WoooooW!! Chui finally release new mame machine for DC!

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WoooooW!! Chui finally release new mame machine for DC!

Post by rangrisser » Wed Apr 26, 2006 9:50 pm

Now i can play Black tiger with my DC!!
Very thanks chui and i will wait more develope version ! :P :D :) :wink: :lol: :twisted:
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Post by Segata Sanshiro » Thu Apr 27, 2006 1:26 am

what?!? where?? Black Tiger.... how? link?

Is this the one you refer to? How does it work? Is the Black Tiger speed 100%?
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Post by Segata Sanshiro » Thu Apr 27, 2006 2:06 am

If this is the one, how do i know what is the difference between aged, classic, gold?
And which one would work best with Black Tiger?
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Post by Chui » Thu Apr 27, 2006 3:18 am

Hi Segata!

MAME4ALL is similar to next version (not public yet) of MAMEGP2X but is split 3 parts, drivers depend:

- GOLD: CPS1, SYSTEM16 and TMNT.
- CLASSIC: Rest of 16bit systems.
- AGED: 8bit systems.

Use same roms (MAMEGP2X) for run ok.


About Black Tiger, i think that i can play this game without problems, try to use correct romset. It is easy to search it or try to convert roms with 'clrmame.dat' file for 'ClrMAME Pro' tool. This file is located at MAMEGP2X website (binary package).
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Post by Segata Sanshiro » Thu Apr 27, 2006 4:36 am

Hey Chui, thanx a lot for the response... i couldn't wait and burned a CD with Black Dragon and Black Tiger (Japanese/western versions) with the CLASSIC version of the emu without knowing which is which.
The emulation is almost PERFECT!!!!! With the default settings it runs great, the jap version works ok, the us version has no sound.
With the frameskip set to 0 it runs even better and sound is good as well, the only graphic garbage i get is that the image tears up horizontally when scrolling, similar to the vsync on xobox and modern PC games, when i tried enabling Vsync the sound disappeared. Only other thing is that when i reload the rom 4-5 times (exiting the rom to test different settings) the DC lock up, same when i leave the game demo run.

Other than that I'm impressed by the quality of the emulation, great work!!!! Cant wait for more of your stuff ;)

Thanks a lot!!!
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Post by Dreamcast4life » Thu Apr 27, 2006 4:41 am

Dude did you guys see the games running, they run nicely. I tried Sf II,Sf II CE,TMNT and I was shocked to see how well it was running. Sadly no controller code seemed to be implemented but the way its working, its just so unreal that I am in awe waiting for the public release with a playable controller code.ROCK ON CHUI!
Have you played dreamcast today?
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Post by Arqueiro » Thu Apr 27, 2006 5:43 am

more one wonderfull work from Chui, thanks man!
3d graphics and visualization ?
http://www.arquiteturadigital.com
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Post by Gav-X » Thu Apr 27, 2006 12:53 pm

Chui wrote:Hi Segata!

MAME4ALL is similar to next version (not public yet) of MAMEGP2X but is split 3 parts, drivers depend:

- GOLD: CPS1, SYSTEM16 and TMNT.
- CLASSIC: Rest of 16bit systems.
- AGED: 8bit systems.
Would it be possible for you to create a rom selector (like the one for Ian Michael's MAME releases) for each MAME4ALL version once the next version is released?
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Post by Chui » Thu Apr 27, 2006 4:56 pm

Not exactly, i am working on mame4all selector before, like MAMED, but only 3 parts.
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Post by Matisfaction » Thu Apr 27, 2006 5:31 pm

Nice work Chui, you certainly get things done.
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Post by Gav-X » Thu Apr 27, 2006 6:32 pm

Chui wrote:Not exactly, i am working on mame4all selector before, like MAMED, but only 3 parts.
As long as I can use mame4allselector in order to select only the roms each NEO4ALL version needs, that's fine. It would be a real pain in the ass sorting through 10k+ roms to see which ones to use.
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Post by Darksaviour69 » Thu Apr 27, 2006 7:32 pm

a compatability list has been started at dcemu.co.uk
http://www.dcemu.co.uk/vbulletin/showth ... ge=1&pp=10
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Post by jessman » Fri Apr 28, 2006 4:17 am

:o :o :o YAYZ! Thank you, Chui! I'm amazed at the results that you guys are getting! I'm out of cds at the moment, but can you guys please test the following Capcom games for me? I was wondering how well Megaman, Dungeons and Dragons, and Saturday Night Slammasters run? I'd really appreciate someone's help. Thanks again, Chui! You're really doing a LOT for the community! :D
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Spreading his inquiries all over the net!

<^_^>
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Post by rangrisser » Sat May 06, 2006 7:12 pm

Does anyone success play 64th street and gals panic ,cabal?
I can't find accurate rom file , what size rom is playable?
I was used 0.34 or 0.35rom from clrmamepro.
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Post by Dreamcast4life » Sat May 06, 2006 10:59 pm

no one told me you have to press "right" on the analog to activate the Coin button >_< none of the less I played some games and this emu is awesome. was playing "ninja gaiden" today, any chances of splatterhouse running on there?
Have you played dreamcast today?
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Post by retroman9999 » Mon May 08, 2006 7:49 am

Really nice job Chui......this is by far the best version of Mame for the Dreamcast!!!!!! The speed of some of the "larger roms" is simply incredible. Keep up the great work......and THANK YOU.
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Post by Arqueiro » Mon May 08, 2006 11:26 am

i teste this sweet on this weekend, and i can sayd wow this is amazing !

very very funny play that games on dc ! thanks chui! :kiss)
3d graphics and visualization ?
http://www.arquiteturadigital.com
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Post by rangrisser » Mon May 08, 2006 6:44 pm

Does anyone know how to play with 2 player controller? )()(
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Post by Chui » Fri May 12, 2006 3:59 am

New alpha1 supports 4 players/controllers, but only i have tested it with TMNT and gauntlet.
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Post by Gav-X » Fri May 12, 2006 7:21 am

What's the progress on the mame4all selector you mentioned?
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