Look what my DC started displaying...(ok, so its TG16/PCE)

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Post by DCmad » Sat Oct 23, 2004 1:38 am

Green Ranger wrote:Hmm, names for the emulator? You could call it TurboDuoDC :wink:
It's not aimed to Duo games only :wink:
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Post by Green Ranger » Sat Oct 23, 2004 1:54 am

DCmad wrote: It's not aimed to Duo games only :wink:
Oops, yeah you're right about that. I assumed that the Turbo Duo was just another name for the system, but after a google search I quickly discovered that I was under the wrong assumption :lol:
Go Go Power Rangers!!!
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Post by Ex-Cyber » Sat Oct 23, 2004 6:42 am

Actually, there's no such thing as a "Duo game". Duo is basically just a CoreGrafX, CD-ROM add-on, and System Card 3 all in one package. So really it wouldn't be all that inappropriate.
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Post by DaMadFiddler » Sat Oct 23, 2004 7:25 am

Bah; always either working DC into the title of an emulator, or be clever with the name. This is based on a program called HU-Go...why not HU-g? (hey, it worked for boob!, SpeccyalK, R.A.P.E, etc....). Either that, or something simple and pointless, like Bob.

Hey, guys, you gotta check out this new version of Bob! I've been playing Bob all day on my Dreamcast. Bob 1.2 is available for download now....and so forth.
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Post by rbenchley » Sat Oct 23, 2004 11:10 am

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Post by dreamcastninja » Sat Oct 23, 2004 12:27 pm

and military madness OMG i forgot how great this is sorry for so many posts I SOOOOOO Can't wait!
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Post by Ex-Cyber » Sat Oct 23, 2004 1:30 pm

PC Engine had some fairly sweet arcade ports too. At the top of my list is Galaga '88.
sorry for so many posts
That's what the edit button is for.
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Post by Clessy » Sat Oct 23, 2004 2:17 pm

DCmad wrote:BTW, can someone teach me on how to run a cd on Hu-Go (dracula rondo of blood), that emu is harder than magic engine to use. but i want a windowed emu, and ME is way too dos like to me :P
You can window MagicEngine. Go open the ini file in notepad and but a y instead of a N on the window mode option. Tada Windowd machine engine and no need to use Hugo as its not as good.


And on a side note my name was best.

Hugo + Quzar = huZar.
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Post by Christuserloeser » Sat Oct 23, 2004 3:34 pm

How about "DreamEngine" .... no wait, that was something else :lol:

I like
- HuGoDC (very creative name that is :roll: )
- Hu-Cast
- DC-Engine


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Post by Alexvrb » Sat Oct 23, 2004 6:56 pm

Ex-Cyber wrote:
From what I've seen, all the CD units added a 16Mhz 65802. I thought the hardware differences between CD units was primarily in the amount of memory? Or was the second version of the CD system the first to include the 65802?
I'm not saying that version X of the CD system didn't have it, I'm saying that I don't think it needs to be emulated in any case because it seems to only be implementing a SCSI-like protocol and doing internal housekeeping operations for the CD system. That is, it's an implementation detail and not a program-visible feature, and therefore doesn't need to be emulated any more than you would need to emulate the individual logic chips used in the gamepad.
Oh, that's all they use it for? :| I would have figured such an expensive add-on would, umm, add more. Plus as I understood it, the 65802 was basically a 6502-pin compatible 65816. So I figured that it was used as a co-processor alongside the 6280. This isn't true? o.O
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Post by Ex-Cyber » Sat Oct 23, 2004 7:13 pm

I'm not 100% sure, but I've seen no evidence that it is user-programmable. That doesn't mean it's doing no work, it just means that the fact of it being a 65802 is irrelevant to the programming model, the same way the Windows ATAPI CD-ROM driver doesn't care what kind of microcontroller your CD burner is built around. They may have simply chosen the 65802 in order to simplify the interface hardware.
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Post by Salamander2 » Sun Oct 24, 2004 12:42 am

:!:
/me shocked with Salamander intro screen.
:cry:
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Post by Quzar » Sun Oct 24, 2004 12:57 am

Salamander2 wrote::!:
/me shocked with Salamander intro screen.
:cry:
?

I picked the games for screenshots based on that topic a while ago where people were saying their favorite games, so i put salamader there too cause of you =P.

or was that happy crying?
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Post by ethoscapade » Sun Oct 24, 2004 2:09 am

czech out the sig, i'd bet it was.
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Post by DCmad » Sun Oct 24, 2004 6:06 pm

Why no comments about Bonker's (Adventure, Revenge, 3)?
One (three) of my favs.
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Post by Matisfaction » Sun Oct 24, 2004 6:18 pm

Bonk's games are quality :D
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Post by DaMadFiddler » Sun Oct 24, 2004 6:30 pm

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Post by Link2k4 » Sun Oct 24, 2004 9:05 pm

I love bonks adventure, the final stage was a whore, fighting all the bosses again. Soldier blade was god like, one of the best shooters created. I also agree with the aspect that the sega port put on PCE were better, shinobi,space harrier and altered beast rocked on the system, even thought altered beast felt rushed to me. the TG 16 should have lasted longer, I still think its better then the genesis., game quality game wise.
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Post by Quzar » Sun Oct 24, 2004 9:42 pm

good news. Even though I havn't been able to implement pvr hardware rendering yet, I was able to modify the SDL rendering in a way that brought speed up considerably. My test game is Raiden and it seems like its running much faster.

Now Im gonna try looking through the sound code because it seems like although the right sounds are being outputted, there is a lot of garbage with them.
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Post by impetus » Sun Oct 24, 2004 9:43 pm

woohoo!
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