bug that caused Local Coordinates, etc. commands to not get executed
correctly.
Anyway, you can download it from here:
http://sourceforge.net/project/showfile ... _id=533041
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Nico0020
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Re: Yabause 0.8.6 Released

Post by Nico0020 » Sun Aug 19, 2007 8:53 am

Good to hear you are still working on this. I tried messing with other saturn EMUs a few years back, but could not get anything running properly. So I am always glad to see one being worked on. Plus it is just good to see releases of stuff going on here, DC or not. Thanks for still deving and putting up with a lot of peoples crap from here.
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TseTinGFunG
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Re: Yabause 0.8.6 Released

Post by TseTinGFunG » Sun Aug 19, 2007 9:41 am

Gotta grab this release now. Excelent work mate, really appreciate it. Keep it up. :)
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Deth2k7
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Re: Yabause 0.8.6 Released

Post by Deth2k7 » Sun Aug 19, 2007 10:06 am

Keep up the good work! :D
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