NDC7.1+
- toastman
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The Nester Saga (abridged)
Daniel Ranelli = Original author of Nester
Ken Friece = First port of Nester to the Dreamcast
Takayama Fumihiko = Incorporated Unofficial Nester into NesterDC, later became maintainer of the Official NesterDC.
Warmtoe = Added in Lightgun support to the latest NesterDC.
It's taken us 4 guys to get us where we are today. (Technically like 5 or 6, but I'm not sure who are the guys behind the Unofficial Nester and NNNesterJ, as Takayama used code from both projects (IIRC))
Daniel Ranelli = Original author of Nester
Ken Friece = First port of Nester to the Dreamcast
Takayama Fumihiko = Incorporated Unofficial Nester into NesterDC, later became maintainer of the Official NesterDC.
Warmtoe = Added in Lightgun support to the latest NesterDC.
It's taken us 4 guys to get us where we are today. (Technically like 5 or 6, but I'm not sure who are the guys behind the Unofficial Nester and NNNesterJ, as Takayama used code from both projects (IIRC))
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actually, im not sure how to do this....
i have a lightgun (official one), and 2 regular controllers.... i made a new nesterdc cd (warmtoe version)
but how do i get it to work when i select my controllers? i read the readme, but i still don't understand....
which controllers have to be in what ports?
i would appreciate it if someone could guide me here....
thank you,
John
i have a lightgun (official one), and 2 regular controllers.... i made a new nesterdc cd (warmtoe version)
but how do i get it to work when i select my controllers? i read the readme, but i still don't understand....
which controllers have to be in what ports?
i would appreciate it if someone could guide me here....
thank you,
John
- butters
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I'm pretty sure Takayama Fumihiko made unofficial nester for PC also.toastman wrote:The Nester Saga (abridged)
Daniel Ranelli = Original author of Nester
Ken Friece = First port of Nester to the Dreamcast
Takayama Fumihiko = Incorporated Unofficial Nester into NesterDC, later became maintainer of the Official NesterDC.
Warmtoe = Added in Lightgun support to the latest NesterDC.
It's taken us 4 guys to get us where we are today. (Technically like 5 or 6, but I'm not sure who are the guys behind the Unofficial Nester and NNNesterJ, as Takayama used code from both projects (IIRC))
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- toastman
- Iron Fist of Justice
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Since you got me curious I looked it up.butters wrote:I'm pretty sure Takayama Fumihiko made unofficial nester for PC also.toastman wrote:The Nester Saga (abridged)
Daniel Ranelli = Original author of Nester
Ken Friece = First port of Nester to the Dreamcast
Takayama Fumihiko = Incorporated Unofficial Nester into NesterDC, later became maintainer of the Official NesterDC.
Warmtoe = Added in Lightgun support to the latest NesterDC.
It's taken us 4 guys to get us where we are today. (Technically like 5 or 6, but I'm not sure who are the guys behind the Unofficial Nester and NNNesterJ, as Takayama used code from both projects (IIRC))
Takeda, Toshiya is Unofficial Nester and I couldn't find names for the other.
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I've not looked at SBI version 2, so I don't know if this still works, but it works for SBI version 1:
1 - Rename the SBI to EXE.
2 - Run the EXE. You'll get a directory called Inducer, with all the data inside.
3 - Delete the DXL file from that directory.
4 - Find the BIN file. It's probably called NESTERDC.BIN or something like that.
5 - Scramble that BIN file using a scrambler tool. There should be one on the main page (if you don't mind the pop ups) or maybe over at Consolevision.
6 - Rename your scrambled BIN to 1ST_READ.BIN
7 - Find a working IP.BIN file. You may as well use the one from NesterDC.
8 - Burn it as a normal plain-files disc.
1 - Rename the SBI to EXE.
2 - Run the EXE. You'll get a directory called Inducer, with all the data inside.
3 - Delete the DXL file from that directory.
4 - Find the BIN file. It's probably called NESTERDC.BIN or something like that.
5 - Scramble that BIN file using a scrambler tool. There should be one on the main page (if you don't mind the pop ups) or maybe over at Consolevision.
6 - Rename your scrambled BIN to 1ST_READ.BIN
7 - Find a working IP.BIN file. You may as well use the one from NesterDC.
8 - Burn it as a normal plain-files disc.
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Some things...
Calibration:
Yeah, that's a tricky one - calibration - I know that some guns aim high and some low... I'll think about it some more.
Configuration:
If you plug the gun into Port A and a standard controller into Port B then the default configuration will be for the trigger (A button) and START button on the lightgun to be the trigger and start button for the NES gun. The standard controller just allows you to do all the 'nesterdc' things, like quit the current game (LTRIG+RTRIG+START).
Other stuff:
Personally I dislike the crosshair being drawn on the screen where the lightgun is 'pointing' - it's flickery because it's meant to be there for a mouse which is rock solid, where the gun 'wobbles'. Also I have improved the 'collision detection' stuff a bit. I have a new version of NDC7.1+ this time without an SBI - for some reason when I use the coders cable it works nicely, with an SBI I produced, the ducks in duck-hunt fly and stick on the right of the screen...
