Best Genesis/Mega Drive emulator for DC?

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Juan
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Post by Juan » Mon Jan 29, 2007 6:48 pm

It's a terrible pirate.
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Post by alb3530 » Mon Jan 29, 2007 8:13 pm

Christuserloeser wrote:
alb3530 wrote:some staff, mod, coder: could you please test these games in the latest build (that's not available for the masses) to see if they work?

-Strider Returns, to see if it's playable (not ghost elements anymore)
Sorry, I don't have that game on my test disc because I don't like it =P I will include it to my next test disc.
Ok, thanks for your efforts
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alb3530 wrote:-KOF98 and Top Fighter 2000.Do they have musics played?
Yep. Both have :)
Cool.What about KOF99?
Juan wrote:It's a terrible pirate.
I like KOF98.Has someone else played "top fighter 2000"?I think the same guys that created both games.Anyway, they're talented in creating such games."Top fighter 2000" is cool, with voices, special moves and super moves...No commercial fighting game for Mega Drive has super moves, i think
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Post by cristfc » Tue Jan 30, 2007 8:27 am

but, kof99, kof98 and top fighter 2000 runs with accelerate music, dont?
in all modes the music is fast than normal :(
thanks for this awesome emulator.. :)
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Post by RMD » Tue Jan 30, 2007 12:08 pm

Wow i tired that kof98 and man was it horriable ><
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Post by Christuserloeser » Tue Jan 30, 2007 2:52 pm

cristfc wrote:but, kof99, kof98 and top fighter 2000 runs with accelerate music, dont?
in all modes the music is fast than normal :(
If you try with Quzar's build from 18. January, then the music actually is playing too fast. But we are talking about a newer build that's currently not been released in public yet.
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Post by Juan » Tue Jan 30, 2007 4:16 pm

Then try NOT to talk about it in public to avoid confusion :P
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Post by Christuserloeser » Tue Jan 30, 2007 4:48 pm

I got your point, but then again it's NOT a big secret that it's beeing worked on ;)
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Post by alb3530 » Tue Jan 30, 2007 5:38 pm

RMD wrote:Wow i tired that kof98 and man was it horriable ><
Have you tried Top Fighter 2000 too?Take a look at a video my brother recorded:

http://youtube.com/watch?v=nUb0QZNf8t8
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Post by Quzar » Tue Jan 30, 2007 5:53 pm

Juan wrote:Then try NOT to talk about it in public to avoid confusion :P
It's actually publicly availible, if you know how to find it =P. I didn't want to make a big release just because this weekend I should be able to make another big set of changes for a more major release.
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Post by dr apocalipsis » Tue Jan 30, 2007 7:48 pm

Quzar wrote:I didn't want to make a big release just because this weekend I should be able to make another big set of changes for a more major release.
Love to hear that.
Can you advance us some of that new stuff?
atentamente a su ombligo:
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Post by alb3530 » Tue Jan 30, 2007 9:24 pm

Quzar wrote:
Juan wrote:Then try NOT to talk about it in public to avoid confusion :P
It's actually publicly availible, if you know how to find it =P
At the moment, the only way i see to find it is asking you that very polite question: where to get it?
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Post by Juan » Tue Jan 30, 2007 9:30 pm

Well, since it says "publicdownloads" I might just post it.



...http://www.screamcast.net/publicdownloads/
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Post by Quzar » Wed Jan 31, 2007 12:14 pm

Just to keep people from continuously browsing the whole screamcast ftp... http://www.screamcast.net/publicdownloa ... 012707.zip
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Post by gaffa2002 » Thu Feb 01, 2007 6:01 am

Hi!
I'm really new on running emulators on the DC (i mean, never seen an mega drive emulator running on it). And i've noticed the sound is a bit "cracky" in all the games... Is that a normal behavior or i've done something wrong?
I'd also like to make a question to the developers:
Do you think the DC in the future can handle a emulator with the same compatibility we see in the PC ones(not the same resolution or with filters, but the audio/video, bug free, etc)? I mean, the DC hardware can handle it?

