I uses the bilinear filtering that the hardware performs. Doing something like 2xSai would have to be done in software and would dramatically slow down the frame rate, probably to just a few frames per second.DcSteve wrote:Does nesterdcse have the same bi-linear filter that 7.1 has or does it have more than that like sai 2X or other types of filters.
Ideas for Scherzo's NesterDC SE.
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You can turn it off, but then it does a nearest-pixel method of stretching. This looks sharper but you'll start to notice little wave effect when things move, especially large things like the backgrounds of a stages. You get sort of a wave effect. I could explain why it does this but I don't feel like it. It's not the end of the world. I personally prefer the filtering but some people might like the other more. It's an option.Coagulus wrote:Will there be any way to turn that filter off or is that a 'side-effect' of the stretch? I tend to leave filters off for the original nostalgic chunkiness!
Can you add a NON-stretched, NON-filtered mode? I think filtering and stretching makes the games look worse.Strapping Scherzo wrote:You can turn it off, but then it does a nearest-pixel method of stretching. This looks sharper but you'll start to notice little wave effect when things move, especially large things like the backgrounds of a stages. You get sort of a wave effect. I could explain why it does this but I don't feel like it. It's not the end of the world. I personally prefer the filtering but some people might like the other more. It's an option.
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Many people ask for this, but it isn't really a possibility with the video modes that the DC is capable of. The NES is 256x224. The closest is a PAL-only 256x256 mode. The closest for both NTSC and PAL is 320x240. I could have the 256x224 NES image centered in this mode but then you have a black border around the whole thing. It would look like this (the red border is there for people using the black background forum theme):
Now, if enough people say that they would want something like what they see above, then I'll probably do it.
One thing that would complicate this from happening is switching from the hi-res menu mode of 640x480 to this. The best way to ensure that it is pixel perfect is to copy the NES image direct to video memory. But this might require me to shutdown the PVR which, in turn, loses all the textures for the menuing system.
I probably can switch the video mode without shutting down the PVR, and then use the PVR functions to display the NES image as I normally do, turning off the filtering too. That might work.
Bottom line... I'll put it on my list and give it a try. If I come up with something worth looking at, I'll put it in as an option.
Now, if enough people say that they would want something like what they see above, then I'll probably do it.
One thing that would complicate this from happening is switching from the hi-res menu mode of 640x480 to this. The best way to ensure that it is pixel perfect is to copy the NES image direct to video memory. But this might require me to shutdown the PVR which, in turn, loses all the textures for the menuing system.
I probably can switch the video mode without shutting down the PVR, and then use the PVR functions to display the NES image as I normally do, turning off the filtering too. That might work.
Bottom line... I'll put it on my list and give it a try. If I come up with something worth looking at, I'll put it in as an option.
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scherzo: the DC is capable of any resolution you want within certain limits, the thing is that KOS is simply configured to normally use a certain amount of different ones. you could get the exact NES resolution by a bit of kos modding.
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Yeah the only reason I asked is because my DC Minigun shoots way left on Virtual Cop 2 and House of the Dead and I kinda lucked out I guess cuz those 2 games you can calibrate. I played a homebrew game a while back that didn't allow it.Strapping Scherzo wrote:If it's necessary, sure. I would hate to add a lightgun feature and not have it work correctly.crt023 wrote:If you choose to implement light gun support will it be possible to calibrate the lightgun?
Anyway keep up the great work on a nearly perfect emulator.
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It doesn't actually even need KOS modding - there is a version of vid_set_mode which takes a manually created structure - it's vid_set_mode_ex I think - I have no idea how you come up with the values to get the required resolution mind you!Quotable Quzar wrote:scherzo: the DC is capable of any resolution you want within certain limits, the thing is that KOS is simply configured to normally use a certain amount of different ones. you could get the exact NES resolution by a bit of kos modding.
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I came up with a new idea:
Would it be possible to keep track of how many hours you've played NesterDC, or perhaps even keep track of how long you've played every single ROM?
Kinda like the scroll down list you see in arcade fighting games where you can see the percentage of how many times which fighter has been picked.
Would it be possible to keep track of how many hours you've played NesterDC, or perhaps even keep track of how long you've played every single ROM?
Kinda like the scroll down list you see in arcade fighting games where you can see the percentage of how many times which fighter has been picked.
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Yeah, I see what you're talking about. I'll just have to make a test program that lets me tweak the values via the controller, viewing the values via printf. Eventually I should be able to find the right ones. I can probably use the values from the built-in modes in KOS to give me a good idea for starting vals. Should be fun.Warmtoe wrote:It doesn't actually even need KOS modding - there is a version of vid_set_mode which takes a manually created structure - it's vid_set_mode_ex I think - I have no idea how you come up with the values to get the required resolution mind you!Quotable Quzar wrote:scherzo: the DC is capable of any resolution you want within certain limits, the thing is that KOS is simply configured to normally use a certain amount of different ones. you could get the exact NES resolution by a bit of kos modding.
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Interesting. Maybe.Cid Highwind wrote:I came up with a new idea:
Would it be possible to keep track of how many hours you've played NesterDC, or perhaps even keep track of how long you've played every single ROM?
Kinda like the scroll down list you see in arcade fighting games where you can see the percentage of how many times which fighter has been picked.
I think most of the trillion asked features for NesterDC of this super-thread are no worth and time consuming for scherzo, he has a real life as all of us .
Keeping NesterDC SE with a great compat list and as close as the original NES (with your SF menu system ), should be just fine. Forget about the rest man
oh, I think the original 256x224 mode is what should look like if possible without too much hacking, if not don't care too much if is a bit different
cheers
Keeping NesterDC SE with a great compat list and as close as the original NES (with your SF menu system ), should be just fine. Forget about the rest man
oh, I think the original 256x224 mode is what should look like if possible without too much hacking, if not don't care too much if is a bit different
cheers
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Zip it.bender wrote:I think most of the trillion asked features for NesterDC of this super-thread are no worth and time consuming for scherzo, he has a real life as all of us .
Keeping NesterDC SE with a great compat list and as close as the original NES (with your SF menu system ), should be just fine. Forget about the rest man
oh, I think the original 256x224 mode is what should look like if possible without too much hacking, if not don't care too much if is a bit different
cheers