a new version of dcplaya?

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DCmad
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Post by DCmad »

zigziggy wrote:...There is one thing that I could do is to provide a script that would patch dcplaya from the network.
WooT!!! :o :o :o
the first homebrew/comercial product on dreamcast with update capabilities?

BTW, just by adding binary launcher abilities (the source of dchacker), you can achieve arqueiro's idea of a dreamcast desktop interface \\o \o/ o//
can it be ported to LUA for a simple bin plugin?
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Post by zigziggy »

DCmad wrote: WooT!!! :o :o :o
the first homebrew/comercial product on dreamcast with update capabilities?
Commercial ? dcplaya is not commercial ...
BTW, just by adding binary launcher abilities (the source of dchacker), you can achieve arqueiro's idea of a dreamcast desktop interface \\o \o/ o//
can it be ported to LUA for a simple bin plugin?
You can already load plugins in dcplaya. A plugin in dcplaya can do anything, it's just an elf executable. Loading bin would be possible too, but you could not return to dcplaya after that because a bin file is not relocatable, so it's going to erase over dcplaya in memory.
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Post by zigziggy »

I've just realized that the -z option I'm talking about in dc-tool does not exist. Or more precisely it only exist in my version, so I released that patched version on sourceforge. It's a source code release only.
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Post by DCmad »

sorry, zigziggy. i misspelled it homebrew/comercial stands for homebrew OR comercial, just nobody did it yet. and is a idea usable in many other projects too :)
can it (the dchacker source) be ported to LUA (bin_launcher.lua) for a simple bin (launcher) plugin?
nah, i got your idea, now i'm reading some things about lua... :mrgreen:
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Post by hrb2k3 »

i think i found another bug. 2.0 beta doesnt detect any Audio CD's. Original or on cd-r's. it just does nothing. i open the console and it just says something like, "fs_iso9660 : disc change detected". and thats it. no displaying the number of tracks like 1.2 does.

speaking of which, 1.2 doesnt seem to recognize my audio cd-r's that were burned Disc-at-Once using nero. it can detect it properly as a cdda cdrom, but the number of tracks it lists is [0].

maybe you can look into it...?? :)
DC FoReVeR.!!!
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Post by zigziggy »

hrb2k3 wrote:i think i found another bug. 2.0 beta doesnt detect any Audio CD's. Original or on cd-r's. it just does nothing. i open the console and it just says something like, "fs_iso9660 : disc change detected". and thats it. no displaying the number of tracks like 1.2 does.
This is something that I haven't ported since we switched to kos 1.3. Maybe Ben will take care of that, he was the one who made the cdda support ... It's not high on my own priority list.
speaking of which, 1.2 doesnt seem to recognize my audio cd-r's that were burned Disc-at-Once using nero. it can detect it properly as a cdda cdrom, but the number of tracks it lists is [0].

maybe you can look into it...?? :)
See above :)
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Post by zigziggy »

DCmad wrote:sorry, zigziggy. i misspelled it homebrew/comercial stands for homebrew OR comercial, just nobody did it yet. and is a idea usable in many other projects too :)
oops, looks like I misunderstood :)
can it (the dchacker source) be ported to LUA (bin_launcher.lua) for a simple bin (launcher) plugin?
I don't know dchacker, but if all it does is launch a .bin , then yes it's possible. Now , is that useful for dcplaya, I don't know ... If what you want is a menu to select a .bin to run from a CD when you boot it, I would not use dcplaya for that because dcplaya takes some time to boot. In other words, it's bit an overkill to use dcplaya for just that :)

By the way, loading binary cannot be really implemented in lua, that would require some SH4 code (so C code). Of course there could be a lua interface for it then.
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Post by Genezis »

hello

Can dcplaya read a typical divx movie without convert it to the dreamcast requirements? )()(
?Sega Fanatico!
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Post by qatmix »

Can you release a compiled version of the DC tool as I cannot compile the source and I really want to check the network stuff? You can email it to me Qatmix@hotmail.com

Cheers
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Post by Arqueiro »

Genezis wrote:hello

Can dcplaya read a typical divx movie without convert it to the dreamcast requirements? )()(
fi you use a big bitrate your movie will skip your freeze... read all topic and see the results of some converted movies that SynDalis try:
http://www.dcemulation.org/phpBB/viewto ... 0&start=40
3d graphics and visualization ?
http://www.arquiteturadigital.com
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Post by karsten »

first bug report!

