*NEW* homebrew game ported TRAILBLAZERDC

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reaper2k2
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*NEW* homebrew game ported TRAILBLAZERDC

Post by reaper2k2 » Fri Feb 14, 2003 3:56 am

I have successfully ported a SDL game called TrailBlazer (DC).

Trailblazer is a remake of the Classic Arcade Game - steer your ball down the obstacle course in the fastest possible time. It found its way to the Commodre 64, Amstrad, and now, Dreamcast.


I added a sound track fixed the controls ported it from using fscanf all image's maps and ogg music are in the bin for fast loading and no mess .....

ONLY a first release its a complete game not a demo

keyboard only !

make sure to start a level when it first boots you tap THE A key the menu is a bit buggy and some time's crashes other then that its great

more info at my site

http://1337ghetto.kicks-ass.net/radsoft/index.htm

http://1337ghetto.kicks-ass.net/radsoft/pages/tb.htm

more games to follow ! first one ive done thats not a EMU and uses lots of my custom libs to work!

THE tekno hard core song is by me years ago its the sound track its called KICK A>S>S
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *

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Post by Captain Skyhawk » Fri Feb 14, 2003 4:14 am

Great work again Reaper! Does that mean now you know how to use scanf you can port SDL stuff more easily?

P.s. The download isn't working yet.
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Post by reaper2k2 » Fri Feb 14, 2003 4:29 am

TGOB's server is taking a hammering ill go check it again

yeah you have to time your jumps you can speed up down and pads on the ground slow you or make you jump or turn your controls backwards


http://1337ghetto.kicks-ass.net/radsoft/pages/tb_DC.zip

this link was working about 2 min's ago should no let me know if you have any trouble with it


yeah im now finding porting SDL things easyer so going throu my folder of half ported games and emu's
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *

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Post by Captain Skyhawk » Fri Feb 14, 2003 4:36 am

You forgot the word pages in the link on your webpage. Is that screenshot on your page the game actually running on the DC? Or else I could make some new ones.
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Post by Phantom » Fri Feb 14, 2003 4:39 am

Captain Skyhawk wrote:The download isn't working yet.
The URL on his site is wrong, this this link (like in reaper's first post in this topic): http://1337ghetto.kicks-ass.net/radsoft/pages/tb_DC.zip

Btw reaper, no offence, but if the original program is GPL'ed (and I think this game is), you need to make the sourcecode available. Correct me if I'm wrong. ;)
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Post by reaper2k2 » Fri Feb 14, 2003 4:48 am

IT will not compile for any one since ive got 2 custom libs for it to work plus it uses the RAD_fade lib i dont know ill have to check i dont know about these things found it on a non english site only started on it today ! give me time man

RADquake has no source released ether i dont think any think but RAD-fade have i realeased the source to some devvers have my source to radquake and such if some one requests it then ill send it but it uses fsanf that does not work in normal kos and libc so it will not compile

its buggy as it is you have to tap the key board letter keys to get to levels and if it does ot work you have to reboot start again it does work and play thou

the sound track i just noticed has a bug and does not loop so it plays once and the next song does not start sorry should of bug tested it more

still im addict playing it send in your score's i want to try beat them hee

some other devvers here had gpl source and not released it yet
http://homebrew.dcemulation.com/dcgames/ *homebrew webbrowser games *

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Post by reaper2k2 » Fri Feb 14, 2003 4:50 am

OH ITS only a beta 1 so please dont yell at me for how unstable it is i know it quiet unstable

the music is by me



YOU MUST TAP THE LEVEL KEYS A FEW TIMES FOR THE LEVELS TO START

the control is very touchy


TO START THE GAmE TAP THE A KEY LIKE MAD for a bit and it then starts some times it works perfect other times you have to tap
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Post by Phantom » Fri Feb 14, 2003 4:58 am

reaper2k2 wrote:IT will not compile for any one since ive got 2 custom libs for it to work plus it uses the RAD_fade lib i dont know ill have to check i dont know about these things found it on a non english site only started on it today ! give me time man
You'll also need to make the sourcecode available of any libs you used.
reaper2k2 wrote:RADquake has no source released ether i dont think any think but RAD-fade have i realeased the source to some devvers have my source to radquake and such if some one requests it then ill send it but it uses fsanf that does not work in normal kos and libc so it will not compile
Releasing sourceode on request is fine and complies with GPL, though I think you'll need to mention this in the documentation.
reaper2k2 wrote:some other devvers here had gpl source and not released it yet
They have to release their sourcecode if anyone asks for it.
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Post by reaper2k2 » Fri Feb 14, 2003 4:59 am

