NinCast64 (N64 emu)
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Again, NEO4ALL AES loads 64 megabyte, unencrypted, roms; if i'm right.
If this emulator had a 32 megaBIT limit, it wouldnt be able to load a 64 megaBIT rom such as Super Mario 64.
I really don't have any particular interest in defending the coders of this emulators, but they've showed that they're real programmers and have showed what they can do in several occasions.
If this emulator had a 32 megaBIT limit, it wouldnt be able to load a 64 megaBIT rom such as Super Mario 64.
I really don't have any particular interest in defending the coders of this emulators, but they've showed that they're real programmers and have showed what they can do in several occasions.
- MetaFox
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While I don't doubt that it's possible to get Nintendo 64 emulation up to 12FPS on the Dreamcast, I should point out that it could be an early prank for dia de los inocentes.
Though, ron and the rest of the crew at DCiberia have proven themselves to be trustworthy before, so I'll give them the benefit of the doubt.
Though, ron and the rest of the crew at DCiberia have proven themselves to be trustworthy before, so I'll give them the benefit of the doubt.
- MetaFox
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It wouldn't be the first time someone pulled a prank half a month before their nation's respective "fools day".Juan wrote:That'd be one hell of an early prank ( D?a de los Inocentes = Dec. 28 )
I honestly doubt that it is a prank, but I'm just pointing out that it has been done before. I'm not doubting the authors, I'm just keeping my reservations on this one.
I'm sure someone with enough time and skill could get N64 running smoothly on the Dreamcast. I mean look at Bleemcast!, it's silky smooth AND has all kinds of graphical enhancements.
There are only a handful of 'complete' emulators at this point though and they're for 8-bit stuff(NES, SMS, GBC). I don't even see the 16-bit stuff being finished, let alone the 32/64-bit. Neo Geo and Genesis look promising but TG16 and SNES seem dead in the water.
There are only a handful of 'complete' emulators at this point though and they're for 8-bit stuff(NES, SMS, GBC). I don't even see the 16-bit stuff being finished, let alone the 32/64-bit. Neo Geo and Genesis look promising but TG16 and SNES seem dead in the water.
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Keep in mind that Bleemcast! used a lot of different game specific enhancements. In other words, it couldn't run every psx game smoothly, just one or two in particular. This could probably be done for Mario 64, for example.JohnnyB wrote:I'm sure someone with enough time and skill could get N64 running smoothly on the Dreamcast. I mean look at Bleemcast!, it's silky smooth AND has all kinds of graphical enhancements.
There are only a handful of 'complete' emulators at this point though and they're for 8-bit stuff(NES, SMS, GBC). I don't even see the 16-bit stuff being finished, let alone the 32/64-bit. Neo Geo and Genesis look promising but TG16 and SNES seem dead in the water.
As for TG16 and SNES, the quick answer is that it is quite difficult to get fullspeed on either of those systems unfortunately.
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Yes, that was the idea. Those "hacks" are kind of dirty tricks, but in emulators like Bleemcast!, which were made to run psx games as realistically as possible, they're perfect. We're not talking about MAME; which intends to emulate all those machines as accurately as possible.
Aanyway, anything will be welcome (except the confirmation that it was complete vapourware).
Aanyway, anything will be welcome (except the confirmation that it was complete vapourware).
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Not only is the Playstation quite a bit less powerful than the N64, it also has a much simpler architecture. I can't imagine a playable N64 emulator on the Dreamcast short of some sweeping revolution in programming, not just on the Dreamcast but through the whole software world.JohnnyB wrote:I'm sure someone with enough time and skill could get N64 running smoothly on the Dreamcast. I mean look at Bleemcast!, it's silky smooth AND has all kinds of graphical enhancements.
Of course an emulator doesn't have to be playable to be an emulator. Like Rand Linden always said, a Dreamcast could emulate a PS2 (and most people, it seemed missed the point of that comment, too).
And yeah, of course 12fps is unplayable. Anyone who plays a 30fps game at 12fps is a fool. Even a turnbased RPG or simulator would be ridiculous at 12fps. Though personally, I won't even touch an emulator where the framskip has to be up over one or two. It just ruins the kind of fine mechanics that make video games enjoyable in the first place.
