PSX4ALL slowly making its way to a release

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PSX4ALL slowly making its way to a release

Post by Juan » Tue Oct 17, 2006 11:01 am

It seems that there are two private test builds made by zodttd (prolly not many changes from Chui's private build). Apparently it only runs ISOS, anyway here's what one of the testers had to say about it:
Pavlik @ DCEmu.co.uk Forums wrote:"all games tested without sound, on defaults using build 2 version except Wipeout 3 Special Edition that hangs on 1st movie using build 2

Ballistic - works, 4-5 fps little glitches on letters, numbers
Bishi Bashi 3 J - 4-5 fps without glitches
BreakOut - 1 fps, very slow - missing audio tracks hangs the game for 1 sec of 2
Gekido - 4-5 in menus, 1-3 ingame without glitches
Looser's boot loader - not working, black screen
Pandemonium - 3-4 fps, game freaks, 3fps forward 2 backwards and over and over
RTL Skispringen 2002 - 2 in menus, 1-2 ingame; jump board (i dont know the right name ) is always down even if camera moves
Turnabout - 4-5 in menu, 4 in game without glitches
Vib Ribbon PAL - When i push start game it freaks identically like in epsxe
Wipeout 3 Special Edition - (using 1st build) guess what? i win race 4 in menu 3-4 fps in game
Wonder 3 / Roosters - black screen before real game, works in 3in1 menu and roosters menu

Overview: emu look very promissing. All of games have no or have very small gfx glitches. Emu is very stable and most important - it has working save option to ram, not to vmu! all games runs faster at loading times - emu is the fastest here.
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Post by Strapping Scherzo » Tue Oct 17, 2006 11:13 am

Those aren't exactly playable speeds.
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Post by Juan » Tue Oct 17, 2006 11:19 am

"and most important - it has working save option to ram, not to vmu!"

:|

Funny how PSX4ALL is just being tested for a few as for now :lol:
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Post by Darksaviour69 » Tue Oct 17, 2006 12:31 pm

Strapping Scherzo wrote:Those aren't exactly playable speeds.
no one said they were ;)

there is also no Dynarec yet, and so far zodttd only worked a little on the dc version.

there are pics and videos of the emu working here
http://www.dcemu.co.uk/vbulletin/showthread.php?t=39332
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Post by Quzar » Tue Oct 17, 2006 1:02 pm

Juan wrote:"and most important - it has working save option to ram, not to vmu!"

:|

Funny how PSX4ALL is just being tested for a few as for now :lol:
and how it's closed source. you can already check it out on a few other platforms.
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Post by TseTinGFunG » Mon Nov 06, 2006 8:34 pm

PSX4ALL.

I reckon so.
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Post by TyBO » Tue Nov 07, 2006 1:28 am

Well, it's good to see a new active project for the Dreamcast, but those speeds certainly aren't... shall I say, desirable. Also, writing a dynarec is a daunting task, and I doubt having one would add more than 3-4 frames to the current framerates.
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Post by Sonic-NKT » Tue Nov 07, 2006 6:06 am

there is allready a dynarec for the psx cpu...
this port is not the one made by chui. its zodttds work.
chui allready integrated the dynarec and i think he got better frames..
i just wonder why those two dont work together
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Post by Darksaviour69 » Tue Nov 07, 2006 6:35 am

no, it is chui work, chui uploaded his source with there rest of the psx4all projects. Having said that chui may have been working on a dynarec that's not implemented in that source... or something.

they are working together... to a degree
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Post by Quzar » Tue Nov 07, 2006 8:04 am

Darksaviour69 wrote:no, it is chui work, chui uploaded his source with there rest of the psx4all projects. Having said that chui may have been working on a dynarec that's not implemented in that source... or something.

they are working together... to a degree
the dynarec is not chui's. Chui took the dynarec core already in pcsx (which was used for pcsxdc) and plopped it in, since psx4all is based off pcsx (although unfortunately they don't wanna release the sources =\ )
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Post by Darksaviour69 » Tue Nov 07, 2006 8:38 am

are they not writing there own dynarec now?
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Post by Quzar » Tue Nov 07, 2006 9:08 am

Not that I know of.
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Post by Juan » Tue Nov 07, 2006 10:49 am

Quzar wrote:
Darksaviour69 wrote:no, it is chui work, chui uploaded his source with there rest of the psx4all projects. Having said that chui may have been working on a dynarec that's not implemented in that source... or something.

they are working together... to a degree
the dynarec is not chui's. Chui took the dynarec core already in pcsx (which was used for pcsxdc) and plopped it in, since psx4all is based off pcsx (although unfortunately they don't wanna release the sources =\ )
Are there any binaries released?
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Post by Quzar » Tue Nov 07, 2006 1:18 pm

Juan wrote:
Quzar wrote:
Darksaviour69 wrote:no, it is chui work, chui uploaded his source with there rest of the psx4all projects. Having said that chui may have been working on a dynarec that's not implemented in that source... or something.

they are working together... to a degree
the dynarec is not chui's. Chui took the dynarec core already in pcsx (which was used for pcsxdc) and plopped it in, since psx4all is based off pcsx (although unfortunately they don't wanna release the sources =\ )
Are there any binaries released?
yes. for the palm, gp2x, and some weird handhelds. psx4all was originally psxpalm (or whatever the name is) and chui somehow got zodttd(sic) to change the name of the project.
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Post by Sonic-NKT » Tue Nov 07, 2006 5:25 pm

psx4all should become opensource in the future i goes, i think they said wenn it gets an official release (not beta alpha or so). Hope the continue the work on it... chui said that this emu could get really good speeds with the dynarec and a gpu plugin optimized for the PVR.
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Post by RMD » Sun Nov 12, 2006 9:34 pm

Could and are going to are 2 different things. Chui hasnt even finshed neo4all or snes4all. People need to stop making so many projects and try actually finshing one. 1 working car is much better than owning 3 broken ones.
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Post by Ex-Cyber » Sun Nov 12, 2006 11:30 pm

RMD wrote:1 working car is much better than owning 3 broken ones
Not if your interest is working on cars rather than driving them.
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