DC Programming Contest Voting

This forum is for discussion pertaining to homebrew and indie software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.

Vote for your entry to the programming contest:

Poll ended at Sat Jun 01, 2002 11:26 am

 
Total votes: 0
HidariMak
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DC Programming Contest Voting

Post by HidariMak » Mon May 27, 2002 9:41 am

I'm voting for DreamInducer, mainly because I'm lazy. :) It's great not having to think about missing a step and wasting time in the burning process after leeching the latest downloads.
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Post by Hawke » Mon May 27, 2002 10:29 am

Whats a coders badge?? whoops my bad i think i just answerd my question... how do i get mine to not say 'DCEmu Fast Newbie' (or whatever it says)









Ps. Vote Siggler!!
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Post by crazyrom » Mon May 27, 2002 11:29 am

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Post by Richter_Belmont » Mon May 27, 2002 11:39 am

who should i vote??

anyways

hey Siggler, thanks for smashDC, a great game
if you could say something before u actually do it, i would ask you
if megaman X: odyssey is going to have a map like castlev SOTN, where there s no stages, only a great map to explore, kill bosses and pick up itens and, of course, defeat Sigma at the final.it would be excellent...
(a multiplayer mode like megaman 7 would be incredible...)
sorry but i have another question...will you make dckart a 4 players game? both would rulez cuz i loved the 2-d mariokart and megaman?s games too.
Good luck in your projects!! :idea:
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don?t belong in this world"

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Post by area » Mon May 27, 2002 12:20 pm

Its close..... 35/36 Dreaminducer/Smash DC

I have to say that DreamInducer got my vote, simply because it has saved me so many CDRs, and also me getting up off my lazy ass to find the CD I want :wink:
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Post by Nyarlathotep » Mon May 27, 2002 1:41 pm

Richter_Belmont wrote:i would ask you
if megaman X: odyssey is going to have a map like castlev SOTN, where there s no stages, only a great map to explore, kill bosses and pick up itens
I'm fairly sure MrSiggler has the Castlevania SOTN / COTM / Super Metroid type game firmly in mind for MMX:O - last I heard he was planning on having you be able to level up and gain new moves to reach different areas
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Post by weirdalcoholic » Mon May 27, 2002 3:22 pm

Dreaminducer kicks ass :lol: :lol:
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Post by 404NotFound » Mon May 27, 2002 4:51 pm

My reviews, and final opinion.

JapAmerica: Couldn't get it working. The DI image that boney made, and the DJ image on the site doesn't work. So this is automatically out (i don't think i would like a demo anyway)

Dream Inducer: Great idea, bad execution. The software itself is minor, as it is no more than i a complex boot disc with previews and descriptions. The themes make up a major part of what you see, not the coder, so you have to look below the eye candy. Here is the major flaw: it is just too hard to use. Yes, i know a lot of you say how easy it is, but I should'nt have to rename and get scrambled and descrambled mixed up. For this kind of app it's almost a given to have a PC app to go along with it if you want true newb-a-bility, instead of leaving it up to others like Krypt.

3D Invaders: Great graphics! I was slightly disappointed by the "aliens" being nothing more than doughnuts, but it works. The blocks used to separate the doughnuts and you are a little too close together, thus making them more of a newsense instead of a block. There is sound, good sound at that. The problem with this game is the button layout. The reset button is far too easy to hit.

DC Blast: Very cool game, but it lacks any sound at all from what i could tell. The speed is slightly too high, it's hard to play when the aliens run so fast. Also, the aliens go the same speed, never speeding up, and don't advance on the ship. The shilds are generic, and are not represented by anything other than text at the top, not the best representation.

SmashDC: First of all, shouldn't this be SmashTV DC? Oh well. Anyway, after reading the intro, the MegaMan characters made a lot more sense. The load times were long, but that's not too big of an issue. There is music, and sound in the game, which i liked very much. This is so much like the SNES version that it's scary. The problem with the music is the transition between loops. The repetitive music (one track) wouldn't be so bad, except you notice that it's only one track when it goes to repeat and goes all wierd. Only one level, but that's not too bad, because this is a programming contest, not a mapping contest. From what i saw there were only two weapons, not what i would like to see.

Overall, I really liked SmashDC. It really gives me the feeling that a commercial game for the DC is possible.

SmashDC gets my vote.
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Post by kRYPT_ » Mon May 27, 2002 7:28 pm

Want to take over mine? *wink* *wink* I started it because none existed, and nobody showed any interest in making one, and I needed a place to host DCFactory themes.