1) some spc won't play [buffer is loaded tough] but the player keep running
2) some IT file will crash it.
3 the worst ) there's no way to change song in the nsf files; only the first one can be played.

on the other hand, it is a great release
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Post by zigziggy »

karsten wrote:first bug report!

1) some spc won't play [buffer is loaded tough] but the player keep running
Could you send me one of these .spc file. However, I'm afraid there is not much we can do here, we're using libspc, if it doesn't support that file then it's just like that ...
2) some IT file will crash it.
What is IT ? By crash , you mean a complete freeze of dcplaya ?
3 the worst ) there's no way to change song in the nsf files; only the first one can be played.
Actually you can, but only from the console :) You have to type

playa_play <filename> <song_number>

It's on my todo list to add a GUI interface for that ...
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Post by SynDalis »

I have ported about half of my dvd library to the codec combo I mentioned earlier. They all look great, the subs work... simply put, even when you make an updated version of the playa, I will just copy these movies over. I am done looking for the sweet spot in quality/size, and your player made the difference.

Thanks a heap, and I look forward to your future releases!
The coming of the white....
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Post by zigziggy »

SynDalis wrote:I have ported about half of my dvd library to the codec combo I mentioned earlier. They all look great, the subs work... simply put, even when you make an updated version of the playa, I will just copy these movies over. I am done looking for the sweet spot in quality/size, and your player made the difference.
That sounds good :) What settings are you using with 16:9 format ?

By the way, did I misunderstand or are you burning your movie with dcplya on one same CD ? Because you don't really need to do that ...
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Post by qatmix »

any chance of that compiled DC tool? also anyone had any luck with mpeg movies?

Thanks
Q
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Post by karsten »

zigziggy wrote:
karsten wrote:first bug report!

1) some spc won't play [buffer is loaded tough] but the player keep running
Could you send me one of these .spc file. However, I'm afraid there is not much we can do here, we're using libspc, if it doesn't support that file then it's just like that ...
2) some IT file will crash it.
What is IT ? By crash , you mean a complete freeze of dcplaya ?
3 the worst ) there's no way to change song in the nsf files; only the first one can be played.
Actually you can, but only from the console :) You have to type

playa_play <filename> <song_number>

It's on my todo list to add a GUI interface for that ...
1) the entire actraiser spc pack from zophar domain won't work for
example

2) it is impulse tracker modules, and yes, the file froze everithing

3) whoaH! i just use dcplaya with the controllers... i suggest the use of the R and L triggers for changing file played in nsf files.

the same thing would rock for jumping track on the playlist


4) i'm not able to create a savefile for dc playa... can't be done in an easier way?

by the way everithing else rocks
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Post by nakamichi »

Karsten,what's that Auritech link in your signature?

Don't tell me this company really exists.I can see the fake from the first look.
The English on this page is so bad and there are lots of typos and stuff.
The company is researching into anti-gravity,yeah,yeah! :)

FEISAR and AG Systems? C'mon!...those "companies" were "making" the ships in the Wipeout series of games on the PS1 :)))

And the computer equipment consists of Dual Pentium II machines with Linux? LOL! How can they use such 10-year old trash CPUs for research?
They should have PowerMac G5s or better,like a Dual AMD Opteron or a multiprocessor SGI system :)
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Post by Arqueiro »

LOL here is my tests results:

i try play some mp3 vbr files (that no working on the 1.2 version)
is play very fine :P

i try play some movies at 1000kbps 20fps video and 24hz stereo sound
is play very very very fine :P

just one thing, the time display (on the upper left corner is out of my tv) i cant see it.


my congratulations for your wonderfull work on this player :kiss)

keep up this amazing work !



i will encode some new movies to see how much it can render
)()(
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Post by karsten »

nakamichi wrote:Karsten,what's that Auritech link in your signature?

Don't tell me this company really exists.I can see the fake from the first look.
The English on this page is so bad and there are lots of typos and stuff.
The company is researching into anti-gravity,yeah,yeah! :)

FEISAR and AG Systems? C'mon!...those "companies" were "making" the ships in the Wipeout series of games on the PS1 :)))

And the computer equipment consists of Dual Pentium II machines with Linux? LOL! How can they use such 10-year old trash CPUs for research?
They should have PowerMac G5s or better,like a Dual AMD Opteron or a multiprocessor SGI system :)
an old, old fake i designed with a friends over 10 years ago but never finished it :)

eh, 10 years ago i was quite a kid ;P

i still love it, and by the way FEISAR and AG Systems ARE the ones from wipeout
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Post by karsten »

by the way the logo is pretty isn't it? :mrgreen:
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