Relggis.

This forum is for discussion pertaining to homebrew and indie software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.
User avatar
MrSiggler
DC Developer
DC Developer
Posts: 1662
https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
Joined: Wed Nov 14, 2001 5:32 pm
Has thanked: 0
Been thanked: 0

Relggis.

Post by MrSiggler »

Well, I've decided to make a few chagnes to my project recently.
First of all, my main goal, is not any longer to make a game engine for my project MMXO, but to make MMXO on my game engine!

Confused? :)

My engine, at present.. is hard coded for the way X moves, and such. Only way to modify this, would be to modify the source code, rebuild, etc.
One would require knowledge of C, and have the build environment setup..

Now, instead.. i'm going to recode bits of my engine, to be completely customizable. Meaning.. you can easily, drop in new 'parts', or edit existing ones with tools I will write. Better explaination available upon request..

Basically, i'm making a make-shift 2D game creation 'kit'. Also, I'm coding in a Chrono Trigger style battle system as well, for those wishing to make RPGs, not platform games.

This will take a long while to complete.. so don't expect anything tomorrow, next week, next month, or even in several months. It will take a while.

What I'd like is some input, on how many would actually make any use of this? I already know of a few from IRC who would use this, (Nyar is the only reason i'm coding in the battle system). And.. also what you'd like to see in the engine. Ideas and such.. suggestions, and all that.

Oh, and one important note..
DO NOT ASK ME TO MAKE IT IN 3D. I HAVE NO INTEREST IN 3D AT ALL!!
If you suggest I make a 3D engine, I will hunt you down.
*caresses his face crushing brick, and sharpened stick of eye poking*

Btw, the engine's name is Relggis. Hence the name of the post.
Try to geuss where that name came from.. :roll:
User avatar
Dr. Zoidberg
The Filth
The Filth
Posts: 3535
Joined: Tue Dec 04, 2001 1:09 am
Has thanked: 4 times
Been thanked: 0
Contact:

Re: Relggis.

Post by Dr. Zoidberg »

MrSiggler wrote:Btw, the engine's name is Relggis. Hence the name of the post. Try to geuss where that name came from.. :roll:
When I first saw the name of this topic I thought you must have been drunk! :lol:

I think most people here are more interested in 2D stuff than 3D stuff anyway, so I think a "make-shift 2D game creation 'kit'" should go over well with the punters.

Is this something you'd like posted on the main page or has 007 finally pulled his finger out & made you a newsposter, after I asked him to do it OVER A MONTH AGO! :wink:
User avatar
Nyarlathotep
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 7390
Joined: Sat Jan 05, 2002 1:37 pm
Has thanked: 0
Been thanked: 0

Re: Relggis.

Post by Nyarlathotep »

MrSiggler wrote: Try to geuss where that name came from.. :roll:

heh... wasn't it my suggestion for the name of your engine?
Image
perry
Tha DCEmu Pimp Daddy
Tha DCEmu Pimp Daddy
Posts: 5492
Joined: Sun Dec 09, 2001 4:29 pm
Location: Goodison Park
Has thanked: 0
Been thanked: 0

Post by perry »

Yea im likin the sound of this so far.

/Me waits for all the n00bs to come in saying shlt like "2d games aint worth playin, out of fashin" etc.

Myself i love 2d games. Nuthin like mario 3 on the Snes :D .
In the words of Q-Tip : Looking for vibes or positivity, not negativity / 'Cause we gotta strive for longevity by online gaming
User avatar
MrSiggler
DC Developer
DC Developer
Posts: 1662
Joined: Wed Nov 14, 2001 5:32 pm
Has thanked: 0
Been thanked: 0

Post by MrSiggler »

Aye, Wily, it was 8)

I meant, where the name itself came from. not whom from :)

Think like mirror.
Mirror think like yes.
whee. I am mirror.
Tails Prower
Psychotic DCEmu
Psychotic DCEmu
Posts: 597
Joined: Thu Nov 08, 2001 10:21 am
Location: Maryland
Has thanked: 0
Been thanked: 0

Post by Tails Prower »

*puts his moron cap on* umm its Siggler backwards.
404NotFound wrote: hey mrinsulto or whatever your name is, for the last time
A DREAMCAST IS NOT A PLAYSTATION2!!!
404NotFound
DCEmu Ex-Mod
DCEmu Ex-Mod
Posts: 4970
Joined: Thu Nov 29, 2001 3:40 pm
Location: The Canadian-Mexican border.
Has thanked: 0
Been thanked: 0

Post by 404NotFound »

Tails Prower wrote:*puts his moron cap on* umm its Siggler backwards.
You would have to be Jeeba not to get that...
atf487
DCEmu's Ranter
DCEmu's Ranter
Posts: 2529
Joined: Sun Feb 17, 2002 2:54 pm
Has thanked: 0
Been thanked: 0

Post by atf487 »

<n00b> 2D GAMES ARE CRAP. CAN'T YOU DO ANYTHING RIGHT.</n00b>


Don't ya love it when they type in caps?
Image
Tetris: 556-381-350-981
MKDS: 163-282-974-709
404NotFound
DCEmu Ex-Mod
DCEmu Ex-Mod
Posts: 4970
Joined: Thu Nov 29, 2001 3:40 pm
Location: The Canadian-Mexican border.
Has thanked: 0
Been thanked: 0

Post by 404NotFound »

atf487 wrote:<n00b> 2D GAMES ARE CRAP. CAN'T YOU DO ANYTHING RIGHT.</n00b>


Don't ya love it when they type in caps?
NO I DON...

