Super Famicast V1

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Post by emptythought » Sat Jan 31, 2004 5:08 pm

You can selfboot the plain files using Selfboot (already explained in one of the topics).

Haha, sbiffy them... You mean make an SBI of them.
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Post by Rigor Mortis » Sat Jan 31, 2004 5:21 pm

Downloading now!

BTW, I just realized that I had bass boost up on my speakers the whole time I was writing the music track. :oops: In other words, everyone turn their bass boost up and the menu music should sound 500% better.

I'll have to send Scherzo a properly eq'd track for the next release.
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Post by Lavalord » Sat Jan 31, 2004 6:40 pm

nono Selfbootify, not SBI.
V. to make a binary self bootable.
:P
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Post by hrb2k3 » Sat Jan 31, 2004 6:53 pm

great work on this emu. it loads and plays a few games that dreamsnes doesnt. albeit 05/60 fps. the games are street fighter alpha 2 and doom.
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Post by Alexvrb » Sat Jan 31, 2004 8:13 pm

Yes but those things use like two 10Mhz DSPs (each cart has two of the chips in it) in addition to the SNES hardware. But it does have better compatibility, as the newer Snes9x it is based on does.
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Post by Orange_Ribbon » Sat Jan 31, 2004 8:33 pm

My god this has been a good week for gaming in my house hold. My GF just gave me Beyond Good and Evil
I got Brave Shot and Pit Fall on my Cell Phone
and Now Super Famicast version 1!!!! I can't wait to play this on Thursday. I liked how the DCEMU Boards were thanked for getting the BBA. That was cool how a bunch of people came and gave, and refused (for the most part) and of the money back in return.
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Post by sqrt(-1)+1 » Sat Jan 31, 2004 8:48 pm

DcSteve wrote:NICE!! And that was the LAST thing implemented in dsnes, you are sensational at this, best wishes and good luck!
That's because the DreamSNES C4 C-core source was contributed back to Snes9X. It builds out of the box in the latest version of Snes9X.
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Post by sqrt(-1)+1 » Sat Jan 31, 2004 8:52 pm

|darc| wrote:
WillSams wrote:Nah, I don't think it had sound until the Valentine's Day release. I'm not sure on that, though. It's been so long.
I'm positive 0.9.4 had sound. I know DSNES 0.9.2 had sound, but I don't know about the initial release.
The first release had sound.
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New game issues list for superfamicast.

Post by devilbane » Sat Jan 31, 2004 10:42 pm

I tested about 270+ roms, and had a few that didnt work at all. I listed them at the man of the YEAR'S site http://www.sch3rz0.com/superfamicast/reportbug.php

And by the way, why am I not allowed to log in as ME anymore? I mean... I am gonna miss my underscore... jeez I go away for a couple years...
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Post by Lavalord » Sun Feb 01, 2004 12:04 am

Try the roms with sound on. Mario RPG and Super Metroid only booted for me with the sound on.
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Post by OneThirty8 » Sun Feb 01, 2004 12:13 am

Very nice! I've only had the chance to play with it for about a half hour (damn homework... who would have thought English majors have to read so much :roll: ) but I'm impressed. I wouldn't have expected screen adjustment, manually selecting the frameskip etc, let alone the fact that the speed is already pretty damn good. Keep up the good work! :kiss) er... I mean :D
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Post by NightHammer » Sun Feb 01, 2004 12:55 am

Great work! Haven't gotten to play much (selfbooted it with a handful of ROMs) , but I tried Earthbound...looks good. I'll try it w/ sound later.

Later!
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Well, THAT did solve 2 problems!

Post by devilbane » Sun Feb 01, 2004 1:01 am

I stand CORRECTED! I was (VERY HAPPILY) WRONG! Out of 271 roms, 35 were nonfunctional! Metroid and Mario RPG ARE 100% COMPATIBLE! Plus Star Ocean too! I am tellin ya, THIS is the FINEST first relase in the whole HISTORY of first releases... If anyone cares to correct me on any of the otehr 35, PLEASE, tell me how WRONG I am about them, I could NOT be happier about it!
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Post by Mikey242 » Sun Feb 01, 2004 8:20 am

Damn I cant wait to try it.
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Post by CyberMick » Sun Feb 01, 2004 8:51 am

Thanks for releasing the V1 of this emu its gives us a taste of what to look foward to in later versions great work scherzo good luck with the updates. :)
Regards.

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Post by Moi » Sun Feb 01, 2004 9:13 am

Man!!!!!!! Great work Scherzo! I love the menu! I love the look! I love the speed!The most games are fullspeed using frameskip 1 some need frameskip 2 or more.

The FPS counter seems not to work correctly if you set frameskip to 0 it shows 60/60 fps although the game runs more slowly.
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Post by I.M. Weasel » Sun Feb 01, 2004 10:12 am

is schezero a name of a of a wizard from the tale of the arabian nights?
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Post by Strapping Scherzo » Sun Feb 01, 2004 12:41 pm

I.M. Weasel wrote:is schezero a name of a of a wizard from the tale of the arabian nights?
Maybe, but I chose Scherzo as my nick since I like classical music and a scherzo is a type of classical piece. It means "joke" in Italian.

Hey, a couple people have requested that I put a PayPal donation button on the site. I'm not sure if I should. It's tempting... not because I want to make a profit off of Super Famicast, but because working on it takes away from the time I could be working on freelance projects for money. Also, I had to upgrade my web hosting account to handle the increased bandwidth. I also bought superfamicast.com but there's a technical problem that is preventing me from setting up addon domains on my account that hopefully my hosting company is going to fix tomorrow. Then you'll all be able to go to http://www.superfamicast.com. That'll be cool. Anyways, about the donations, do you think I'm opening up a Pandora's Box if I put a donation button on the site? This feels a little different than the donations for the BBA, which, by the way, REALLY really helped. You have no idea how much. Any comments, positive or negative, is appreciated. I guess, I'm basically asking for the scene's permission. :)
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Post by Xenn » Sun Feb 01, 2004 12:43 pm

Go for it... donation = money people feel like giving. As long as you don't threaten to quit or slack off if people don't give you cash.
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Post by Lunchbox » Sun Feb 01, 2004 1:00 pm

just put the PayPal button on the site :thumbsup:
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