Easy Port of SCUMMVm?

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Easy Port of SCUMMVm?

Post by SW4EtErNiTy » Sat Jan 19, 2002 7:03 am

I was wondering how easy a port of the SCUMMV program would be? If you have not heard of it go here: http://sourceforge.net/projects/scummvm

It is basically a port of the old Lucas arts graphic adventure game SCUMM program.
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Post by SW4EtErNiTy » Sun Jan 20, 2002 9:47 am

Perhaps I didnt make this sound interesting enough. this lets you play Monkey Island, Monkey Island 2, Sam and Max, Indi Jones and the infernnal machine, etc...

An easy port was made in the way of Pocket SCUMM for the piocketpc (and as far as I knowif it can be done the pocketpc it can be done on DC...) http://www.doc.ic.ac.uk/~aces98/PocketSCUMM/

Please someone with decent enough knowledge just take a look around and tell me how big a job it would be.
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Post by Captain Skyhawk » Sun Jan 20, 2002 10:12 am

Hmm... sounds like the Sierra AGI resource interpreter engine. But now just for early Lucasarts games. Ganksoft made Sarien DC of it. But I don't know the same is gonna happen with this one.
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Post by Chimera-disKord » Sun Jan 20, 2002 10:35 am

I just had a look, its all object based c++, which is fine by me, but not by my compiler.

All in all, the system looks pretty simple, but point and click adventures on the dreamcast??
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Post by Dr Wily » Sun Jan 20, 2002 11:02 am

Chimera-disKord wrote: point and click adventures on the dreamcast??
Have you not played Shenmue? ;)

Talk to person.... walk to next scene... talk to another person... pick up 'food'... use food on kitten... etc
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Post by pkScary » Sun Jan 20, 2002 11:52 am

i still have Indiana Jones and the Infernal machine........what a great game........i never beat it :!: plz.......somebody take this guys files and port em'! (i dont have possesion of a mac for my infernal machine game)
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Post by SW4EtErNiTy » Sun Jan 20, 2002 12:31 pm

This would be perfect practice to mess with the DC mouse keyboard! plus its easy and peopl love Monkey Island.

another game is Day of the Tentacle (great game)

Oh and its Fate of Atlantis, not infernal machine (doh! wayy diff games)

These games have quite afantical fanbase, and its not too hard. Good project to get your name up there.
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Post by Chimera-disKord » Sun Jan 20, 2002 1:32 pm

LucasArts & Revolution have produced the best point and clicks ever. Ive played on all 4 Monkey Islands and Indiana Jones and the Fate of Atlantis.

All good games, just a pity that monkey island 2 (and Indiana Jones) had soooooooooooo many disks on the Amiga, it was useful to have a second disk drive :)
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Post by fatheadpi » Sun Jan 20, 2002 10:55 pm

Day of the Tentacle on DC! *splooge!* Dear God! SCREW DIVX I WANT DAY OF THE TENTACLE!
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Post by SW4EtErNiTy » Mon Jan 21, 2002 6:24 am

Maybe I sghould just do this. I understand exactly how he ported it to the PocketPc and I have ported things to the PocketPc, butnothing to DC...

Just a wuick question that may seem stupid. If something is compiled for the SH3 processor, will it work on the SH4 and/or visa-versa? If so I could kill two birds with one stone and port it over to the HP line of PPC's..
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Post by Sanchez » Mon Jan 21, 2002 9:46 am

It'd be a completely different job to run on a PPC vs the DC. PocketPCs version of WinCE are a lot closer to Windows than the DC's version is. This assumes you'd even use it that way. You'd also have to completely handle controller input seperately, etc, etc.

As for the SH3/SH4 question, SH3 code should be runnable on the SH4, but there's a lot more to the systems than just the processor.....
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Post by SW4EtErNiTy » Mon Jan 21, 2002 4:21 pm

Yes I know, I just wish it was as simple as copy, paste... anyway, can someone point me to a documentation that incldes how tos on the DC mouse?
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Post by Captain Skyhawk » Thu Jan 31, 2002 3:31 pm

It looks like your prays have been heard! This from the mainpage:
DC Emulation wrote: Mark Thomas is porting an interpreter of SCUMMVM, which plays games such as Monkey Island 1 & 2, Day of the Tentacle and more, which come from Lucasarts ( great games! ).

You can download a binary image to upload off of Mark Thomas's DC Dev site here.

Thanks to Stalin and thanks to Mark Thomas for this wonderful port and e-mail from DCDEV.
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Post by Joestar » Thu Jan 31, 2002 3:40 pm

ok, to be honest i'm still not sure what scummvm is. So can u play pc ver. of Monkey island using scumm or does it only open scumm formats (or whatever format)?

(lol i sound like a newbie.....)
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Post by The Kron_ » Thu Jan 31, 2002 3:43 pm

How would you overcome the problem that in all versions of this interpreter the games run from a hard-drive??
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Post by Yocke » Thu Jan 31, 2002 4:20 pm

The games are like 8 megs each. They fit in the dc ram.
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Post by pkScary » Thu Jan 31, 2002 4:51 pm

noO0Oo infernal machine noO0Oo

can someone port that plz? u got my hopes up! :(
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Post by Holly Hasney » Thu Jan 31, 2002 5:03 pm

Hmmm, not sure people are getting this yet but IT IS ported! :) just not in CD burnable format yet....
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Post by Sub Woofer » Thu Jan 31, 2002 11:48 pm

*runs around in circles screaming like a child*

WOW, I cant WAIT to play this port!!!!

Thankyou and goodluck Mark Thomas!

First of all though, I own both the CD versions of Day of the Tentacle, Sam and Max hit the road and Indiana Jones and the fate of atlantis.

What i'm wondering, is will these versions work? (with speech?) or will I have to find the disk version?
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Post by Holly Hasney » Fri Feb 01, 2002 8:02 am

I'm about to try this out with Turrican2ks app to turn ELFs into BINs :)

Will post results :)
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