*puts the megaphone down*

No I don't.
sixteen-bit
Hardware Freak
Hardware Freak
Posts: 3246
Joined: Sat Dec 29, 2001 3:45 pm
Has thanked: 0
Been thanked: 0

Post by sixteen-bit »

Mr Siggler, this does seem a very interesting project you are working on here. I have a quick question for you, will a novice programer (such as myself) be able to utilise your "2D game engine" to create something with an overhead scrolling perspective?

I only ask this because I think a recreation of "Xenon" or something would be sweet. :)
User avatar
MrSiggler
DC Developer
DC Developer
Posts: 1662
Joined: Wed Nov 14, 2001 5:32 pm
Has thanked: 0
Been thanked: 0

Post by MrSiggler »

I'm going to try my best to make it easy to use.

Xenon ?
User avatar
Nyarlathotep
Soul Sold for DCEmu
Soul Sold for DCEmu
Posts: 7390
Joined: Sat Jan 05, 2002 1:37 pm
Has thanked: 0
Been thanked: 0

Post by Nyarlathotep »

Xenon is an upwards scrolling shoot 'em up... the sequel Xenon 2: Megablast was a pretty big hit on the Amiga and Atari ST in the early 90s
Image
User avatar
MrSiggler
DC Developer
DC Developer
Posts: 1662
Joined: Wed Nov 14, 2001 5:32 pm
Has thanked: 0
Been thanked: 0

Post by MrSiggler »

Ah.. the up scrolling space shooter type games..
Aye, those will be possible. Side scrolling ones as well of course.
User avatar
Dr. Zoidberg
The Filth
The Filth
Posts: 3535
Joined: Tue Dec 04, 2001 1:09 am
Has thanked: 4 times
Been thanked: 0
Contact:

Post by Dr. Zoidberg »

Dr_Wily wrote:Xenon is an upwards scrolling shoot 'em up... the sequel Xenon 2: Megablast was a pretty big hit on the Amiga and Atari ST in the early 90s
Xenon 2 also came out on the Megadrive & the Master System. The best thing about the game was the music by Bomb The Bass.
DLolos
DCEmu Fast Newbie
DCEmu Fast Newbie
Posts: 24
Joined: Wed Oct 17, 2001 7:44 pm
Has thanked: 0
Been thanked: 0

Post by DLolos »

MrSiggler is there a story to the MegamanX game so far? Any progress on the game?
reptilezero
DCEmu Freak
DCEmu Freak
Posts: 76
Joined: Wed Oct 17, 2001 7:44 pm
Has thanked: 0
Been thanked: 0

Post by reptilezero »

so will this end up having a "klick and play" like interface, or will it be some type of scripting language? sounds pretty neat either way :)
404NotFound
DCEmu Ex-Mod
DCEmu Ex-Mod
Posts: 4970
Joined: Thu Nov 29, 2001 3:40 pm
Location: The Canadian-Mexican border.
Has thanked: 0
Been thanked: 0

Post by 404NotFound »

DLolos wrote:MrSiggler is there a story to the MegamanX game so far? Any progress on the game?
Is there a story to any REAL MMX game so far? lol
ZacMc
DCEmu Super Fan
DCEmu Super Fan
Posts: 2715
Joined: Fri Nov 16, 2001 11:16 am
Location: Milwaukee, WI
Has thanked: 0
Been thanked: 0
Contact:

Post by ZacMc »

This project sounds very cool! I'd use it!
Um, can it please be in 3d? :lol: J/K

-Zac
User avatar
MrSiggler
DC Developer
DC Developer
Posts: 1662
Joined: Wed Nov 14, 2001 5:32 pm
Has thanked: 0
Been thanked: 0

Post by MrSiggler »

MMXO has a story yes, unlike the real MMX games. lol

It'll work via compiled scripts. but don't worry, it won't be tough to use. It'll be as simple as I can possibly make it, but still powerful enough to do what one wants.
Once I decide on how i'm gonna do them. lol
sixteen-bit
Hardware Freak
Hardware Freak
Posts: 3246
Joined: Sat Dec 29, 2001 3:45 pm
Has thanked: 0
Been thanked: 0

Post by sixteen-bit »

MrSiggler wrote:Ah.. the up scrolling space shooter type games..
Aye, those will be possible. Side scrolling ones as well of course.
Thanks, that is very cool indeed!
Xenon was one of my favourites back in the days of the Atari ST and I recently found a copy of Xenon 2 for megadrive cheap (aka free)

Well, best of luck with your programming 8)
Post Reply