Anyway http://homebrew.dcemulation.com/warmtoe ... -7.1pb.zip.
Also included is a 'Lightgun.elf' which, if your lightgun doesn't work and you have a coders cable, I'd appreciate some output from - at the moment I don't know why some guns don't work and I am trying to work it out (for this aswell as bloop!)
-W-
Calibration:
Yeah, that's a tricky one - calibration - I know that some guns aim high and some low... I'll think about it some more.
Configuration:
If you plug the gun into Port A and a standard controller into Port B then the default configuration will be for the trigger (A button) and START button on the lightgun to be the trigger and start button for the NES gun. The standard controller just allows you to do all the 'nesterdc' things, like quit the current game (LTRIG+RTRIG+START).
Other stuff:
Personally I dislike the crosshair being drawn on the screen where the lightgun is 'pointing' - it's flickery because it's meant to be there for a mouse which is rock solid, where the gun 'wobbles'. Also I have improved the 'collision detection' stuff a bit. I have a new version of NDC7.1+ this time without an SBI - for some reason when I use the coders cable it works nicely, with an SBI I produced, the ducks in duck-hunt fly and stick on the right of the screen...
Anyway http://homebrew.dcemulation.com/warmtoe ... -7.1pb.zip.
Also included is a 'Lightgun.elf' which, if your lightgun doesn't work and you have a coders cable, I'd appreciate some output from - at the moment I don't know why some guns don't work and I am trying to work it out (for this aswell as bloop!)
-W-
Read my blog: http://unrational.blogspot.com
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I made this account just to let WarmToe (was that his name) know that I appreciate his work. I have two madcatz guns and they work fine with this. I did notice however that the only way I could play duck hunt is with a standalone rom of duckhunt. I tried the super mario + duckhunt, and the the super mario + duckhunt + the running game(whatever it's called) and it doesn't work. In those two roms You can't even start the game. In a previous version of nester dc you could however open those. I don't know if that has to do with 7.1 or if that is just a problem with the + version. I was using 6.0 before I tried this version. Also the white marker is kind of annoying. However, YOU ARE THE FREAKIN' MAN. Great Job and thank you.
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Ducks Flying to the Right
I remember back with the original NES, a friend and I discovered one day that if one person is using the lightgun in Port #1 and a controller is plugged into Port #2, the 2nd player can slightly control the direction of the ducks by pushing left/right.
This may or may not explain why the ducks are drifting off to the Right when using NesterDC 7.1
Perhaps make sure port #2 isn't receiving any data or the x position is set to zero.
Hope this helps,
starless
This may or may not explain why the ducks are drifting off to the Right when using NesterDC 7.1
Perhaps make sure port #2 isn't receiving any data or the x position is set to zero.
Hope this helps,
starless
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ok right, i loaded it up from demo menu, noticed that there was no cursor onscreen this time(game is duck hunt btw), so i went ohhhhk, pressed start on the gun and it loaded a game, since the cursor was missing i wasnt sure if the gun was working, but low and behold, it did, in the previous release the trigger wouldnt work, now it does work, and the aiming seems pretty easy (could be cause of my small tv) but yep, spot on warmtoe, me and the missus are gunna have fun with this one
P.S used a MadCatz gun, Pal Dreamcast, worked sweet
P.S used a MadCatz gun, Pal Dreamcast, worked sweet
Last edited by bielecki on Mon Mar 10, 2003 10:23 pm, edited 1 time in total.
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First of all a BIG THANKS to Wormtoe for his efforts on this. I love light games and now I can play all those Nintendo classics on my DC.
I have (2) DC lightguns. The MadCatz works fine except it seems to fire only when you release the trigger? The Pelican does not work at all.
This was tried using the initial release with a SBI. Hope this helps. Again Kudos to Wormtoe for this.
I have (2) DC lightguns. The MadCatz works fine except it seems to fire only when you release the trigger? The Pelican does not work at all.
This was tried using the initial release with a SBI. Hope this helps. Again Kudos to Wormtoe for this.
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Greetings,
Intresting situation.
Please bear in mind that DUCK HUNT allows player 2 to steer the duck. So, if any light gun you plug in or pre-set configuration has it so that the gun influences player 2 controlers, you're going to see the duck do nothing but fly in a single direction. Additionally, this same setup will cause some games to crash.
On another subject, anyone want another release of APPLE II SOUL CAPTOR EMU? Took some time to process a few more discs for use with it. I can put some other discs, maybe some public domain games instead of just the basics.
Gir
Intresting situation.
Please bear in mind that DUCK HUNT allows player 2 to steer the duck. So, if any light gun you plug in or pre-set configuration has it so that the gun influences player 2 controlers, you're going to see the duck do nothing but fly in a single direction. Additionally, this same setup will cause some games to crash.
On another subject, anyone want another release of APPLE II SOUL CAPTOR EMU? Took some time to process a few more discs for use with it. I can put some other discs, maybe some public domain games instead of just the basics.
Gir