It's php/mysql based, with a simple admin front-end that I can customize for you a bit.. I just don't have what it takes to run such a site anymore, and I can give you a ton of themes (100+) to start with.

http://krypt.dyndns.org:81/dcthemes
T-MONEY wrote:To let you know, Im writing a simplified DI FAQ. I've done over 10 themes, haven't released any since I'm reigistering a domain and starting a site to themes for emulators, and such.

Anyways, should be done within a day or 2 pending how stewed i get on memorial day :D

Cheers,
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Post by HyperG » Mon May 27, 2002 8:06 pm

Made this video preview of SmashDC to promote the greatness of the game. However, it was partially edited so the video wouldn't be so big.

http://dev.dcemulation.org/smashdc.avi

Use the latest DIVX 5!!! Or else it won't work.
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Post by dragonsimoto » Mon May 27, 2002 10:26 pm

um, anyone else try me cdi image? mine worked on my dc. But it really isnt much, just wait till more stuff i make comes out, if you all dont know. I am using sigglers engine to make Scene of the Dragon, a 2d fighter and i will try to get a 1P ver out soon.
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Post by The Emulation Chief 3000 » Mon May 27, 2002 11:29 pm

Hi:D

I don't really know how you will cast the vote for the programming contest. But, I vote for 3D Invaders. Any comments will be appreciate.
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Post by dragonsimoto » Tue May 28, 2002 1:57 am

evil: u feel bad....look at me i got 1 vote(excludin mine)

As far as my demo goes the binary is on my site in the dwld section http://www.ffclub.net (Server switchin to Sayten's i think 28th may if my domain is correect) it is unscrambled also. or goto cv to get the scrambled one. Mexboot is what i use also.

I played Echo and Campaign and 3DInvaders and Grande tonite...wow that is all i got to say. Loved them a lot. Echo is far ahead of its time(in the scene)

well later everyone, offline for a while, i will work hard on that 2d fighter ver.1 for ya to enjoy. It will prolly just have 4 characters for this version w/1P and sound track for all to enjoy. Ver.2 will be by AtomicBits as a whole and will feature everything i fig.ed ver.1 would have. But i really dont want to wait that long to release it. ver.2 will have saving for high scores, ~40characters, vs+team+1p mission+other modes, the best sound track possible(big dwld), and other stuff that i cant think of right now.
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Post by Execution-Neu » Tue May 28, 2002 1:24 pm

Richter_Belmont wrote:if megaman X: odyssey is going to have a map like castlev SOTN, where there s no stages, only a great map to explore, kill bosses and pick up itens and, of course, defeat Sigma at the final.it would be excellent...
(a multiplayer mode like megaman 7 would be incredible...)
i love metroid type games, my vote is for siggler smash dc is a damn fun game
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Post by Synlor » Tue May 28, 2002 1:31 pm

whats preventing people from signing up new accounts just to vote for a program? do the polls have IP checks? what if the person is on dialup? i don't think these votes should be used to heavily, more the official jobs should count the most.

besides all that i voted for dream inducer.
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Post by Sanchez » Tue May 28, 2002 1:33 pm

There's technically not something stopping people from doing this, but it's being used as a rough estimate along with input from other sources.....
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Post by Synlor » Tue May 28, 2002 1:46 pm

DirtySanchez wrote:There's technically not something stopping people from doing this, but it's being used as a rough estimate along with input from other sources.....
good to hear
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Post by MidnightObsidian » Tue May 28, 2002 5:23 pm

52 to 52 right now!
I'm not Clessoulis. Seriously.
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Post by 404NotFound » Tue May 28, 2002 7:38 pm

dragonsimoto wrote:evil: u feel bad....look at me i got 1 vote(excludin mine)

As far as my demo goes the binary is on my site in the dwld section http://www.ffclub.net (Server switchin to Sayten's i think 28th may if my domain is correect) it is unscrambled also. or goto cv to get the scrambled one. Mexboot is what i use also.

I played Echo and Campaign and 3DInvaders and Grande tonite...wow that is all i got to say. Loved them a lot. Echo is far ahead of its time(in the scene)

well later everyone, offline for a while, i will work hard on that 2d fighter ver.1 for ya to enjoy. It will prolly just have 4 characters for this version w/1P and sound track for all to enjoy. Ver.2 will be by AtomicBits as a whole and will feature everything i fig.ed ver.1 would have. But i really dont want to wait that long to release it. ver.2 will have saving for high scores, ~40characters, vs+team+1p mission+other modes, the best sound track possible(big dwld), and other stuff that i cant think of right now.
anyone got some screenies of echo? or a link to it?
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Post by Cutman » Tue May 28, 2002 8:06 pm

My vote goes to SmashDC. It's a great game, thanks for making it.
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