Yabause 0.8.0

This forum is for discussion pertaining to homebrew and indie software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.
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Post by BlueCrab » Tue Dec 26, 2006 10:27 pm

TseTinGFunG wrote:Nice release Blue Crab glad to see your still working on it and releasing this gem in time for xmas. Now we can use the Saturn emulator as a music cd player since I had to let go of my saturn awhile ago. Gotta burn this one out to bring back those memories.
Well, there isn't any sound yet, so you probably won't be able to use it as a CD Player right now. Plus, even if there was sound already, it would sound really bad at 4 FPS :wink: .
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Post by TseTinGFunG » Wed Dec 27, 2006 3:35 am

Ahh oh well. Eventually then. :cry: Keep up the good work Blue Crab.
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Post by Smiles » Wed Dec 27, 2006 3:02 pm

Very impressive, I tried Sakura Wars and Nightruth, both loaded to some extent but lots of images were missing. Keep up the great work BlueCrab.

Were you able to fix the Graphics problems you posted about earlier in Lunar Magic School?
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Post by kittenluvermeowz » Wed Dec 27, 2006 8:00 pm

when/if you get nights going, I'll be your biggest fan, if thats O.K.
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Post by BlueCrab » Wed Dec 27, 2006 10:23 pm

Smiles wrote:Very impressive, I tried Sakura Wars and Nightruth, both loaded to some extent but lots of images were missing. Keep up the great work BlueCrab.
Thanks... I'm sure there's plenty of problems like those that I was having with Lunar. I'm sure there's also problems with games using odd color formats and such.... Not everything is implemented in the video core yet, since I don't have games to test all the modes with...
Were you able to fix the Graphics problems you posted about earlier in Lunar Magic School?
With the title screen? If so, then yeah, that works fine now.
kittenluvermeowz wrote:when/if you get nights going, I'll be your biggest fan, if thats O.K.
.... :?
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Post by RMD » Wed Dec 27, 2006 10:36 pm

Count me as offically impressed. If you ever go as far as to write title based video rendering system i'd be very impressed. However theres still so many graphical gltiches in the default yabause I doubt it would be worth it. I had lost faith in this project bc but, thanks for sticking with it even if its not the fullspeed warezing saturn emulator everyone wants.
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Post by THE#1SonicFan » Thu Dec 28, 2006 12:46 pm

Wasn't Sega going to make a Saturn boot disc for the Dreamcast back in the day before they said they were going to stop making the Dreamcast? If I'm right then I'm sure they were already working on it, meaning there's got to be a beta. Now all we need is someone working on the inside to get it to us :twisted:
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Post by BlueCrab » Thu Dec 28, 2006 9:48 pm

THE#1SonicFan wrote:Wasn't Sega going to make a Saturn boot disc for the Dreamcast back in the day before they said they were going to stop making the Dreamcast? If I'm right then I'm sure they were already working on it, meaning there's got to be a beta. Now all we need is someone working on the inside to get it to us :twisted:
I'm pretty sure that was just a really bad rumor. I somewhat doubt Sega was working on anything like that.
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Post by Christuserloeser » Fri Dec 29, 2006 4:38 pm

...and even IF they would have been working on something like that (which they likely did though I highly doubt they came far due to not having any free resources nor enough time): - Do you honestly think it would be worth having some pieces of non-working code or an alpha that likely would not run much better than Yabause BUT is closed source so it couldn't be improved by anyone :?:

Why hoping for something to happen that's likely not worth the wait - while BlueCrab and the Yabause team actually ARE working on Yabause right now ? ;)
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Post by mog123 » Wed Jan 17, 2007 11:52 am

this is awesome :)

The only thing now, that i miss about the DC is the lack of GBA Emulation.

Never the less, this emu rocks!

BTW, has anybody got grandia working?
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Post by Christuserloeser » Wed Jan 17, 2007 12:01 pm

There actually was a new port of a GBA emu in late 2006:
http://dreamcast.dcemu.co.uk/cgi-bin/cf ... 0,0,31,487
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Post by mog123 » Wed Jan 17, 2007 1:14 pm

omgodz ;X

Thanks man:)

What's the speed on the emu, and does it support saving?
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Post by |darc| » Wed Jan 17, 2007 2:14 pm

mog123 wrote:omgodz ;X

Thanks man:)

What's the speed on the emu, and does it support saving?
Did you read the first post?
BlueCrab wrote:Performance wise, you'll get somewhere between 4 and 8 FPS most places, but only around 2 in movies.
It's thinking...
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Post by Christuserloeser » Wed Jan 17, 2007 2:26 pm

He means the GBA emu ;)

Anyway it's really offtopic, let's post in here: viewtopic.php?p=937779
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Post by mog123 » Mon Jan 22, 2007 2:17 pm

ok, so does Yabause support VMU Saving?

And has anybody tried dragon ball z the fighting game?
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Post by BlueCrab » Mon Jan 22, 2007 5:52 pm

There's no saving yet. I didn't think anyone would really play far enough in any games to warrant it.
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Post by Nico0020 » Mon Jan 22, 2007 5:54 pm

the saturn thing was a bad rumor. I remember reading about it as it started because in Shenmue Ryo had a sega saturn. It was early speculated that an emulator was to be completed somehow.
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