That's because of the good cores written for M68000 and Z80 processors. It was sensible to put the work into those cores since they can be used in emulating so many systems like the Neo Geo, Genesis, Amiga and quite a lot of other arcade and computer architectures that haven't been implemented on the Dreamcast yet. Whereas I think the CPUs in the SNES and TurboGrafx were custom and only used in those specific systems, or at least they weren't used anywhere near as widely as the 68000.There are only a handful of 'complete' emulators at this point though and they're for 8-bit stuff(NES, SMS, GBC). I don't even see the 16-bit stuff being finished, let alone the 32/64-bit. Neo Geo and Genesis look promising but TG16 and SNES seem dead in the water.
But I, too, really really hope to see the SNES and TurboGrafx coming to my Dreamcast someday soon. I'd sure as hell take either of those over the even a flawless N64 emulator any day.
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when was that? unless I missed something it wasn't on these forums...Sweater Fish wrote:Like Rand Linden always said, a Dreamcast could emulate a PS2 (and most people, it seemed missed the point of that comment, too).
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I think he just meant that PS2 can be emulated on DC, in a way of just converting the way DC handles PS2 games, just don't expect to see a high framerate. Even the most modern pc's still have trouble with PS2 emulation. But who knows what next year may bringQuzar wrote:when was that? unless I missed something it wasn't on these forums...Sweater Fish wrote:Like Rand Linden always said, a Dreamcast could emulate a PS2 (and most people, it seemed missed the point of that comment, too).
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- bleemcast! Creator
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I don't recall specifically saying that a DC could emulate a PS2 -- although if I did, it likely would have been in the context that Sweater Fish describes it.
I do recall that many years ago at an E3 I said something relating to the possibility of emulating the PS2 and/or PS2 games: The early PS2 titles were barely using the capabilities of the hardware, thus making it possible to emulate them.
If someone were to find references / links / examples of either of those comments, I could certainly take a look and verify them.
Rand.
I do recall that many years ago at an E3 I said something relating to the possibility of emulating the PS2 and/or PS2 games: The early PS2 titles were barely using the capabilities of the hardware, thus making it possible to emulate them.
If someone were to find references / links / examples of either of those comments, I could certainly take a look and verify them.
Rand.
- MetaFox
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The comment was along the lines of
Note that that comment was from memory, so it's probably not 100% accurate, but I do remember reading it when the bleemcast forums here were still going strong.Rand Linden wrote:And after seeing the games of the Playstation 2, I'm not entirely sure that the Dreamcast couldn't emulate them
- Arqueiro
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Rand Linden wrote:I don't recall specifically saying that a DC could emulate a PS2 -- although if I did, it likely would have been in the context that Sweater Fish describes it.
I do recall that many years ago at an E3 I said something relating to the possibility of emulating the PS2 and/or PS2 games: The early PS2 titles were barely using the capabilities of the hardware, thus making it possible to emulate them.
If someone were to find references / links / examples of either of those comments, I could certainly take a look and verify them.
Rand.
3d graphics and visualization ?
http://www.arquiteturadigital.com
http://www.arquiteturadigital.com
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- bleemcast! Creator
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That quote sounds like something I'd have written -- it matches what Sweater Fish recalls and what I remember about the early PS2 titles as well.MetaFox wrote:The comment was along the lines ofNote that that comment was from memory, so it's probably not 100% accurate, but I do remember reading it when the bleemcast forums here were still going strong.Rand Linden wrote:And after seeing the games of the Playstation 2, I'm not entirely sure that the Dreamcast couldn't emulate them
In any event, I agree with the quote.
Thanks,
Rand.
- DuffMan
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How do you port x86 to SH4? Not Possible right? Lockdr apocalipsis wrote:It uses MMU, and a ASM x86 port to SH4 of MIPS R4300i 64-bit RISC (93.75MHz) , and RCP (Reality CoProcessor 62.5MHz).
It runs at 12 without sound. For now can only handle a maximun of 32MB Roms.
Amazing!
OOH! YA! Duffman Says a lot of things.