TMNT MAME Emu for DC - beta 0.2 download !!!
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TMNT MAME Emu for DC - beta 0.2 download !!!
Alright, we're not the ones who coded unofficial MAME, Sisei hacked together a nice working unofficial MAME. Thanks to him for that!
However, not everything works, so more things needed changing within the driver/tmnt.c file . Delt with video of course.
This release fixes where the screen is, however we're still not done with it as we're not completely happy how it looks. Hopefully tomorow the final one will be done with, so you could play TMNT on your sega dreamcast happily.
New release available, check topic pagehere
However, not everything works, so more things needed changing within the driver/tmnt.c file . Delt with video of course.
This release fixes where the screen is, however we're still not done with it as we're not completely happy how it looks. Hopefully tomorow the final one will be done with, so you could play TMNT on your sega dreamcast happily.
New release available, check topic pagehere
Last edited by HyperG on Thu May 16, 2002 8:46 pm, edited 2 times in total.
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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Source Code beta 0.2
http://dev.dcemulation.org/files/dcsoft ... source.zip
Released upon request of ATani. So I put it up quick before I get yelled at, not like it won't get released tomorow :-p with improved screen.
- tmnt.mak goes in /src/ folder
- add tmnt as a target in makefile
- tmnt.c file goes in /src/drivers
Just a pure fix with video being drawn on screen, lets just put it that way.
http://dev.dcemulation.org/files/dcsoft ... source.zip
Released upon request of ATani. So I put it up quick before I get yelled at, not like it won't get released tomorow :-p with improved screen.
- tmnt.mak goes in /src/ folder
- add tmnt as a target in makefile
- tmnt.c file goes in /src/drivers
Just a pure fix with video being drawn on screen, lets just put it that way.
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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getting started?
Y'know the screen where it says "type ok" right? Is there anyway to get this program started if you dont have a DC keyboard?
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Favorite Systems: NES, SNES, Saturn, Dreamcast, GBA
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Oops yeah forgot to mention basic controls. You can use keyboard also but I don't know all the controls to that (I assume it is like the PC version).
During gameplay
START+A+B+X+Y ( i think ) - return to game menu (not needed really!)
L Trigger - Brings up a little configuration menu, nothing too fancy really. I think info basically.
R Trigger - Insert Coin
A, B, X, Y - I think all of them work for the arcade games, not sure as I have tried only TMNT of course, and I have used A and X during game play ( X jumps, A punches ).
During gameplay
START+A+B+X+Y ( i think ) - return to game menu (not needed really!)
L Trigger - Brings up a little configuration menu, nothing too fancy really. I think info basically.
R Trigger - Insert Coin
A, B, X, Y - I think all of them work for the arcade games, not sure as I have tried only TMNT of course, and I have used A and X during game play ( X jumps, A punches ).
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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Anyways , heres whats expected with todays release that will come out sometime later today :-p .
- Frameskip option.
- Full screen, looks normal now, problem wasn't in the driver/tmnt.c file however, it was actually just the ported code osdepend.c in dreamcast folder.
- Full 4 player support (MrSiggler is working on this at the moment) with controller.
However, once this release comes out, that'll be the end for our releases of the TMNT mame emu. We'll release the modified source, which is just a patch file actually now :-p . I just call it this due to the fact it plays TMNT , which MAMED never did , and I couldn't wait for anybody else to do this :-p . Actually next game I'll probably try getting to run is Simpsons. If then so, I'll try other games as well with the Konami hardware, and see if I can put together a pack with DreamInducer afterwards.
- Frameskip option.
- Full screen, looks normal now, problem wasn't in the driver/tmnt.c file however, it was actually just the ported code osdepend.c in dreamcast folder.
- Full 4 player support (MrSiggler is working on this at the moment) with controller.
However, once this release comes out, that'll be the end for our releases of the TMNT mame emu. We'll release the modified source, which is just a patch file actually now :-p . I just call it this due to the fact it plays TMNT , which MAMED never did , and I couldn't wait for anybody else to do this :-p . Actually next game I'll probably try getting to run is Simpsons. If then so, I'll try other games as well with the Konami hardware, and see if I can put together a pack with DreamInducer afterwards.
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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Is there any plan on doing other arcade games for MAME? Is it even posible to use it for CP-1 or CP-2 because I noticed the site with the script had screen shots from cp-1 using dcmame I assume but couldn't read it as I don't know chinese?
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If the games are big enough, yes. You got to remember you can't simply use just about anything.
16 megs is all the DC has, and once the emulator is loaded up, its taking some memory up already. I don't know the exact amount, but the binary file is like 1.70 megs ( now 1.69 megs, dunno why :-p, and this is for only TMNT by the way).
16 megs is all the DC has, and once the emulator is loaded up, its taking some memory up already. I don't know the exact amount, but the binary file is like 1.70 megs ( now 1.69 megs, dunno why :-p, and this is for only TMNT by the way).
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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As of right now 4 players is being worked on. Right now at this very moment, we can't get passed the legal screen asking if you really own the rom ( ohh of course i do, :-p ). It won't let you get passed it. We're trying to fix that quick so I can test out the 4th player. Players 1 through 3 were working.
Oh ya your going to have to find the MAME beta 16 rom yourself ( whatever the latest version rom is I mean), we do not provide that.
Also once this release gets put out, we'll have it ready for either scrambled and/or unscrambled files, no selfbooting images.
Oh ya your going to have to find the MAME beta 16 rom yourself ( whatever the latest version rom is I mean), we do not provide that.
Also once this release gets put out, we'll have it ready for either scrambled and/or unscrambled files, no selfbooting images.
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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A new release will make it tomorow. MrSiggler needs a nap :-p . Controller code got busted at the end, so MrSiggler is going to work with some old code again tomorow ( and man 3 players was working too >_< until it got screwed heh ).
Would put this build I got out, but only the 2nd player works. Player 1 is screwed .
Would put this build I got out, but only the 2nd player works. Player 1 is screwed .
If you think typing 'make' is hard, forget coding.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
If you can't figure out the commands to DC-Tool, forget coding.
If you think coding is as easy as typing printf("Hello World\n"); , shoot yourself.
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The build i have works with controllers 2+3.HyperG wrote:A new release will make it tomorow. MrSiggler needs a nap :-p . Controller code got busted at the end, so MrSiggler is going to work with some old code again tomorow ( and man 3 players was working too >_< until it got screwed heh ).
Would put this build I got out, but only the 2nd player works. Player 1 is screwed .
Sound also works in this build, i played through act 1 with sound on and it didn't crash.
The sound really slows down the emulation maybe a lower sampling rate or mono sound would help.
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Which version of the source?
I am trying to get my build environment working and can compile Sisei's
m37b15sdc.tar.gz source level with KOS 1.1.7 - haven't actually tried using this yet but I have an elf (and I know how to use it!)
I then tried extracting tmnt.c and tmnt.mak and using a tmnt target - no dice... problems with the includes I think...
What levels are you guys using - Mame / KOS / GCC?
BTW - Thanks for releasing the source Sisei, it was me that mentioned the possibility on JWSurine's message board and it looks like it might have got some heavyweight development.
Open source rules!
Warmto
m37b15sdc.tar.gz source level with KOS 1.1.7 - haven't actually tried using this yet but I have an elf (and I know how to use it!)
I then tried extracting tmnt.c and tmnt.mak and using a tmnt target - no dice... problems with the includes I think...
What levels are you guys using - Mame / KOS / GCC?
BTW - Thanks for releasing the source Sisei, it was me that mentioned the possibility on JWSurine's message board and it looks like it might have got some heavyweight development.
Open source rules!
Warmto
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