MAME4ALL alpha2

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Juan
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MAME4ALL alpha2

Post by Juan » Thu Dec 21, 2006 6:29 pm

Chui just released a new version of this port of MAMEGP2X; here's what he says about it:
[url=http://www.dciberia.net/tiki-read_article.php?articleId=597]Chui @ DCIberia[/url] (partially translated) wrote:As a xmas present, I bring you the latest version of MAME4ALL with the following additions:

- FAZE Z80 core (finally).
- Latest FAME M68K core.
- Q-Sound support in CPS1 games.
- Full support for ArcadeSticks.
- Same fixes and updates as the latest MAMEGP2X versions.

To sum it up, there's a good speed boost; it's worth giving it a shot.
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Mame4All Alpha 2

Post by retroman9999 » Thu Dec 21, 2006 9:25 pm

Chui: Just burnt and tried Alpha 2. Nice improvement over Alpha 1 (which was a great release!!!). Many games that didn't work now work, and the speed is better. This is by far the best MAME EMU for the good old Dreamcast. Thanks CHUI for this great Christmas gift!!!!!!!!!!!!!
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Post by Arqueiro » Fri Dec 22, 2006 5:28 am

very nice release ! i will try it ! :mrgreen:
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Post by Darksaviour69 » Fri Dec 22, 2006 1:49 pm

ZX4ALL alpha-2 released!, check http://dcnews.co.uk for more info
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Post by TseTinGFunG » Fri Dec 22, 2006 10:40 pm

Mame4All alpha 2. Awesome. Can't wait to try this one out. Just in time for christmas aswell.
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Post by Segata Sanshiro » Mon Dec 25, 2006 8:49 am

Much thanx to Chui! He is one of the few people that actually DO something for the scene, instead of just talk.... well anyway i have a question:
I tried 2 of my favourite games Black Tiger (Black Dragon) and Magic Sword and i noticed absolutely no difference in speed or sound compared to the alpha1.
Could anyone givie me an advice about the settings? Should i change something to boost peformance?
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Post by Christuserloeser » Mon Dec 25, 2006 8:52 am

I use Frameskip = Auto and everything else set to 100%. Works great with most games. :)
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Post by Juan » Mon Dec 25, 2006 9:33 am

I think the difference is mostly on CPS1 games.
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Post by BaldMonk » Tue Jan 02, 2007 6:50 pm

There is a good difference in all the games... TMNT for instance doesn't slow down when there are a lot of characters on screen.

I can't get 4 players to work though.

And instead of having to put credits in, I hope in the future there is a version with the dipswitches automatically set to "Freeplay". No point in having it in any other way, seeing as we DO want to play the games. And I think freeplay still allows the attract demos to play.
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Post by mog123 » Wed Jan 24, 2007 8:21 am

does umk3 work? (ultimate mortal kombat 3)
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Post by Christuserloeser » Wed Jan 24, 2007 10:42 am

Insane homebrew collector.
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Post by Darksaviour69 » Wed Jan 24, 2007 11:12 am

Christuserloeser that list was never updated

http://www.dcemu.co.uk/vbulletin/showthread.php?t=23300

that list is not anywhere near complete, and is only based on alpha one, but still better than nothing
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Post by Christuserloeser » Wed Jan 24, 2007 3:49 pm

I know, I was just pointing to the fact that these games are supported by MAME4ALL, where Ultimate MK3 isn't.

Anyway, I've tested my way through the entire set and I am aware that about 800/1000 do work perfectly, where 100 won't run at all and another 100 do work but but with some problems on video emulation or controls.
Then there are 250 duplicated games (either different regions or different ROM sets) and 200 more games that aren't worth your time nor the space on CDR they need. Leaves 400 games that do run perfectly with MAME4All, all beeing well worth your time.

