Gianas Returns OUT NOW

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Smiles
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Gianas Returns OUT NOW

Post by Smiles » Fri Mar 05, 2004 3:18 pm

Version 0.90 Beta of Giana Returns is out now. Give it a try.

http://www.gianas-return.de/
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Post by pixel » Fri Mar 05, 2004 3:33 pm

Schei?e!!
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Post by Ian Micheal » Fri Mar 05, 2004 3:33 pm

Neato!. Dc version is out now is it goes to look.
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Post by Mr. Jones » Fri Mar 05, 2004 3:47 pm

Nice. Has a clean 16-bit look to it. Can't wait to try it out.
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Post by Freeze » Fri Mar 05, 2004 3:49 pm

Kojo du geile Sau. :) Ich muss dich daf?r das n?chste mal knuddeln!!


I just thanked Kojote for this awesome piece of work, Cheers!!
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Post by Warmtoe » Fri Mar 05, 2004 5:12 pm

WOWOWOWOWOWOWOWOWOWOWOWOWOWOWOW

This is AMAZING!!!!!
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Post by EliteDC » Fri Mar 05, 2004 5:39 pm

Im on the 4th STAGE NOW.....
THE IMAGE burned perfectly.....

THIS MARIO LIKE GAME IS SPECTACULAR!!!

at only 3mbs.....download and burn it now!!!!

I must go play some more!!!
cool password system too
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Post by melancholy » Fri Mar 05, 2004 6:30 pm

As a beta, how complete is it? I'm definately excited about this one!
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Post by EliteDC » Fri Mar 05, 2004 6:47 pm

well im on stage 19 now....someone take the controller away..the addiction has set in!!!
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Post by Warmachine » Fri Mar 05, 2004 7:29 pm

I hope someone makes a sbi soon!
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Post by impetus » Fri Mar 05, 2004 8:02 pm

pixel wrote:Schei?e!!
watch yer mouth, mistkopf

oh wait, the demo is OUT!?!?

Heilege Schei?e!!
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Post by Sweater Fish » Fri Mar 05, 2004 8:47 pm

Wow, this is great. First Beats Of Rage, now Giana's Return. The quality games are really rolling now. And we've still got the Dream On games, too, not to mention some of the best shooters the world has ever seen coming out commercially. I tell ya, I'm getting as many great new games for my DC now as I ever did.

It's too bad the Giana's Return team are so against the idea of releasing their level editor. Custom levels or maybe even full graphics mods would be so great to see. Some of the hacks of the original SMB are incredibly cool, better than the original even. Oh well, I suppose they have their reasons.


...word is bondage...
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Post by Mikey242 » Sat Mar 06, 2004 7:40 am

impetus wrote:Heilege Schei?e!!
What he said! :D
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Post by The OK Pope » Sat Mar 06, 2004 10:53 am

Warmachine wrote:I hope someone makes a sbi soon!
Done. :wink:
Only problem is, I'm inbetween hosts for data with substantial bandwidth, my last free one deleted my account.
If you are interested in hosting this, or if you just want the sbi, drop me a PM or an AIM at "okpope".
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Post by Freeze » Sat Mar 06, 2004 1:37 pm

Mikey242 wrote:
impetus wrote:Heilege Schei?e!!
What he said! :D
I thought that should be "heilige Schei?e" (which you write "Scheisse" and not "Schei?e" according to the new German grammar which was established back in 1997 *raises his finger*) which means holy shit. Eh. :D
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Post by Moi » Sat Mar 06, 2004 3:01 pm

Just checked the beta out and must say IT ROCKS!
Would be cool to see original levels included too!

Freeze wrote: I thought that should be "heilige Schei?e" (which you write "Scheisse" and not "Schei?e" according to the new German grammar which was established back in 1997 *raises his finger*) which means holy poop. Eh. :D
Yes but the old way of writing is still accepted even if it officially goes as "wrong" today.
:P :wink:
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by Segata Sanshiro » Sat Mar 06, 2004 3:47 pm

Does the game have all the levels, or just part of them?
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Post by Freeze » Sat Mar 06, 2004 4:38 pm

All the levels of the final.

@Moi: Ja but I think the "?" is very lame. ;) I prefere Scheisse.
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Post by The OK Pope » Sat Mar 06, 2004 5:50 pm

The sbi is up here now: :mrgreen:
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Post by Sweater Fish » Sat Mar 06, 2004 7:35 pm

So, after playing the game a bunch more. I must say that in all honesty, I've got some real disappointments with how things turned out. It's not the engine or the graphics or the gameplay or anything like that, all that stuff's pretty great. But what it is is that there's some seriously cheap difficulty, mostly having to do with collision detection. Collisions are detected often when you're nowhere near an object or enemy, because they just used simple squared detection, I think. Anyone who's been to stages 16 or 29 knows the fury of the bouncing balls and the torches. That's cheap crap and it detracts from the game hugely, in my opinion. And then, I guess to balance out that cheap difficulty, they made it incredibly easy to get extra lives. By stage 16, you should be able to have 70 or more lives.

I think these were bad decisions on the part of the game's designers. The cheap hits problem would have been easily remedied by redoing the collision detection or else redrawing the sprites and some slight redesigning of the levels, and then simply don't make extra lives so easy to get and you'd have a good balanced game with a satisfying sort of difficulty.

I hope these things can be changed for the 1.0 release, but I'm afraid they were actually conscious decisions on the developers' parts and will remain.


...word is bondage...
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