3D game possible?
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3D game possible?
would it be possible to create a 3D free roam homebrewn game for the dreamcast?
never too late
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Yea its very possible
http://www.dcemulation.com/phpBB/viewtopic.php?t=5513
Check out this thread, were trying to get a team togethre to make a great homebrew DC game.
http://www.dcemulation.com/phpBB/viewtopic.php?t=5513
Check out this thread, were trying to get a team togethre to make a great homebrew DC game.
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Why dosent no-one make a game like this, i mean maybe not as great as sonic adv cos that would take AGES, but maybe a great game?
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- Smeg Creator
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Dreamcastin2k2 wrote: could we acctually make as dreamcast homebrewn game that would look on par with something such as sonic adventure?, i mean do we have the tools?
Well I don't know if anyone's really benchmarked KOS's performance, but in the end, we know just about we need to know about how to send polygons to the PVR to draw the scene, so if a coder is capable of coming up with a good enough 3d engine, it should get about the same performance as something like Sonic Adventure.
Part of the ability of a game to perform well, though is a fusion between 3d engine and level design - A designer has to know how to make a scene look good without taxing the engine.
Realistically.. well, it's rather rare to come across a good homebrew game of nearly that magnitude. The closest thing you can see like that are total conversions mods for commercial games, and those games have the edge that the engine is already written and the development tools are already made, not to mention that even 'total' conversions usual borrow some of the assets from the commercial game.
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i thought the current homebrew libraries for dreamcast are very slow and somewhat useless?
also, doing all this stuff from scratch will be difficult since there are no 3d engines, level editors, etc. really available.
i'm putting stuff together with the quake stuff for dreamcast, but performance on that is pretty limited really (not the best 3d in the world). but still... some of this other full-blown 3d stuff you're talking about just doesn't seem feasible... yet...
also, doing all this stuff from scratch will be difficult since there are no 3d engines, level editors, etc. really available.
i'm putting stuff together with the quake stuff for dreamcast, but performance on that is pretty limited really (not the best 3d in the world). but still... some of this other full-blown 3d stuff you're talking about just doesn't seem feasible... yet...
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spag: KOS are missing a few features but primarily it offers just about anything you'd need. Keep in mind that the Katana libs are very minimal themselves, providing some common services but primarily it's just a simple patching through to the hardware. It's not the library that's so important, it's using the hardware to its fullest.
radish: I'll answer that later. In short: one year is not long enough for any one person to learn 'all aspects' of making a game like Sonic Adventure. One career is barely long enough... that's why credit screens for video games go on for pages.
radish: I'll answer that later. In short: one year is not long enough for any one person to learn 'all aspects' of making a game like Sonic Adventure. One career is barely long enough... that's why credit screens for video games go on for pages.