have no problem with that next verison should have all the doc's fixed


Captain thats of the windows version i made first it be good if you can get some REAL DC shots


remember the game is unstable so if it does not work first time tuen it off and try again allways TAP THE A key on the keyboard first then it seems to work better still got problems with it the key polling is not really working right but in game when your playing is fine

just the menu that is buggy at best cant stress enff some times if you just press the A key nothing happens so tap it it up down up down etc to the level starts you no idea what a pain it was when i found out it was working after hours of just pressing the A key once and turn it off

B level seems to crash it

any ways hope people figer it out ! thanks for the support game programing is new to me mostly do emulation
Last edited by reaper2k2 on Fri Feb 14, 2003 5:09 am, edited 1 time in total.
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Post by Captain Skyhawk » Fri Feb 14, 2003 5:04 am

Here you go, if you want them or not, some sreenshots:

Title Screen
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Some in game screenshots
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Start screen and scores page
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There are 12 levels, each letter is one level. Be aware, this game is difficult! And nice music Reaper, it suits the fast gameplay. But it only plays ones.
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Post by reaper2k2 » Fri Feb 14, 2003 5:10 am

OHHHHH COOLIES captain thanks man!


YES i know the bin i put out was the one before i fixed that bug ahh!

ill have it much better next update

every one was releasing ports and test games i just had to join in!
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Post by Phantom » Fri Feb 14, 2003 5:24 am

reaper2k2 wrote:have no problem with that next verison should have all the doc's fixed
I apologize for mentioning all that stuff about sourcecode in this thread btw, it's slighly off-topic. Btw, you said that the sourcecode won't compile anyway. That may be so, but other people could be helped by just looking at your sourcecode.

I personally hope that all developers will release sourcecode of all their projects (even if they're not required to do so by a license). That way we can all help eachother out. And everyone wants more and better Dreamcast homebrew software. :)
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Post by Phantom » Fri Feb 14, 2003 5:41 am

Btw reaper, is there any way to run this by just uploading it over serial cable or BBA? I've tried it but it doesn't seem to work. I'm not completely awake right now so I might be missing something obvious. :P
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Post by Captain Skyhawk » Fri Feb 14, 2003 5:50 am

Phantom wrote:Btw reaper, is there any way to run this by just uploading it over serial cable or BBA? I've tried it but it doesn't seem to work. I'm not completely awake right now so I might be missing something obvious. :P
I think you must unscramble it Phantom. Not completly awake? It's daytime! Guess you never sleep at night... :P
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Post by polochon » Fri Feb 14, 2003 5:51 am

I think that you will need to unscramble the binary ......... not sure

edit: Oups too late :mrgreen:
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Post by Phantom » Fri Feb 14, 2003 5:54 am

I tried that already, but the Dreamcast just displayed a blue screen of death. :)
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Post by Phantom » Fri Feb 14, 2003 5:57 am

Maybe it has something to do with the filesize. Uploading .elf files over BBA also doesn't work for me and they are also quite big.
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Post by reaper2k2 » Fri Feb 14, 2003 6:04 am

Use demo menu and a multi session disk like poor me. who does not have a cable if i did there would be a lot more stuff from me i burn every test this game took 2 cds worth of burns to get working right thats about 40 burns and 'compiles a CD about 15 hours or so work. dont ask! i get caught up and dont let any think beat me lol


Have demo menu handy

it is scrambled this may be funny to say but its pushing the dc memory limt just one more png file of 20k crashes it so its pretty unstable


captain your screen shots are on the site now with full credit to your self


cheers have fun with it AND post any fast level times to i want to try beat them!
:D
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Post by Dr. Zoidberg » Fri Feb 14, 2003 6:57 am

Cool reaper2k2, I've always liked Trailblazer. :D

Here's a file mirror:

http://homebrew.dcemulation.org/files/plain/tb_DC.zip
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Post by toastman » Fri Feb 14, 2003 7:41 am

Yeah and MAME is under a similar license as well.
I personally would like to see the source for all of your MAME ports. Consider this an official request as per the MAME license.
http://www.mame.net/readme.html
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