Best Genesis/Mega Drive emulator for DC?
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- DCEmu Nutter
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i tried it out with only a few games. i like the speed and i do hear the ticking sound. it seems to have regressed a little in compatibility from gen-pvr3.
these games don't work, or have garbled video.
Altered Beast - doesn't load
Herzog Zwei - sound is broken. garbled gfx, main character disappears in-game. switch to video:SW to correct it, but it is slow. gen-pvr3 played it perfect.
M.U.S.H.A. - doesn't load or i think it froze the emu. worked great in pvr3.
Mortal Kombat - works, but missing gfx. switch to Fame, SW to correct it.
Super Street Fighter II - loads fine for me. gfx are garbled. hung in pvr3.
Gunstar Heroes - loaded, but froze the emu when picking a stage. worked fine in pvr3.
Madden Football - none load up. i think these worked in pvr3, not sure, tho.
i'll try to test more games soon.
these games don't work, or have garbled video.
Altered Beast - doesn't load
Herzog Zwei - sound is broken. garbled gfx, main character disappears in-game. switch to video:SW to correct it, but it is slow. gen-pvr3 played it perfect.
M.U.S.H.A. - doesn't load or i think it froze the emu. worked great in pvr3.
Mortal Kombat - works, but missing gfx. switch to Fame, SW to correct it.
Super Street Fighter II - loads fine for me. gfx are garbled. hung in pvr3.
Gunstar Heroes - loaded, but froze the emu when picking a stage. worked fine in pvr3.
Madden Football - none load up. i think these worked in pvr3, not sure, tho.
i'll try to test more games soon.
DC FoReVeR.!!!
- Tyne
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Anyone mind creating a self booting image for me? I created 3 coasters trying to use Self Boot inducer, I created a Disc Jugger and a Nero image, burned them successfully, but the CD then after couldn't be read ... I only have 1 CDR remaining ...
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- DC Developer
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You really do need to try all games with either C68K or FAME - there are issues which only occur with one or other of the CPU cores - this release is _definitely_ more compatible than PVR-3!
If it doesn't work well with C68K (Sonic 1 hangs for me using C68K) then switch over to using FAME - and vice-versa. That is one of the reasons for the switch!!
If it doesn't work well with C68K (Sonic 1 hangs for me using C68K) then switch over to using FAME - and vice-versa. That is one of the reasons for the switch!!
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- Christuserloeser
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Oh, that's good newsfackue wrote:Incase anyone missed it, gxb created a ROM lister.
http://www.dcemu.co.uk/vbulletin/showth ... post169487
Sound is broken in all Tecnosoft games.hrb2k3 wrote:Herzog Zwei - sound is broken.
Works with SW IIRC.hrb2k3 wrote:M.U.S.H.A. - doesn't load or i think it froze the emu. worked great in pvr3.
Works with FAMEhrb2k3 wrote:Gunstar Heroes - loaded, but froze the emu when picking a stage. worked fine in pvr3.
Tyne wrote:Anyone mind creating a self booting image for me? :\
Try the included version of BootDreamsChristuserloeser wrote:Plain Files Version:
http://www.dcevolution.net/dsdevelopmen ... 006-BA.zip
Tools Set:
http://www.dcevolution.net/dsdevelopmen ... -tools.zip
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- DCEmu Freak
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Do you mean Strider Returns?We've tested this game, and in the latest build there's no sound, plus Strider is a ghost-nothing can hit (or be hit by) him- what makes it impossible to pass by the first mini boss.It's a problem that happens with other emus for DC.johnson wrote:WOW!!! Strider is back plays perfect!!!!! SAound and all...
Http_user_agent:
NokiaN80-1/3.0 (4.0623.0.41) Series60/3.0
Profile/MIDP-2.0
Configuration/CLDC-1.1
NokiaN80-1/3.0 (4.0623.0.41) Series60/3.0
Profile/MIDP-2.0
Configuration/CLDC-1.1
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- Modder Of Rage
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This fixed a lot of problems but I remember somewhere that changing the palette midgame was what was supposed to fix the sonic 3 stage 1-2 water issue. Where the water is supposed to be blue and not transparent like it is. I dont have a problem, but i figure that there is something else missing because this problem in sonic 3 still exists.BlackAura wrote: 1 - Palettes are now double-buffered. That gets rid of all of the palette tearing effects, or weird blocks of colour on screen when a game was supposed to change the palette mid frame.
