New Homebrew: Robo-Ninja Climb

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gauauu
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New Homebrew: Robo-Ninja Climb

Post by gauauu » Fri May 10, 2019 10:59 pm

I'm finishing up my first Dreamcast homebrew game, a port of a game that I made previously for NES and Atari 2600: Robo-Ninja Climb. It's a short and simple 2d action game where you jump your way upwards, dodging spikes and other obstacles.

Compared to the NES and Atari 2600, the Dreamcast is so powerful that it was fun moving my optimized-for-6502-processor-architecture C code over and having things run so smoothly on this "modern" hardware!

Anyway, you can download the game from http://www.bitethechili.com/roboninja-climb. I'm doing final testing of the game now, let me know if you try it and find any major issues!

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|darc|
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Re: New Homebrew: Robo-Ninja Climb

Post by |darc| » Fri May 10, 2019 11:27 pm

Looks cool! I look forward to trying it out soon. Thanks for sharing!
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Juan
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Re: New Homebrew: Robo-Ninja Climb

Post by Juan » Mon May 13, 2019 3:13 pm

Pretty good game! Got stuck on the double jump stage, need to figure out that mechanic.

Kudos for releasing the source code as well
gauauu
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Re: New Homebrew: Robo-Ninja Climb

Post by gauauu » Mon May 13, 2019 3:16 pm

Yeah, it's tricky. You have to jump out, then jump again back to the wall you were on. It takes a bit of practice.

Just don't use my source as an example of good coding. So many ugly hacks to make it run well on the original 6502 target :-)
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Re: New Homebrew: Robo-Ninja Climb

Post by |darc| » Wed May 15, 2019 5:48 pm

This is a pretty fun game! I'm enjoying it.

My only complaint so far is that there seems to be an invisible "ceiling" at the top and sometimes when I think I can jump and clear an obstacle, my ninja hits the ceiling and then doesn't clear the obstacle.
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Re: New Homebrew: Robo-Ninja Climb

Post by gauauu » Thu May 16, 2019 11:18 am

|darc| wrote:
Wed May 15, 2019 5:48 pm
My only complaint so far is that there seems to be an invisible "ceiling" at the top and sometimes when I think I can jump and clear an obstacle, my ninja hits the ceiling and then doesn't clear the obstacle.
Yeah, I probably need to raise the ceiling slightly. The logic for the ceiling changed slightly from the NES to Dreamcast version, and I probably ended up with it being a little too low.
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