Best Genesis/Mega Drive emulator for DC?

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Juan
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Post by Juan » Fri Jul 28, 2006 1:32 am

jessman wrote:But the music is too fast. How is that "perfect" like everyone says it is?
Not me :P
Juan wrote:both Sonic 1 and Gunstar Heroes ran great (maybe GH had the music a little accelerated, but that's better than having to reset the DC :P)
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Post by Christuserloeser » Fri Jul 28, 2006 5:39 am

Plain Files Versions of both BlackAura's and Warmtoe's Releases:
http://www.dcevolution.net/dsdevelopmen ... 006-WT.zip
http://www.dcevolution.net/dsdevelopmen ... 006-BA.zip

Tools Set:
http://www.dcevolution.net/dsdevelopmen ... -tools.zip


I've uploaded SBIs of both releases to DCHelp's SBI Repository.

(The files are called 'GenesisPlusDC-gpwt-250706-Warmtoe.sbi' & 'GenesisPlusDC-gpwt-260706-BlackAura.sbi')


Just for the record - I know it's GenesisPlusDC, but I like 'gpwt' as name for these preview/beta versions. :)
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Post by Christuserloeser » Fri Jul 28, 2006 6:53 am

Quzar wrote:You should really specify to only post results of a single release of this there, because if not the chart will be muddled with lots of false reports from all over.
That's okay. I'll test my games and others will test theirs, so whenever a new version is out we could compare the online list with our notes. Not a big deal.
Also I really don't mind burning daily versions and testing the games again and again. In fact I really enjoy it a lot! :D


BA - What would be of a real interest for you regarding compatibility reports ?
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Post by cristfc » Fri Jul 28, 2006 1:16 pm

"HI4ALL" i have tested genesis plus warmtoe... :)

**NOTES**

-Some games in the videos had been suggested by alb3530 for test purposes.. thanks for suggest.. ;)

-Thanks to the genesis plus develop/involved people for making a incredible emulator... ;)

-These videos were taking when iam playing then it can result in trembled videos.. :)

***Results with videos***

Home Alone 2 - http://www.yourfreespace.net/users/cris ... lone2L.3gp
Phantasy Star 2 running in C68K, sound is in normal speed but when Rolf enter in Central Tower for talk to commander the game freeze (but bg music no...) - http://www.yourfreespace.net/users/cris ... s2C68k.mp4
Phantasy Star 2 running in FAME, game run without freeze but sound speed is fast (and little graphics glitches SOMETIMES)... - http://www.yourfreespace.net/users/cris ... s2FAME.mp4
Phantasy Star 3 - http://www.yourfreespace.net/users/cris ... US/Ps3.mp4
Shadow Dancer - http://www.yourfreespace.net/users/cris ... Dancer.mp4
Shinobi 3 (not in video but when you enter in options the game freeze) - http://www.yourfreespace.net/users/cris ... inobi3.mp4
Shinobi 3 (low video size) - http://www.yourfreespace.net/users/cris ... nobi3L.3gp
Sonic 2 Almost perfect, with small bugs and spindash sound sounds strange. Entire Emerald Zone Act 1 play... - http://www.yourfreespace.net/users/cris ... Sonic2.mp4
Sonic 2 (low video size), middle Emerald Hill Act 1 play - http://www.yourfreespace.net/users/cris ... onic2L.3gp
Sonic 3, some graphic/sound(slow) bugs in Character Selection, speed is almost 100%!!! :) - http://www.yourfreespace.net/users/cris ... Sonic3.mp4
Sonic 3 (low video size) - http://www.yourfreespace.net/users/cris ... onic3L.3gp
Sonic & Knuckles, complete Hidden Palace... - http://www.yourfreespace.net/users/cris ... SonicK.mp4
Streets of Rage 2, minnor graphic bugs - http://www.yourfreespace.net/users/cris ... S/SOR2.mp4
Streets of Rage 3 - http://www.yourfreespace.net/users/cris ... S/SOR3.mp4
Streets of Rage 3 (low video size) - http://www.yourfreespace.net/users/cris ... /SOR3L.3gp
ST2 Turbo (pirate Street Fighter), ken vs ken (complete), little bit slow down - http://www.yourfreespace.net/users/cris ... S/ST2L.3gp
Vectorman with HW (hardware???) Render, good speed with graphics bug - http://www.yourfreespace.net/users/cris ... ctorHW.mp4
Vectorman with HW (hardware???) Render, good speed with graphics bug (low video size) - http://www.yourfreespace.net/users/cris ... torHWL.3gp
Vectorman with SW (software???) Render, low speed without graphics bug (low video size) - http://www.yourfreespace.net/users/cris ... torSWL.3gp

the emulator is very good in the majority of the cases.

bye...