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- DC Developer
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That's mid-frame palette shifting. Slightly different thing.
If you remember PVR3, it had the sprite corruption glitch on some games? That was caused by the emulator updating the graphics while the PVR is still using them, resulting in it using graphics from one frame to draw the previous one. That was fixed by double buffering the tile cache. The double buffered palette fixes similar problems with colour palettes, mostly flashes of the wrong colour palette, and the right hand side of the screen sometimes using a different colour palette than the left.
Mid-frame palette shifting requires additional code that's not working yet.
If you remember PVR3, it had the sprite corruption glitch on some games? That was caused by the emulator updating the graphics while the PVR is still using them, resulting in it using graphics from one frame to draw the previous one. That was fixed by double buffering the tile cache. The double buffered palette fixes similar problems with colour palettes, mostly flashes of the wrong colour palette, and the right hand side of the screen sometimes using a different colour palette than the left.
Mid-frame palette shifting requires additional code that's not working yet.
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- DCEmu Freak
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Kid Chameleon runs better in FAME.
Kof98 (pirate) runs better in C68k (in FAME cpu dont move)
Super monaco 1 and 2 runs in SW runs perfect (with slowdown)
kid chameleon runs better in FAME
Super Street Fighter 2 dont load in all combinations possible for me... Red Screen appears all the time ...
Kof98 (pirate) runs better in C68k (in FAME cpu dont move)
Super monaco 1 and 2 runs in SW runs perfect (with slowdown)
kid chameleon runs better in FAME
Super Street Fighter 2 dont load in all combinations possible for me... Red Screen appears all the time ...
Again, Legendary Levels return!!
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- DCEmu User with No Life
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I think the problem is that it actually uses the (relatively useless) sprite collision flag, and AFAICT there is no code anywhere that sets it, only code that clears it. I don't have a toolchain set up so I can't really try it, but someone might want to try this:Do you mean Strider Returns?We've tested this game, and in the latest build there's no sound, plus Strider is a ghost-nothing can hit (or be hit by) him- what makes it impossible to pass by the first mini boss.It's a problem that happens with other emus for DC.
Code: Select all
--- system.c.old 2006-07-24 15:37:30.000000000 -0600
+++ system.c 2006-08-01 06:41:05.000000000 -0600
@@ -161,6 +161,9 @@
if(im2_flag)
status ^= 0x0010;
+ /* Set sprite collision flag (Strider Returns) */
+ status |= 0x0020;
+
/* Point to start of sound buffer */
snd.dac.lastStage = snd.dac.curStage = 0;
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- Christuserloeser
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I've finally updated the Dreamcast-Scene.com article:
http://www.dreamcast-scene.com/index.ph ... esisPlusDC
http://www.dreamcast-scene.com/index.ph ... esisPlusDC
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probably bad dump rom file is 5.120kbJuan wrote:You prolly have one of those bad dumps. I'd be nice if you checked it (I think they're 32Mbit instead of 40)hrb2k3 wrote:Super Street Fighter 2 works for me. try changing the region to USA in the settings. but the gfx are garbled.
Again, Legendary Levels return!!
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- DCEmu Cool Newbie
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I've tested all of my roms and only 96 games work with the latest build whereas on preview 3 most all roms did. One of my favorite games M.U.S.H.A. worked but it was a bad rom since it wouldn't go past the sega screen and none of the Phantasy Star games work on mine but do on prev 3. And the weird thing about that is that when I first burned the 240706 version it played some of my other favorites as Air Diver, PS 2, but wouldn't play 3 or 4, M.U.S.H.A. and a few others but wouldn't play them after that first time. And now those same titles don't work on the latest builds, but that's alright since they still play on preview 3. Hopefully the next build will be better compatible with the roms than these latest are. I just don't understand how a rom will work the first time you use it with it then not work again while on previous version(s) they work.