Does a dual analog Dreamcast controller exist?

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Eviltaco64X
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Re: Does a dual analog Dreamcast controller exist?

Post by Eviltaco64X » Thu May 04, 2017 4:53 pm

Can input mapping be done through VMU?

The idea of having configuration profiles directly programmable from the VMU to toggle between games that use d-pad/trigger c-controls would be convenient if a controller existed.

With a Dual Shock, toggling between the Right Analog Stick (d-pad) and L3/R3 (triggers) might work.
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Re: Does a dual analog Dreamcast controller exist?

Post by GyroVorbis » Thu May 11, 2017 1:42 am

Eviltaco64X wrote:Can input mapping be done through VMU?

The idea of having configuration profiles directly programmable from the VMU to toggle between games that use d-pad/trigger c-controls would be convenient if a controller existed.

With a Dual Shock, toggling between the Right Analog Stick (d-pad) and L3/R3 (triggers) might work.
Are you talking about basically mapping the d-pad and/or trigger camera controls to the right analog stick in the case of the dual shock?

Yes, you could totally implement something like that within the VMU as long as the controller adapter has the logic to look for that config file in the VMU when it's plugged in and is mapping input.

If you wanted games to ACTUALLY support a full second analog and not just map some other buttons to it, it would definitely require homebrew being written with this in mind or hacking the image to implement support.
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Re: Does a dual analog Dreamcast controller exist?

Post by Eviltaco64X » Fri May 12, 2017 10:10 pm

GyroVorbis wrote:Are you talking about basically mapping the d-pad and/or trigger camera controls to the right analog stick in the case of the dual shock?

Yes, you could totally implement something like that within the VMU as long as the controller adapter has the logic to look for that config file in the VMU when it's plugged in and is mapping input.
Yes. It could stand to be a reasonable means to an end for the awkward controls that some otherwise great games suffer from.
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Re: Does a dual analog Dreamcast controller exist?

Post by Anthony817 » Mon Jun 24, 2019 10:16 pm

Chilly Willy wrote:
Sat Mar 18, 2017 10:38 am

Code: Select all

#define CONT_D          (1<<11)
So a DC controller COULD have ... a second "menu" button (D to go along with START)
Hold up, why have I never heard about this D button input? So I wonder, when Retro-Bit does produce their modern wireless DC controllers which have 6 face buttons and 2 analog at least, maybe L and R bumpers too, could the D input be used for say, a quick reset key or something? Instead of having to press the soft reset combo, maybe that could act as some Home button?

A lot of speculation on my part has been thinking that Retro-Bit is obviously leaning towards making a modern DC pad with dual analog and other updates as per their Mega Drive and Dreamcast controllers which are planned for sometime this year or next.

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https://twitter.com/RetroBitGaming/stat ... 6017309702

Here is the wired mock up of their upcoming Dreamcast controller, almost everything we ever wanted in a DC pad. Odds are after this is given the go ahead by Sega to produce it since they are licensed, then the wireless one will obviously be made similarly to the ones above. People over at Assembler and now Obscure Gamers were discussing hacking the game executable to take advantage of these extra inputs. So we could see stuff like proper modern FPS controls in games among other genres.
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