Metal Slug 32X Dreamcast

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WRAGGSTER
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Metal Slug 32X Dreamcast

Post by WRAGGSTER » Sun Mar 27, 2005 1:27 pm

Today ive adapted Quiest`s Metal Slug Shooter Clone from the GP32 Fenix (http://www.gp32x.com/board/index.php?sh ... 17931&st=0 ) over to the Dreamcast console. The game itself is a WIP game.

Download Metal Slug 32x for Dreamcast here --> http://www.dcemu.co.uk/metalslug32x.shtml
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Post by Hilltopper » Sun Mar 27, 2005 1:33 pm

cool, I'll have to try this out
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Post by Untamed » Sun Mar 27, 2005 2:02 pm

Great! :D :kiss)
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Post by Orange_Ribbon » Sun Mar 27, 2005 3:35 pm

If your joystick doesn`t do the diogonals right, don`t worry, I`m thinking of a solution.
You should not worry about this at all, they didn't really do Diagonal in Metalslug. Just with the heavy machine gun kinda. It was part of what made the game a challenge.
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Post by Quzar » Sun Mar 27, 2005 10:32 pm

really!! i thought i needed to re-write my kos controls for NeoDC.
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Post by Maximo2703 » Sun Mar 27, 2005 11:41 pm

how does this game run? at good speed?
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Post by Tyne » Mon Mar 28, 2005 12:08 am

How's the animation? Is everything there? Does it control and play like a Metal Slug game nearly?
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Post by WRAGGSTER » Mon Mar 28, 2005 1:31 am

its still a WIP game so dont expect too much but cool to have it :)
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Post by Arqueiro » Mon Mar 28, 2005 4:59 am

cool ! lets try it !
3d graphics and visualization ?
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Post by Shinto » Mon Mar 28, 2005 12:52 pm

The Game Looks Great!
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Post by Smurph » Mon Mar 28, 2005 4:10 pm

Shinto wrote:The Game Looks Great!
Aye. It does look awesome. *downloads and burns*
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Post by Maximo2703 » Mon Mar 28, 2005 5:31 pm

looks aren't everything can anyone who burned it give some feedback
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Post by Smurph » Mon Mar 28, 2005 5:43 pm

Good work, keep at it! (still not playable yet, though.)
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Post by Ominous 0nionfrog » Tue Mar 29, 2005 12:16 pm

should call it a tech demo rather than wip game.. people might get confused.. Nice techdemo though.. Quiest rocks! :D
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Post by Sweater Fish » Wed Mar 30, 2005 4:52 am

For those who're wondering what's up with this demo: you just run through an empty Iraqi village with no enemies (you can shoot, but no jumping or grenade tossing) then you get to the first boss fight screen, but there's no real fight since you can't damage the plane and it can't damage you. However, as a proof of concept, it's really solid feeling, unlike most Fenix games. I hope Quiest is planning on turning it into a full Metal Slug clone, though somehow I doubt it.


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Post by Smurph » Wed Mar 30, 2005 6:11 am

Yeah. that's what I found, but I didn't want to say it, as I'm a n00b here, and didnt want to offend anyone.
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Post by mink03 » Wed Mar 30, 2005 4:44 pm

this AND the LOTF engines...wow this is an awesome week for dreamcast dev.. the dream lives!
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