Thanks!
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Post by BlackAura » Thu Feb 01, 2007 6:39 am

gaffa2002 wrote:Do you think the DC in the future can handle a emulator with the same compatibility we see in the PC ones(not the same resolution or with filters, but the audio/video, bug free, etc)? I mean, the DC hardware can handle it?
No. We've already had to sacrifice compatability for speed all over the place, especially in the video department, and the sound emulation is kind of crappy (accurate enough, but the sampling rate is really low). The DC does only have a 200MHz CPU, after all.

It is possible to improve it substantially, but the amount of work required makes it pretty unlikely.
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Post by Arqueiro » Thu Feb 01, 2007 8:32 am

BlackAura wrote:
No. We've already had to sacrifice compatability for speed all over the place, especially in the video department, and the sound emulation is kind of crappy (accurate enough, but the sampling rate is really low). The DC does only have a 200MHz CPU, after all.

It is possible to improve it substantially, but the amount of work required makes it pretty unlikely.
thanks for your work expend on this BlackAura!
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Post by gaffa2002 » Thu Feb 01, 2007 7:13 pm

No. We've already had to sacrifice compatability for speed all over the place, especially in the video department, and the sound emulation is kind of crappy (accurate enough, but the sampling rate is really low). The DC does only have a 200MHz CPU, after all.

It is possible to improve it substantially, but the amount of work required makes it pretty unlikely.
Thanks a lot for the information!

By the way... great job with the emulator! Most games are playable (it resembles the first PC emulators like Kgen and Genecyst)
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Post by Christuserloeser » Fri Feb 02, 2007 7:11 am

I've uploaded the SBI for Quzar's bugfix release to DCHelp's SBI Repository:
http://www.dchelp.net/sbi/files/Emus/Ge ... -Quzar.sbi
BlackAura wrote:
gaffa2002 wrote:Do you think the DC in the future can handle a emulator with the same compatibility we see in the PC ones(not the same resolution or with filters, but the audio/video, bug free, etc)? I mean, the DC hardware can handle it?
No. We've already had to sacrifice compatability for speed all over the place, especially in the video department, and the sound emulation is kind of crappy (accurate enough, but the sampling rate is really low). The DC does only have a 200MHz CPU, after all.

It is possible to improve it substantially, but the amount of work required makes it pretty unlikely.
Still, it definitly is possible to improve the emulator in many departments, especially in terms of compatibility (new FAME version with proper IRQ handling instead of the current one in Quzar's build, FAZE instead of CZ80, etc.). That will fix a lot of problems in the current build, and should even get rid of most problems with the previous releases from 2006 by you and Warmtoe.

After all, I agree with you though: It won't achieve Gens compatibility and there will remain some bugs that likely never will get fixed. I do have the hope though that we will see sound emulation at 24khz and a fix for vertical scrolling some day.
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Post by Quzar » Fri Feb 02, 2007 10:30 am

Christuserloeser wrote:Still, it definitly is possible to improve the emulator in many departments, especially in terms of compatibility (new FAME version with proper IRQ handling instead of the current one in Quzar's build, FAZE instead of CZ80, etc.). That will fix a lot of problems in the current build, and should even get rid of most problems with the previous releases from 2006 by you and Warmtoe.
Please stop making promises, or speculations or whatever you want to call them that you can't possibly know to be true.
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Post by Christuserloeser » Fri Feb 02, 2007 11:18 am

Guess you're right. It's just that I am very excited about this emulator.

Still, I assume that many compatibility problems in the builds from 2006 are related to CZ80, so once it's replaced with FAZE these could be history. Then I read what Fox posted about the IRQ problems with the new FAME version which cause games like Streets of Rage II not to work with FAME anymore in your build, and I think he will try to work on it. That's what I meant ;)
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