Lightgun driver source...
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- DC Developer
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Lightgun driver source...
I've pulled together the current lightgun driver source. This is ontop of the KOS 1.1.8 source level. I don't know how to use cvs so it's just the modified / new parts in a zip file...
If you want to start using it in games etc then get it from:
http://homebrew.dcemulation.com/warmtoe ... -delta.ZIP
The code is definitely subject to change and I'll submit it to KOS some time - but I just wanted to get it out there for you all to use...
-W-
If you want to start using it in games etc then get it from:
http://homebrew.dcemulation.com/warmtoe ... -delta.ZIP
The code is definitely subject to change and I'll submit it to KOS some time - but I just wanted to get it out there for you all to use...
-W-
Read my blog: http://unrational.blogspot.com
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- Psychotic DCEmu
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about time, light gun, ha.
maybe a wild gunman or hogans alleyt type game can be made, hogans alley for the nes was great, maybe this could be used with nesterdc for light gun support once it is done, you think?
maybe a wild gunman or hogans alleyt type game can be made, hogans alley for the nes was great, maybe this could be used with nesterdc for light gun support once it is done, you think?
they all luaghed at edison recorded sound, they all luaghed at wilber and his brother when they said men can fly, they all said it was not possible, but, my business has come, who got the last luagh now?
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- DCEmu Ultra Poster
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- DC Developer
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Yeah - it does - but messilly! Pretty much, it gives you the right co-ords if you are using a 640x480 NTSC screen - not tried anything else!tom61a wrote:Cool, I hope a version of NesterDC comes out with true lightgun support.
Does the driver report the lightguns x y cooridinates?
Nice to hear all the good comments! Thanks!
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Read my blog: http://unrational.blogspot.com