My recommend games list made with ClrMamePro:
1941
1942b
1943
1943kai
3stooges
3wonderj
3wonders
4dwarrio
600
64street
720b
aerofgt
aliensyn
altbeast
amidars
amigo
anteater
arabian
area88
arkanoi2
arkatayt
astdelux
atetrisa
baddudes
bankp
bbros
beastf
berzerk
bionicc2
bktigerb
blockout
blueprnt
boblbobl
bombjack
brain
brix
brkthru
bullfgtj
bwidow
bzone2
captcomu
cawing
centiped
cheekyms
chelnovj
chplftb
chplftbl
circusc
citycon
cobracom
colony7a
commandj
commandu
congo
contra
crash
crbalon2
csilver
cworld2j
dakkochn
darwin
ddragon2
ddragonb
defender
depthch
diamond
digdug2
digdugnm
dino
dkong
dkong3
dkongjr
docastl2
dogosoke
domino
dorunrun
douni
dowild
drgninja
dwj
eggs
elevatob
elim4
empire
espiale
excthour
exedexes
exerion
exprraid
eyes
f1dreamb
ffightj
ffightu
firetrap
flicky
flyboy
frogger
gaiden
galaga
galagads
galaxian
galturbo
gaplus
gatedoom
gaunt2
gaunt2p
gauntir1
gauntir2
gauntlet
gberet
gemini
gensitou
ghostb3
ghouls
ghoulsj
gngjap
gngt
goindol
goldnaxe
gondo
gorf
gradius
gundeala
gunsmokj
guzzler
gwar
gyruss
hbarrel
hellfire
hexa
higemaru
hippodrm
hustle
hvymetal
hyperspt
hyprolym
ikari
imsorryj
invaders
invds
invho2
ironhors
jackal
jackrabs
jailbrek
jedi
jhunt
jjack
jrpacman
jumpbug
jungler
junofrst
kangaroo
kaos
karnovj
kchamp
kchampvs
kick
kidniki
kingball
klax3
knights
kod
kroozr
kungfum
kuniokub
ladybug
lastduel
lastmiss
ldrun2p
ldruna
legofair
lifefrce
lifefrcj
llander1
lnc
locomotn
lwingsjp
mainevt
maketrax
mappy
marble
mario
mazeh
megaforc
megaman
megazone
mekyosen
mercs
mercsj
mhavocrv
midres
mikiehs
milliped
missile2
monsterb
monymony
mooncrst
moonqsr
motorace
motos
mpatrol
mplanets
mrdofix
mrdoy
mrtnt
mrviking
mspacman
mswordu
mtwins
myhero
mystston
narc
nemesuk
nemo
nibblera
ninjak2a
nitedrvr
nova2001
nprinceb
nrallyx
ogonsiro
omegrace
oscar
p47j
pacland3
pacman
pacnpal
pang
pang3
pangb
paperboy
pbactio2
pballoon
pcktgal
pengo2
penta
peterpak
phoenixt
pingpong
pitfall2
pkunwarj
pnickj
ponpoko
pooyan
popeyebl
popflame
pow
prehisle
pspikes
psychic5
psychos
punchout
punisher
punkshot
qad
qbert
qbertqub
quantum
qwakprot
radarscp
rainbow
rainbowe
rallyx
rampage
rastsaga
reactor
regulus
ringking
roadf2
roadrunn
robocopp
rockmanj
rocnrope
rushatck
rygar2
salamand
satansat
sauro
sboblbob
sbrkout
scion
scobrak
scregg
sectionz
seganinj
seicross
sf1jp
sf2j
shackled
shadoww
shaolins
shinobi
shollow
sichuan2
sidearjp
sidepckt
silkwrm2
slapbtuk
slyspy
smashtv
snapjack
snowbro2
solarfox
solomon
sonson
spacefb
spacezap
spacfury
speedbal
spiders
sqbert
srdarwin
srumblr2
ssi
ssprint
starforc
starjack
startrek
starwars
stinger
stratvox
strider
strkforc
superman
superpac
superpcn
superqix
suprmous
swat
swimmera
szaxxon
tacscan
tankbatt
tapper
teddybb
tempest
temptube
terracra
terracre
tetrisbl
theglob
tigerhb1
tigerhb2
tigeroad
timber
timeplt
timetunl
tiptop
tknight
tmnt
tmnt2pj
tnzs
tnzs2
todruaga
toki
tokiob
tokisens
toobin
tp84a
trackfld
trog
truxton
tumblep
turbofrc
turpin
tutankhm
twinbee
twincobr
unsquad
upndown
usvsthem
vanguard
varth
victroad
vigilant
vimana
vindictr
vulgus2
wacko
warlord
warofbug
warpwar2
waterski
wb3bl
wbdeluxe
wbml
wboy4
wexpress
willow
willowj
wiz
wof
wofj
xevious
xybots
yiear
zaxxon
zektor
zerowing
zerozone
zoar
zzyzzyxx


I've compiled a little manual for MAME4ALL starters to post at DCS:

-Emulator-
  • Insert Coin: Analog Right
  • Pause: Analog Left
  • Reset Current Game: Analog Up
  • Return to ROM Selection: Analog Left (hold for about 1,5 sec)
-ROM Selection-
  • Browse: D-pad Up/Down
  • Skip Pages: L/R-Trigger
  • Choose Game: A- or START-Button
  • Return to Main Menu: Analog Left (hold for about 1,5 sec)
-Options-
  • Highlight Setting: D-Pad Up/Down
  • Change Highlighted Setting: D-Pad Left/Right
  • Start Emulation: A- or START-Button
  • Back to Main Menu: B-Button
-Recommend Settings-
  • Video: Fixed [Fastest + most accurate]
    (Choose HW Scaled for full screen)
  • Frame-Skip: Auto
  • Video Clock: 100%
  • Video Sync: Off
  • Sound: Accurate and ON [Slowest but most accurate]
    (Turn OFF to improve emulation speed)
  • Audio Clock: 100%
These also were the settings I used for testing.
Last edited by Christuserloeser on Wed Jan 24, 2007 4:42 pm, edited 2 times in total.
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Post by mog123 » Wed Jan 24, 2007 3:55 pm

if mame4all ported from mame 0.72 so why doesn't it work? when even my 0.68 version supports it.
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Post by Juan » Wed Jan 24, 2007 3:59 pm

It's based on 0.35. Here's a clrmamepro dat with the supported romsets.
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Post by djray » Tue Apr 10, 2007 11:02 am

just tested this emulator today... for the life of me i can't get two players working.

on the second controller, i press "analog right" to insert a coin, but that does not do anything.

pressing "analog left" on the second controller pauses the screen.

is there anything i'm doing wrong?
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