:)
Again, Legendary Levels return!!
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Post by jessman » Fri Jul 28, 2006 3:19 pm

Sorry to bring this up again, but my rom is a confirmed GoodRom and it's "Gunstar Heroes (U) (!).zip". Do I need the japanese version or something? Because in the compatability list is said that this version runs perfectly. I was suprised that Shining Force didn't work though. It was slow but playable in the previous version.
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Post by Juan » Fri Jul 28, 2006 3:43 pm

The compatibility list isn't official or anything. Gunstar Heroes HAS that music issue.
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Post by Dreamcast4life » Fri Jul 28, 2006 6:41 pm

yeah it sounds like its running of speed. wonder why it does that? I have the cart so its no biggie ^_^
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Post by Tyne » Fri Jul 28, 2006 11:39 pm

All these speedy releases confuses me, I'm not sure which one I should burn now; I'm guessing BlackAura's release .. any help? )()(
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Post by Juan » Sat Jul 29, 2006 4:35 am

Yep, get that one. Save support FTW.
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Post by alb3530 » Sat Jul 29, 2006 8:28 am

Tyne, go to

http://www.dchelp.net/cgi-bin/sbi/brows ... rowse&Emus

and get the sbi named something like "gpwt-blackaura".This is the latest release of BlackAura, whose sbi was compiled by Christuserloeser.


Has anyone tested those games that need SRAM support to see if it works as it should?My brother's tried a Jleague game yesterday, and it seems like the progress couldn't be saved.

In Sonic 3 and Phantasy Star 4, everything worked properly
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Post by cristfc » Sat Jul 29, 2006 8:42 am

Save SRAM work in sonic3, phantasy star 4, jleague pro strike2, which use 1 or 2 blocks in memory card only
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Post by alb3530 » Sat Jul 29, 2006 9:06 am

Cool, than it worked for Jleague?Or was the problem related to other game in the Jleague series?
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Post by Juan » Sat Jul 29, 2006 9:33 am

Works for Monster World IV too :D
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Post by cristfc » Sat Jul 29, 2006 9:52 am

Work in all jleague but the result of save is only after 1st game (sram saves when pres L+R+Start, quitting game). A reset feature will be cool
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Post by Tyne » Sat Jul 29, 2006 10:52 am

Thanks Duders
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Post by alb3530 » Sat Jul 29, 2006 11:20 am

Indeed, a soft-reset would be very cool, implemented rather as a button combination than a "Reset" option.A button combination has the advantage it allows the player to perform tricks that require holding the reset button.
A classic example for this is that Master System game called "Black Belt".There's a trick in this game to get infinite lives, where you start the game normally, and right after the red screen disappears, you HOLD reset button.

We all know the best SMS emulator for DC is SMS plus, but this trick is impossible to be performed in this emulator, cause it has a Reset option, and though it's a soft-reset, it's impossible to "hold reset button".In the other hand, SMEG 0.84 by Heliophobe features reset as a combination of X + START, then it enables the player to perform the trick perfectly.Of course, Master System uses 2 buttons of DC controller only, and Genesis needs 8 buttons, than creating a button combination is impossible for Genesis Plus.But maybe the developers have good ideas to make it possible
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Post by hrb2k3 » Sat Jul 29, 2006 1:35 pm

i haven't been keeping up with this thread, but i read the last couple post and it seems as though sram saves are implemented? is the 6 button implemented yet, too?

i have yet to try any of these releases. but it seems to be getting better and better. keep it up.! ;)
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Post by Juan » Sat Jul 29, 2006 1:45 pm

Yes, 6 button support is there on the latest builds. Give it a try :wink:
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Post by johnson » Sat Jul 29, 2006 1:53 pm

So far to this date:


* 2 CPU cores, FAME and C68K
* Full sound
* 6 button pad support
* SRAM saving
* Fixed graphics from Gen Plus PRV 3
* Hardware and software rendering
* All region support


Blackauras latest build is the best of the bunch so far....we have Blackaura and Warmtoe to thank for these builds. I beliebe Quzar gave a little info on how to speed things up a bit in C68K. The compatibility is very good if you add all the options up. I'd say with all the combinations we are at about 90 to 95 percent compatibility. Software rendering is slow though, so don't expect great things if you have to use it. It is more accurate, but in the end it is slooooooowwwwww.

My overall thoughts of this so far is that it is a great addition to the library and a much needed one so gamers can enjoy 16 bit goodness on the DC. The SNES and TB16 aren't well emulated as of yet, and the only other system in that era is the Neo Geo. Neo4All and NeoAES are great emus, but the Neo Geo didn't exactly have a BROAD base of styles in games. Genesis Plus has saved 16 bit for the DC in emulation for me.
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Post by emptythought » Sat Jul 29, 2006 3:38 pm

Incase anyone missed it, gxb created a ROM lister.
http://www.dcemu.co.uk/vbulletin/showth ... post169487
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